Author Topic: Engine Overheat - Poll  (Read 1645 times)

Offline paintmaw

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Engine Overheat - Poll
« Reply #15 on: January 19, 2001, 07:51:00 PM »
they wouldn't overheat unless there was some other mechanical problem so

NO!!!

would you want to fly to the fight at 100 mph or 300 mph ???  takes too long for me now  (spitdweeb)

Offline Maverick

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Engine Overheat - Poll
« Reply #16 on: January 20, 2001, 07:38:00 PM »
No reason for this. I vote absolutely no.
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Offline Toad

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Engine Overheat - Poll
« Reply #17 on: January 20, 2001, 11:15:00 PM »
NEW POLL:

How many actually READ this information Pyro provided BEFORE they voted here?
 http://www.hitechcreations.com/pyro/milpower.jpg

Do yourself a favor and read it slowly.  
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Offline jedi

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Engine Overheat - Poll
« Reply #18 on: January 21, 2001, 02:31:00 PM »
Hehe how many topics can you find where Toad, Lazs, and Funked are actually in agreement?  

There was NO "practical" limitation on max power use, only maintenance-oriented "operating guidelines."  The only limit on WEP was the duration of the injection tank.  Dogfights in the sim last about the same length of time as dogfights in real life.  Why would you want to impose a combat restriction that didn't really exist?

A FAR more worthwhile system would be to model "Combat" and "Cruise" settings for your whole engine/prop/mixture combo.  Select "Cruise" and your plane is configured for "economical" climb and cruise to target area.  Then, with ONE keypress, you go to "Combat," your prop goes to fine pitch, RPM to max, mixture full rich, drop tanks are punched off, and you're ready to fight (with WEP as a separate function, limited only by its tank capacity, or by a time limit for the planes that only used over-rev or over-boost).  Make the transition from "Cruise" to "Combat" take varying amounts of time (0-8 seconds or so) depending on the complexity of the airplane.

Slightly "abstract," but models the "reality" pretty well.  Engine management is a VERY basic skill.  It might take a few seconds of TIME to set your plane up right, but it wasn't something that an "ace" could do right but that a rookie would screw up.

I don't see folks clamoring for a "realistic" engine-start sequence complete with checklist, warm up time and engine run-up before takeoff, so I suspect "realism" isn't at the heart of the desire to see engine overheating and full engine controls modeled  


Offline NHFoxtro

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Engine Overheat - Poll
« Reply #19 on: January 21, 2001, 09:41:00 PM »
yes

Offline gatt

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Engine Overheat - Poll
« Reply #20 on: January 22, 2001, 02:52:00 AM »
Yes. Or make all a/c like the Yak-9.
"And one of the finest aircraft I ever flew was the Macchi C.205. Oh, beautiful. And here you had the perfect combination of italian styling and german engineering .... it really was a delight to fly ... and we did tests on it and were most impressed." - Captain Eric Brown

funked

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Engine Overheat - Poll
« Reply #21 on: January 22, 2001, 03:06:00 AM »
Yep Jedi is right.  I wonder if all the "yes" voters realize they are voting for a gameplay concession over realism?

Offline GADGET

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Engine Overheat - Poll
« Reply #22 on: January 22, 2001, 06:27:00 AM »
The answer is YES, we want overheating engines.

But we also want dead engines by fuel-oil starvation when flying inverted or by neg G maneouvers.

GADGET

 
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Offline Glasses

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Engine Overheat - Poll
« Reply #23 on: January 22, 2001, 12:53:00 PM »
What Jedi and Fishu said. And Gadget's last part about oil cut off in Neg Gs. No over engine heat since most engines were designed from the start to run a high RPM and manifold settings and having a constant temp control. SO if they give us Cowl flaps and the like I would suggest engine heat damage from bullet strikes or engine powerloss when engine gets hit.

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Offline Fariz

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Engine Overheat - Poll
« Reply #24 on: January 22, 2001, 01:18:00 PM »
No.

I also want a rocket jump added to AH. You know, you face your rocket lunchers down and jump twice higher