Author Topic: B-29 Super Fortress  (Read 117642 times)

Offline 5PointOh

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Re: B-29 Super Fortress
« Reply #1500 on: August 14, 2009, 05:37:08 PM »
Just add it, think of the space on the BBS!
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Offline Nemisis

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Re: B-29 Super Fortress
« Reply #1501 on: August 14, 2009, 06:04:08 PM »
Yes I read all your quotes trigger. I have no solution to the remote turret problem, but then again, I know little about writing code and therefore have know idea of how easily it could be done. As for the range thing: I doubt most people will use the full range. Maybe a couple of clowns looking for something to do but that is it. I have a solution to the bomb load: MAKE IT A SINGLE PLANE!!! A formation of Ju88's could carry almost as much (something like 500lbs less) and B-24, and lanc formations will carry more than it. As for the cannon in the tail. We have the Ki67 with a cannon in a dorsal mount. So if you aren't two stuborn to change the way you attack (actually attack from the sides, top or bottom instead of holding perfectly still in the tail area) then you will be fine. I see no way that this would unballance the game in a way that the 262 and 163 don't.

If you get your uber fightERS then I should get my uber bombER.
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Offline Denholm

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Re: B-29 Super Fortress
« Reply #1502 on: August 14, 2009, 10:39:07 PM »
You still haven't addressed the speed with altitude issue. As stated, it would run away from most anything we have forcing an attack from the rear (cannon).
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Offline Nemisis

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Re: B-29 Super Fortress
« Reply #1503 on: August 14, 2009, 10:50:23 PM »
limit the alt. Don't let them climb above 20k. Just like someone suggested we have it so bomb doors won't open below 14k.
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Offline Beefcake

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Re: B-29 Super Fortress
« Reply #1504 on: August 15, 2009, 10:27:07 AM »
I'm going to ask this question again and I would like a serious thought out answer.

How would adding the B29 as a perked bomber unbalance the game/arena?
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Offline Denholm

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Re: B-29 Super Fortress
« Reply #1505 on: August 15, 2009, 11:08:19 AM »
Riiight. Let's limit the bomber to an altitude.

While we're at it, let's cap the Tempest at 300 M.P.H., drop two of it's 20MMs, and remove its tail-wheel. Oh, let's also remove one engine from the B-17, B-24, and Lancaster. That way everything will be jussssst right.
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Offline trigger2

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Re: B-29 Super Fortress
« Reply #1506 on: August 15, 2009, 12:11:13 PM »
I have no solution to the remote turret problem, but then again, I know little about writing code and therefore have know idea of how easily it could be done.
Luckily, I do have experiance... Let's just say that writing the game Snake (you know, get the pellets, make it grow, but don't run into yourself. ;)) in FLASH took me about 3 "days" (45 minute sittings) and about 250 (about 400 counting the highscore system I put in [internet high score, not just on own computer]) lines of code. I am unaware of what language AHII is programmed in, but from the looks of what I've seen, it's a version of C. And from what I've read on the issue, it'd be one helluvan obstical to have to jump around. The only bit of code that I've ever seen that was easy was in programming class, the teacher didn't want to teach that day, so our assignment was the make a console application that whenever started would say, "Hello world." in C#. Took us all 3 minutes to do, simply because it took the computer 2 mins and 45 secs to load the program we used to write the code. ;)

Edit: Looking at my code I see ways to reduce the length down to about 50-75 lines of code (using an existing object as a key listener etc...)

If you get your uber fightERS then I should get my uber bombER.

See, the flaw in your argument is I'm a primary bomber. B-24 all the way.

I'm going to ask this question again and I would like a serious thought out answer.

How would adding the B29 as a perked bomber unbalance the game/arena?

1) *sighs* read my previous post.
2)
You still haven't addressed the speed with altitude issue. As stated, it would run away from most anything we have forcing an attack from the rear (cannon).
« Last Edit: August 15, 2009, 12:28:39 PM by trigger2 »
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Offline Nemisis

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Re: B-29 Super Fortress
« Reply #1507 on: August 16, 2009, 12:38:59 AM »
OK, so you think coding the turrets would be hard...I think. The problem with my argument is that you love your B-24. Let me offer this as a rebuttle to your last quote: nothing can catch the 262 or 163. And I doubt most will spend the time to get to alt. Maby a few loonies, but I think that is it. How many people do we have flying buffs at 20k, 25k and 30k right now?
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Offline kilo2

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Re: B-29 Super Fortress
« Reply #1508 on: August 16, 2009, 03:05:01 AM »
No dont add it the universe and all things would be destroyed.
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Offline Beefcake

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Re: B-29 Super Fortress
« Reply #1509 on: August 16, 2009, 06:06:42 AM »
Actually the coding of the guns would easy I think as HT already has something like it in place. When you man the cruiser 8" guns you're remotely controlling the turret from the fire control position.
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Offline Nemisis

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Re: B-29 Super Fortress
« Reply #1510 on: August 16, 2009, 01:30:48 PM »
No dont add it the universe and all things would be destroyed.

Afraid your score will go down? Afraid you won't get to attack newbs defending themselvs with only 2 .50's? Oh poor kilo.

Actually the coding of the guns would easy I think as HT already has something like it in place. When you man the cruiser 8" guns you're remotely controlling the turret from the fire control position.
Well yes, but you are not seeing through the gunsight. You see crosshairs that wouldn't be there in real life. Maybe you could have it so you see from the position of the gun and can't look from side to side. You have to traverse the turret.
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Offline kilo2

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Re: B-29 Super Fortress
« Reply #1511 on: August 16, 2009, 01:54:12 PM »
Afraid your score will go down? Afraid you won't get to attack newbs defending themselvs with only 2 .50's? Oh poor kilo.
 Well yes, but you are not seeing through the gunsight. You see crosshairs that wouldn't be there in real life. Maybe you could have it so you see from the position of the gun and can't look from side to side. You have to traverse the turret.

No actually my score is pretty poor as I really don't care. And I haven't shot down many bombers this tour.
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Offline Plazus

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Re: B-29 Super Fortress
« Reply #1512 on: August 16, 2009, 02:05:00 PM »
Methinks HTC already has the B29 hiding somewhere in their source code...  :noid
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Offline trigger2

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Re: B-29 Super Fortress
« Reply #1513 on: August 16, 2009, 08:42:16 PM »
OK, so you think coding the turrets would be hard...I think. The problem with my argument is that you love your B-24.

Yup, but I have been the first to support any good plane that would not throw the world of AH off of its mantle. Take a peek at the Dornier Do.217 thread. Make a search on some of mine. The faireys/the Falco I, Reggiane Re 2000?

http://bbs.hitechcreations.com/smf/index.php/topic,251751.0.html

The Dornier Do.217?

http://bbs.hitechcreations.com/smf/index.php/topic,239807.0.html

I fly anything and everything, I just fly the B-24 more.
Let me offer this as a rebuttle to your last quote: nothing can catch the 262 or 163.

Been your rebuttle and many others since the first wish for the b-29... so I'll leave it be for I'm getting sick of trying to make little twits see any reason besides their own score...

And I doubt most will spend the time to get to alt. Maby a few loonies, but I think that is it. How many people do we have flying buffs at 20k, 25k and 30k right now?

As I stated before, if I spend 250 perks on something, I'm making sure it gets home. I already drop from around 20k, sometimes 25k, but if I were to spend the perks, I'd be at its service ceiling, hauling, and getting it home SAFELY...
Sometimes, we just need to remember what the rules of life really are: You only
need two tools: WD-40 and Duct Tape. If it doesn't move and should, use the
WD-40. If it shouldn't move and does, use the duct tape.
*TAs Aerofighters Inc.*

Offline Nemisis

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Re: B-29 Super Fortress
« Reply #1514 on: August 16, 2009, 08:56:29 PM »
Methinks HTC already has the B29 hiding somewhere in their source code...  :noid

Aha!!! scuzzy locked himself and the rest of the HTC staff out of the source code, and wiped the password from all of their memories with that MIB flashy thingie.

Yup, but I have been the first to support any good plane that would not throw the world of AH off of its mantle. Take a peek at the Dornier Do.217 thread. Make a search on some of mine. The faireys/the Falco I, Reggiane Re 2000?

http://bbs.hitechcreations.com/smf/index.php/topic,251751.0.html

The Dornier Do.217?

http://bbs.hitechcreations.com/smf/index.php/topic,239807.0.html

I fly anything and everything, I just fly the B-24 more.
Been your rebuttle and many others since the first wish for the b-29... so I'll leave it be for I'm getting sick of trying to make little twits see any reason besides their own score...

As I stated before, if I spend 250 perks on something, I'm making sure it gets home. I already drop from around 20k, sometimes 25k, but if I were to spend the perks, I'd be at its service ceiling, hauling, and getting it home SAFELY...


*sighs* (nem laughs to himself) B-29 would not throw the world "off it's mantle". About all it means is average bombadiers will take out 2 bases as opposed to the usual 1; that bombers will make it further before dying and the fighter jockey casualty rate will be higher; that, overall, a few more bases will be captured in the usual day, the 262 and 163 flyers will have a new specilized line of work; and that about half of the AH2 community will be contented, and the other half will be in a state of dismay untill they realize that it's not a big deal.

And someone is not a "twit" because he wants something you don't.
All man needs to be happy is a home, his wife, and a place in the world

Col. 49Nem, Armor commander of the 49th