Author Topic: Features we NEED to increase immersion...  (Read 2286 times)

Offline GRUNHERZ

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Features we NEED to increase immersion...
« Reply #30 on: December 15, 2000, 03:28:00 AM »
Not MG213 but then those werent ready for the war, not that it was their fault.  

Offline Midnight

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Features we NEED to increase immersion...
« Reply #31 on: December 15, 2000, 07:44:00 AM »
The gun jamming should not be random, it should occur based on the length of time the trigger is pulled. There are several older games that used this feature. As long as you held the trigger, the gun temperature would rise. If it reached red-line, the guns would jam and you would have to wait a few seconds before you could fire them again. It's a simple thing, avoids having guns permanantly jammed for the entire flight and should satisfy both sides...

1. Realism guys: It will reduce the spray and pray

2. Gamer guys: This feture I described is mostly from arcade games: Cobra Command, Sky Hawk, etc.

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"Wing up, Get kills, Be happy"

Midnight
13th TAS

Offline Mitsu

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Features we NEED to increase immersion...
« Reply #32 on: December 15, 2000, 07:57:00 AM »
> 3. Cloud layer

I want them...

altostratus, altocumulus, and cirrous would be cool.

-Mitsu

Offline mrfish

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Features we NEED to increase immersion...
« Reply #33 on: December 15, 2000, 10:53:00 AM »
 
Quote
Originally posted by AKSeaWulfe:

Oh yeah and acid is fun to fly on. <G>
-SW

hmmm...yeah, but do your tracers giver you even more tracers?

carl

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Features we NEED to increase immersion...
« Reply #34 on: December 15, 2000, 12:32:00 PM »
Good idea, ever fire a .50cal? , try putting 20 rounds only through one then grab the barrel, you'll leave 1/2 the skin from your hand on it. Once while firing a m60 the barrel eventually melted and "drooped" nearly 20mm , the whole time I had to lower the butt to compensate , then also the rounds cook off by themselves at times unless you clear it.


[This message has been edited by carl (edited 12-15-2000).]