Author Topic: Shore battery issue  (Read 287 times)

Offline kevykev56

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Shore battery issue
« on: October 25, 2005, 08:24:58 AM »
Current map, V12.  Shore battery elevation is low enough to target the map room. Only sore battery I know of that can do this, seems like a mistake.
RHIN0 Retired C.O. Sick Puppies Squadron

Offline Lye-El

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Re: Shore battery issue
« Reply #1 on: October 25, 2005, 10:39:56 AM »
Quote
Originally posted by kevykev56
Current map, V12.  Shore battery elevation is low enough to target the map room. Only sore battery I know of that can do this, seems like a mistake.


When the VH is down, Ack is down, this gives you something to shoot if a CV isn't involved in the attack. :D

I don't remember which field I was on but the gun would traverse enough to cover about a quarter of the runway. The bad guys had taken out what land based defense we had and were doing a circle flying down the runway at slow speeds vulching the defenders that tried to up.

If you can get the shell time on target to coincide with the low level vulchers flight path down the runway said vulcher will be within the shells zone of destruction.


I got four. Gotta love vulching the vulchers. :rofl :rofl


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline kevykev56

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Shore battery issue
« Reply #2 on: October 25, 2005, 06:31:55 PM »
Sure, kill the planes/GVs but dont give the shore battery the opportunity to take out 10 troops in 1 shot as they enter the maproom. Esp since they are as hard as FT knox now and only stay down a short time.

The design of these are to kill enemy ships as they attack a field. If one base has them able to fire at the maproom why dont they all?

Just seems like a slight bug that could easily be corrected.
RHIN0 Retired C.O. Sick Puppies Squadron