Author Topic: Force Multiplier  (Read 568 times)

Offline Hawklore

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« Reply #15 on: September 29, 2005, 12:17:20 PM »
So essentialy these things can determine which vehicles are more of threat due to the heat signatures their recieving, and can then say, **** thats awfully hot it's on fire, don't waste ordy on that.


:confused:








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Offline Dinger

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« Reply #16 on: September 30, 2005, 01:50:41 AM »
Heh. The simple ones (Such as the swedish 120mm STRIX mortar shell) do that.

The fancier models use a suite of sensors. Dunno about the SFW, but the Sensor-Fuzed SADARM uses a combination of mm-wavelength radar and acoustics, maybe IR too. BATS use IR and acoustics. They're supposed to be able to distinguish between decoys and the real thing.

These things are way cool, but they aren't cheap.

Offline Debonair

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« Reply #17 on: September 30, 2005, 03:36:22 AM »
If sci-fi like that is available & it means fewer boots on the ground, i could see some logic in calling them cheap, or at least cost effective

Offline Dinger

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« Reply #18 on: September 30, 2005, 04:03:10 AM »
In OIF they fired 300 155mm SADARMs and destroyed 100+ vehicles. That's about $600-$1M a kill. If you can afford it, it's a pretty handy way to go. Great for spec fire too -- you hear sounds, they're not friendly, you call in a mission. POP