Author Topic: Sprites in front of things they ought to be behind  (Read 281 times)

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Sprites in front of things they ought to be behind
« on: November 02, 2005, 12:58:02 PM »
Bomb/rocket craters display in front of tanks, not on the ground below them, so that when you miss once and try again the sprite actually blocks your view of the GV entirely.

In the hangar, the convergence lines, distance, and "+" sign (the part you drag) disappear behind the bullseye target on the back wall of the hangar, instead of displaying over it.

I don't know if this is a tracer sprite issue or if this is a round ballistics issue: Sometimes when you have dead-on perfect shots in a GV on another GV, the round will simultaneously bounce off upwards (ricochette) and pass through the GV and hit the ground on the other side of it (have film of this). This was either Tiger vs T34 or T34 v Tiger, can't remeber I tested both when it happened. I think it was T34 v Tiger.

Offline OOZ662

  • Platinum Member
  • ******
  • Posts: 7019
Sprites in front of things they ought to be behind
« Reply #1 on: November 06, 2005, 03:41:25 AM »
Remember that all rounds show as pass-throughs for everyone but the firing tank; hit, bounce, ect.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Schatzi

  • Platinum Member
  • ******
  • Posts: 5729
      • http://www.slowcat.de
Sprites in front of things they ought to be behind
« Reply #2 on: November 06, 2005, 04:11:44 AM »
I think hes not talking about the bullet/tracer itself, but about the crater created on the ground after it blew up.

Yes, from some perspectives, the craters show *over* the plane/GV sitting on the ground. Not the 'sprite', the crater.
21 is only half the truth.

Offline OOZ662

  • Platinum Member
  • ******
  • Posts: 7019
Sprites in front of things they ought to be behind
« Reply #3 on: November 06, 2005, 05:00:02 AM »
Quote
Originally posted by Schatzi
I think hes not talking about the bullet/tracer itself, but about the crater created on the ground after it blew up.

Yes, from some perspectives, the craters show *over* the plane/GV sitting on the ground. Not the 'sprite', the crater.

Quote
Originally posted by Krusty
I don't know if this is a tracer sprite issue or if this is a round ballistics issue: Sometimes when you have dead-on perfect shots in a GV on another GV, the round will simultaneously bounce off upwards (ricochette) and pass through the GV and hit the ground on the other side of it (have film of this). This was either Tiger vs T34 or T34 v Tiger, can't remeber I tested both when it happened. I think it was T34 v Tiger.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Schatzi

  • Platinum Member
  • ******
  • Posts: 5729
      • http://www.slowcat.de
Sprites in front of things they ought to be behind
« Reply #4 on: November 06, 2005, 08:28:52 AM »
My bad OOZ. I was thinking you had talked about his first paragraph....
21 is only half the truth.

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Sprites in front of things they ought to be behind
« Reply #5 on: November 07, 2005, 12:04:02 AM »
"Remember that all rounds show as pass-throughs for everyone but the firing tank; hit, bounce, ect"

But I was the firing tank. It was offline, when I was doing these tests.