Author Topic: Control surfaces and lift loss damage  (Read 760 times)

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Control surfaces and lift loss damage
« on: October 10, 2005, 01:48:14 PM »
Currently we have an all-or-nothing system, where unless the part is busted off its still operating normally.

I'm not sure how you'd coad it, but if you made small caliber guns do more damage, like 303s and 7mms (and 50cals even though they're large caliber) to control surfaces, or made the parts they hit lose a bit of lift, etc, the game might be a bit more fun and realistic. Historically small caliber guns shot down more fighters than cannon did. The guns shot away controls, messed up wings, or wounded the pilot. In AH you have to land 200 7mm rounds in a wing before anything falls off, and even then it's usually a flap or an aileron. It makes it almost useless in the world of cannon armed fighters ("almost"). I don't think they're being given their historical dues. Perhaps some way of "reducing" the effectiveness of parts based on damage. Take 5 7mm rounds in the inboard wing, and itll do nothing. Take 75 7mm rounds in the inboard wing, and you lose some lift on that wing (as opposed to nothing happening until the wing pops off).

This could also apply to the ailerons, elevators, and rudders.

This is related to the request for "in between damage", between "working" and "gone". It is also related to such requests as 2 stages of damage for certain objects, partially damaged and "gone". Also related to the flaps jam/flaps destroy request. Also related to the CTRL-D damage display using 2 colors (red for gone yellow for "damaged").

Offline frank3

  • Plutonium Member
  • *******
  • Posts: 9352
Control surfaces and lift loss damage
« Reply #1 on: October 10, 2005, 01:54:31 PM »
I like this idea, however it's not an idea, but a request!

In Microsoft Combat Flightsimulator your movements would be depleted heavily after even a few hits on the wing (from an mg) although the Aces High wings only show a bullet hole and leave it with that

Although the gameplay would be terrible though, a few shots with .303 calibre, and your plane is done for! I think alot of people wouldn't like this, since the situation awareness is too high (you can spot and manoeuvre behind the enemy plane relatively quick)

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Control surfaces and lift loss damage
« Reply #2 on: October 10, 2005, 02:00:13 PM »
I don't think a few 1cm holes in a wing or sing surface would horribly decrease its abilities. I think there'd be a certain point in AH where it says "Oh, you've taken this many hits -- you can only roll so well now" -- sort of like it says now ""Oh, you've taken this many hits -- you lose your wing now". Just a different step but the same type of computation.

Not perfect, but I'm thinking about realistic expectations :)

Offline frank3

  • Plutonium Member
  • *******
  • Posts: 9352
Control surfaces and lift loss damage
« Reply #3 on: October 10, 2005, 02:03:49 PM »
I like this alot, hope it will be enabled

Maybe they can make it so, that the host can decide wether the 'control surface damage' is enabled or not?

And have it enabled at MA? (or only TOD and CT?)

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Control surfaces and lift loss damage
« Reply #4 on: October 10, 2005, 02:11:38 PM »
I don't think the host can change it. I think that changing standard lethality settings will still affect it (if a bullet only does 1/2 normal damage, the control surface won't reach the point where it's damaged as fast -- or something). I don't think these things should be turned on/off by the server, though. It has to be uniform for all people no matter where they play, otherwise you get a whole "arcade/realism" divide amongst the players, and HTC doesn't want that.

Offline frank3

  • Plutonium Member
  • *******
  • Posts: 9352
Control surfaces and lift loss damage
« Reply #5 on: October 10, 2005, 02:15:24 PM »
Exactly, I think HTC wants to prevent people from leaving due to 'extreme' lethalty (it's still a game which is known for it's "easiness")