Remember how some people used the alpha channel thingy, to make cool stuff like the plane wings being tattered with holes, or a "make-shift" clip-wing Spitfire?
Well, how exactly is that done?
I'm working on a texture for some other game, and it's in *.dds format. It's a texture of a shield carried by an infantryman, and since I don't know anything about 3D modelling, I thought a quick workaround would be to "alpha-out" the shiled and make the shield transparent by fiddling with the textures.
Any instructions on how to create an "alpha" layer, channel, or whatever something, to make a certain polygon transparent?
I'd greatly appreciate any help from the real experts...