Author Topic: Film viewer control inputs?  (Read 292 times)

Offline Simaril

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Film viewer control inputs?
« on: October 30, 2005, 07:25:38 AM »
Is there a way to see what control inputs are being made during a film? I want to get as much as I can from the great examples the community's provided, and if I could see HOW the reversal move was made, how hard the rudder kicked on the rope, etc -- it would be a great help to my concrete, 3-D inhibited brain.
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Offline Schatzi

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Film viewer control inputs?
« Reply #1 on: October 30, 2005, 08:00:36 AM »
First of all, you can only see the control input for the plane the film was recorded in. But for those, i think more or less all information can be seen.

Throttle management: Watch the rpm/MP gauges and check the speed.

Rudder: Check the slip ball (it indicates the G-forces along the 3-9 line of the plane, ie the forces applied sideways)

Aileron/elevator: Self explanatory i guess ;).

Watch the film with 'use recorded views'.



What i do when i want to analyse a film is first watch the fight with icon/trails/recorded views and external view. (Sometimes even fixed view).
When i got a good idea of whats happening in the film, i watch it again using internal and recorded view. That way i see what the pilot saw during the fight. (BTW, you can move and save your headposition in film viewer same as you can ingame)
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Offline TequilaChaser

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Film viewer control inputs?
« Reply #2 on: October 30, 2005, 08:53:09 AM »
Schatzi purtty much nailed this one down :aok
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Simaril

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Film viewer control inputs?
« Reply #3 on: October 30, 2005, 09:06:32 AM »
Thanks Schatzi -- didnt occur to me to use the instruments as indirect indicators. (Like I said, concrete thinker at times...lol)


I use the same view patterns, external/fixed/trail then internal.

Good ideas all around -- thanks again!
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

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