After a year and three months, 71 turns (35 and a half game years), and the demise of all but three Powers, this monster game is OVER!
It was celebrated by England, Holland, and China with a world-wide convoy participated in by each of their fleets:
China: Army Sapporo -> Kuril -> Westerlies -> North Pacific -> Counter Current -> Eastern Pacific -> Pacific Basin -> Chilean Basin -> Drake -> Antarctic Atlantic -> South Atlantic -> Middle Atlantic -> Sargasso -> North Atlantic -> North Passage -> Barents Sea -> St Petersburg.
The gamemap is here:
http://www.floc.net/dpjudge/gamemaps/oclub_imp.pdfAnd now, without further delay, England's AAR statement. I'd appreciate it if the other Powers could also chip in with their viewpoints...
Portmeirion Press
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Final Edition
Jolly what, and all that, and we're treated this day to a private
interview with Prime Minister 6, who revealed that in fact he was the
second cousin of King BCNU and had been carrying out the old King's
orders the whole time!
Well, 6, this is your moment. Britain stands with her allies in
command of the globe, and now our readers would like nothing better
than to hear how it all happened.
(ooc: this is, in other words, my end-game statement).
Originally, I was hoping to be assigned Japan or Brazil, or some other
small Power, since I was the WBer amongst the AHers. When I saw
"Britain" I blanched. I figured everyone would instantly fear and go
straight after the big power especially as I was only really an O'Club
lurker.
Looking at the map I didn't put much hope in good news from France or
Holland, as they were the other naval Powers. So, my original plan
was: ally with Russia, lay low for a year hoping to get some of the
close centres locked down and then see about dismantling France or
Holland with help. If that worked, I could assist Russia to victory in
Europe and Asia while remaining unconcerned about a stab from a
landlocked Power.
That plan lasted about a day. Two things happened:
1. It became immediately obvious that there would be no Civil War, so
I had to make very nice with the Americas;
2. China came up with the bright idea of allying with Britain,
Holland, France, and Japan in a southeastern meta-alliance.
This meant that to say 'no' meant not maybe fighting France at sea with
Holland's help, or vice versa, but getting blitzed by both with only,
again, a land-locked power as friend. So I said 'yes' but thought
well, let's see, what are the chances this alliance will be real? So I
also said 'yes' to Russia, but with the caveat that I wouldn't take any
offensive action in year one.
The Tzar elected a full frontal assault on China. Sorry, Tzar. From
that point everything to the Tzar was an attempt to get him to act
indecisively until force could be brought to bear against him, a tactic
I'd employ several times.
The other interesting thing in '61 was that amazingly, nobody attacked
me, except for the unscheduled taking of neutral Canadian centres by
Russia. Also, Brazil pooched their first year, electing to move *out*
of two centres in the Fall. This created my long-term strategy.
England had the opportunity to hit Brazil while he foundered, making
France and Holland much happier in their efforts, but I chose not to.
Instead, I directed my efforts to Russia and Turkey, who were behaving
(Spring '62) like a Juggernaut. Why? One, I couldn't afford to start
hostilities with the large USA/CSA/MEX/BRA alliance, and two I still
had some thoughts of winning outright, which is impossible with a
strong French navy. So, I went all mushy in the South Atlantic and
while being 'shocked' that Brazil eventually drove me out, it did
manage to tie up France and keep him from being the rulers of the seas.
I was somewhat surprised by the rapid change from first-year blunder to
strong tactics; good work, Brazil! If you hadn't quit trying I would
have petitioned to grant you survivor status.
I'd like to apologize to Japan, though. I don't know if it was because
you were new or whether you actually were trying to side with Russia,
but you did a great job of *looking* like you were betraying the
"AHOA." Sayonara.
I never did understand the Tzar. Obviously a bright player, but
nonetheless he was convinced repeatedly by both China and myself that
we were just about to stop beating him to a pulp and make nice. Well...
Turkey was also an odd duck; he had a chance to give me real trouble
with Russia's help but both of them, after advancing right up to me,
essentially folded up shop.
Germany and Austro-Hungary should have been best friends; it was their
only chance of survival. If they'd made a deal with Russia/Turkey,
they would have been formidable. If they'd attacked either to West or
East together, still powerful. Instead they listened to the
insinuations of the Frenchman and fought among themselves while being
devoured from both sides.
I think the biggest snow job I pulled off though was somehow, despite
Russians in Canada, a weak position in the North, and despite the fact
that the U.S. has zero other opportunities for expansion, convincing
Washington that I was his good buddy for four and a half years. By the
time he struck I was already sending armies back from the successful
Scandinavian and Turkish campaigns. Good thing the French had not
yet decided to attack England.
France, ah, France. I was, and I think I speak for the other victors,
perfectly prepared to share the spoils four-way. I was happily moving
French armies into America, and suddenly there's some fly in your soup.
France decides to make a supported attack against my NAT fleet, which
is very odd, then he decides to stop supporting army moves in North
America, then total paranoia takes hold. England is going to stab
everyone! He's got black helicopters! Cairo is the center of the
universe! Actually, I think your whole game was to maintain a position
from which, eventually, you could launch a stab for the game win. I
wasn't going to leave my arse exposed; so we were at an impasse.
Fortunately, AHOA sided with good sense; if it had gone any other way
the remainders of the ATO alliance would have won the war; or maybe you
would have been able to play both sides and win.
Next time, wait longer before launching your attack, or shut up about
it long enough to make it a true stab.
Last word, about the very end. As France expired, I had myself
carefully kept an army here, a fleet there, and we'd reached such a
point of cooperation that China wasn't even bothering to issue support
orders. The plan to keep the other naval powers busy had worked
perfectly; with the end of France I was in Fall 1884 up to 73 centres,
and the moment was right to push the big stab button, if I wanted.
(Bring that Fall '84 map up and think MEX, SFO, SEA, MER, STP, HOL,
CRO, SOF, GEO, AMN, CAN. Poof, 73 turns into 84, game over.)
After all Herr banana does remember me as the Sultan of Stab...
... but no. Just once it's nice to do, as Manus Hand (the guy whose
software we're playing on) said when I asked him about the 70 vs. 84
centre end-game, the right thing. Plus it was far more fun this way,
especially as a raspberry to all the dead Powers who swore up and down
that England was up to No Good.
I think the Imperial map is a bit too much, and too little. It almost
requires that you form a mega-alliance to get anywhere or else be run
over by another big team. Besides, do you know how long it takes to
make sure 70 units are ordered correctly?!
If I have any grouses, it's over the several people who thought that a
graceful exit involved making everyone wait and wait and wait for
retreat or disband orders that weren't going to show up. It takes 30
seconds to select 'disband' or 'retreat to the only choice I've got.'
Thank you to those who stuck it out even when all hope was gone.
----
Final note that wasn't in the writeup I sent by Press: Kudos to my allies China and Holland for consistently and skillfully managing to establish neutral zones and well-balanced lines of demarcation so that our alliance wasn't at great risk of disaster due to betrayal. (Hint, China: next time your friend might not be as nice as I was; you should always maintain your supports).