Author Topic: B-29 Super Fortress  (Read 96836 times)

Offline Denholm

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Re: B-29 Super Fortress
« Reply #255 on: February 05, 2008, 02:14:56 PM »
Quote
Originally posted by SkyRock
only two were dropped in wartime, and that choice is still being debated, yet peeps want to add it to a dogfighting game.:rolleyes:

I know you would love it, score porker.:D
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Offline MajIssue

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Re: B-29 Super Fortress
« Reply #256 on: February 05, 2008, 02:27:28 PM »
[Digging up grainy video of wacked out  '70s/80s era protesters...]

cue sound... "NO NUKES, NO NUKES, NO NUKES"... end clip

B-29 Perked YES

I think I might have read a thread or two on this subject...

BTW: Why is this a "general discussion" topic and not a "wishlist" topic?
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Offline Gloves

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Re: B-29 Super Fortress
« Reply #257 on: February 05, 2008, 03:09:24 PM »
Noooooooks.  He said Noooooooks.  Wooot!  :)

Yep Craig, it's been mentioned a time or 2.  You might see a B-29 someday - though I doubt it for no particular reason - but forget about the nooks - ain't gonna happen in the MA.  ToD?  Who knows?

Glove
« Last Edit: February 05, 2008, 03:12:18 PM by Gloves »

Offline rogerdee

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Re: B-29 Super Fortress
« Reply #258 on: February 05, 2008, 03:12:26 PM »
NO
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Offline trax1

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Re: B-29 Super Fortress
« Reply #259 on: February 05, 2008, 03:15:54 PM »
I can see it now, squeakers dropping nooks all over the MA, before you know it theres so much squeaker fallout nobody plays anymore.:(
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Offline stodd

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Re: B-29 Super Fortress
« Reply #260 on: February 05, 2008, 03:16:20 PM »
Quote
Originally posted by craig666
Perhaps I'm insane, but I had an idea.  And perhaps this has been raised before, but since I'm new to the game (4 months in) I thought I'd ask it anyway.

Why not add a B29 model to the game in the LW arenas?

I had some thoughts to see if I could suggest ways to make it viable.

1) It would be heavily perked, of course, higher than the ME262.
2) Perhaps we could add a series of "cities" to the games that have no military significance, except maybe as a percentage of the foe's health.  Sprinkle these cities liberally throughout the maps.
3) The Nuke's load out would be perked, too.
4) If a B29 is shot down on takeoff, the nuke goes off, taking out a portion of the friendly base, i.e. VH's, BH's, or similar.
5) By incorporating B29's, it would motivate fights to happen at higher altitudes. A good chunk of these fights stay down low, mitigating the effectiveness of many planes in the game.
6) Perhaps save the B29's for Special Events' scenarios, would be an alternative.
7) I'm not sure if we should allow Nukes to be dropped on airfields, vehicle bases, etc.
8) If a B29 is shot down in the air, it takes out its whole flight.
9) Alternatively, to maintain realism, the bomb could only be armed at say a certain altitude, or have to fall a certain distance to be armed which should weed out the guys who feel compelled to drop it at 5K feet to "see what would happen".
10) At the very least, a B29 with fire bombs would be cool, again, assuming cities were added to the game.

Perhaps I'm being greedy, lusting after a wild scenario, but I sure would like to know how others feel on the topic.

Your thoughts?


Oops...just found out HOW to search for B-29 in the SEARCH button.  Noob egg on my face. Sorry.


1,yes it would have to be perked
2,think you want to  milk run (there are huge mega towns/cities in ava)
3,no make them free then i dont need to use my lancstuka on cv's
4,you cant destroy/kill  hangers,buildings,countryman if ur on the same team.
5,I agree on that.
6, id agree but they shouldnt carry nukes.
7,doesnt this conflict with ur 4th statement?
8,huh?
ps: I think this a really unique idea I wonder why no one has ever segested it before?:huh
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Offline Bronk

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Re: B-29 Super Fortress
« Reply #261 on: February 05, 2008, 03:17:31 PM »
Can't believe I have to do this.
See Rule #4

Offline Rollins

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Re: B-29 Super Fortress
« Reply #262 on: February 05, 2008, 03:19:37 PM »
I think they should fix the collision model, and ENY too!   :D
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Offline smokey23

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Re: B-29 Super Fortress
« Reply #263 on: February 05, 2008, 03:33:18 PM »
B-29 absolutely but no nukes just a standard 29 loadout of 20,000 lbs would be nice make bombays only open above 20,000ft so the goobers wont spend all their time divebombing GV's  like they do in the lancasters.

Offline bustr

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Re: B-29 Super Fortress
« Reply #264 on: February 05, 2008, 03:36:48 PM »
Before you want a WMD in the game. Itemise a list of ALL the effects it would have on the sector you drop it in. Or do you just want HTC to give you 10Mtons of TNT in one flash(just a cheap thrill)?

Or do you want the ongoing killshooter effect to your game ID for every unintended countrymans death for some time after the explosion. Hows about the sector you drop it in wont rebuild untill after the map is reset?Then all unfortunate players who fly through it by accident die 15 minutes later? And for each one a countryman, you get a killshooter and HTC lets them die to give everyone the full monty on the effects of nuclear fallout?

So you want to force this game into MAD where every night littel greifers drop tallboys and fatman everywhere just to KILL the map? They will work at getting the points for it. That will become the unintended consiquence of bringing nuclear whepons to this game. Just think about summer vacation and nasty littel pre teens with nukes and a grudge against Das Muppets..... or any squad who's members whack their sensitive littel kesters too many times.

Did you even consider HTC's paying customers from Japan?
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Offline JimBeam

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Re: B-29 Super Fortress
« Reply #265 on: February 05, 2008, 03:37:23 PM »
Quote
Originally posted by stodd

ps: I think this a really unique idea I wonder why no one has ever segested it before?:huh


it has been several times
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Offline Fulmar

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Re: B-29 Super Fortress
« Reply #266 on: February 05, 2008, 03:55:37 PM »
Quote
Originally posted by bustr

Did you even consider HTC's paying customers from Japan?

If you're going to make an argument based off of this....I don't know where to begin. :rolleyes:
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Offline Roundeye

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Re: B-29 Super Fortress
« Reply #267 on: February 05, 2008, 04:12:41 PM »
I think it should be added.  The B-29 itself should be heavily perked and a nuke should require 2000 perkies.  This would keep it a rare event.

Of course if it were made realistic, nobody could take or defend that base or be anywhere around it for quite some time without getting an instant pilot wound from radiation exposure.....and think of all the blind pilots who watched it :rofl

Really, a nuke will likely never be in AH, but I'm not ruling out a '29.  HTC listens to requests (like any other wise business owner) and constantly adds/adjusts accordingly.  That aircraft would be a worthy and historic addition, IMO.
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Offline dedalos

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Re: B-29 Super Fortress
« Reply #268 on: February 05, 2008, 04:27:49 PM »
Quote
Originally posted by SkyRock
only two were dropped in wartime, and that choice is still being debated, yet peeps want to add it to a dogfighting game.:rolleyes:


Comon Sky, let them have it.  I can think of some interesting ways to have fun with it.  

Think killshooter :rofl  They will never be able to safely drop it anywhere :rofl
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Offline craig666

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Re: B-29 Super Fortress
« Reply #269 on: February 05, 2008, 04:30:08 PM »
Thanks for your (mostly) gentle replies.

Appears to be a hotly debated topic, and your guidance on doing additional research answered many of my questions.

I do agree that offending our Japanese friends would be a big concern...I'm a hug fan of the Japanese culture and have many friends from that part of the world.

Nevertheless, the concept still has some appeal to me.

Perhaps "leveling the field" by adding the correct IJN bomber to carry Baka bombs and adding V2 missiles should be considered. Could bring a whole other element to the game...or it could it make it a ridiculous add on to what is supposed to be a dogfighting game, in essence.

It could utilize a system whereby you are given "rank" based on your length of tenure COMBINED with your monthly score averages, then only allow senior ranks to access these weapons? Or, perhaps by disallowing "Newbies" to access these weapons, perhaps only squad C/O's to designate the  individual, might work to prevent misuse/abuse.

I know, it's a lot of work for HTC who has already produced one of the best games ever released.

Anyway, thanks again for sharing the background with me. As veterans, we Newbies look to your for guidance, history and insight into the game.