Author Topic: Diplomacy Game (OCLUB_MODERN) Forming  (Read 3147 times)

Offline Tarmac

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Diplomacy Game (OCLUB_MODERN) Forming
« Reply #150 on: October 09, 2005, 11:31:47 PM »
So what's the deal?  Is swoop back in, or are we finding a replacement?

Offline Sandman

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« Reply #151 on: October 10, 2005, 11:00:10 AM »
Hmmm... we've spent over a week just trying to get started. At this point, Germany is open to the first person that can figure out the takeover command.
sand

Offline Swoop

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« Reply #152 on: October 10, 2005, 01:04:11 PM »
Let someone else take it, I thought I'd have the time for this but real life is exploding here right now.

I'll catch the next one in 6 months or so......


Offline Nefarious

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« Reply #153 on: October 10, 2005, 01:04:25 PM »
Im back
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline BlueJ1

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« Reply #154 on: October 10, 2005, 04:50:07 PM »
Well, all this time has given me a chance to re read rules and how to play. Bet I still mess something up. :D
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Offline Sandman

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« Reply #155 on: October 12, 2005, 12:25:43 AM »
Bump... we need someone to take Germany. The game hasn't started yet.
sand

Offline lasersailor184

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« Reply #156 on: October 12, 2005, 09:22:38 AM »
I'll do it.  What do I need to do?
Punishr - N.D.M. Back in the air.
8.) Lasersailor 73 "Will lead the impending revolution from his keyboard"

Offline Sandman

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« Reply #157 on: October 12, 2005, 09:27:49 AM »
First register here:

http://www.floc.net/dpjudge/dppd/

Then, send an email (from the address you registered with) to dpjudge@floc.net

with this in the body:
---------------
TAKEOVER GOCLUB_MODERN yourPassword[/]

SIGNOFF
sand

Offline lasersailor184

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« Reply #158 on: October 12, 2005, 09:33:03 AM »
OK, I sent the email and got all registered.  What should I do now?

Wait, shouldn't it be

TAKEOVER GOCLUB_MODERN mypassword gamepassword

SIGNOFF


?
« Last Edit: October 12, 2005, 09:39:26 AM by lasersailor184 »
Punishr - N.D.M. Back in the air.
8.) Lasersailor 73 "Will lead the impending revolution from his keyboard"

Offline Tarmac

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« Reply #159 on: October 12, 2005, 11:52:31 AM »
Try both, but I don't think you need the gamepassword for a takeover command.

Offline Tarmac

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« Reply #160 on: October 12, 2005, 11:56:44 AM »
Sandy's order format is correct.  From the website:

 Okay. It allows a kind, much-appreciated soul to become a map-power in a game that has already started. Which means that one of the map-powers has taken a powder and left the spot available. The command has the same syntax as SIGNON and RESIGN:
      TAKEOVER initialLetterOfPowerNamegameN ame yourPassword -or-
      TAKEOVER completePowerName@gameName yourPassword

Remember that, like the RESIGN command, the TAKEOVER command does not follow a SIGNON command but rather is used instead of a SIGNON command. It does serve the same purpose as SIGNON, in that it does sign you on to the game -- that is, you may send press in your TAKEOVER message. You are only allowed to TAKEOVER vacant map-powers. Here are the two possible ways to TAKEOVER an abandoned position as Austria:
      TAKEOVER Agamename password
      TAKEOVER austria@gamename password

Offline lasersailor184

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« Reply #161 on: October 12, 2005, 12:38:37 PM »
Oh whoops, I'm sending it to the wrong address.
Punishr - N.D.M. Back in the air.
8.) Lasersailor 73 "Will lead the impending revolution from his keyboard"

Offline lasersailor184

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« Reply #162 on: October 12, 2005, 12:42:25 PM »
Alright, it finally worked.  Game On.


Now I just have to figure out what to do.




Alright, just reading over the newbie guide...

Any place with a dot of your color is a supply center?  How is this important?

Also, are the fleets actual fleets of boats?  They can travel the water but the armies cannot?

What are the rules to building new armies and fleets?
« Last Edit: October 12, 2005, 12:57:28 PM by lasersailor184 »
Punishr - N.D.M. Back in the air.
8.) Lasersailor 73 "Will lead the impending revolution from his keyboard"

Offline Tarmac

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« Reply #163 on: October 12, 2005, 01:09:41 PM »
The rules: http://www.avalonhill.com/rules/diplomacy.pdf

Also, skim over this thread.  I posted a very basic summary of the game on pg3, and posted a bunch of helpful strategy links on pg2.  I'd read my summary on pg 3 first, then read the rules, then read some of the strategy links.  

To answer your questions:

Supply Centers (SC) are the objective of the game.  Control more than half of them and you win.  SCs get you builds -- for every SC you control, you get to build a new army or fleet in one of your home SCs.  Lose one and you'll have to disband an army or fleet.  Basically, your SCs = # of units on the board (with some exceptions).  

Fleets are your navies, armies are your armies.  Fleets can move on water or on coastal territories.  Armies move on land only.  Armies can move over water if they're convoyed by a fleet (see the convoy order in the rules), or they can move across the dotted lines you see on the map without the aid of a fleet.

Offline lasersailor184

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« Reply #164 on: October 12, 2005, 01:51:57 PM »
Alright, I just read over the hasbro rules thing.  I think I'm good to go.


One question though.  Can I support a foreign army?  Or can I only support my own?


Also, is the starting turn in Spring?  Or fall?  Do I have to issue build commands?  Or is it done automatically.  Is it done after the fall turn?  


Lastly, are all the orders completed at the end of the turn?  I.E. Do all the moves and attacks happen suddenly?  Or is it as I submit?
Punishr - N.D.M. Back in the air.
8.) Lasersailor 73 "Will lead the impending revolution from his keyboard"