Author Topic: ping rate  (Read 371 times)

Offline Elyeh

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ping rate
« on: November 04, 2005, 03:25:09 PM »
When you log into AH and the areanas screen comes up and shows the ping rates, should you be looking for a low ping (ie 62) or a higher ping rate(110) to connect at?

thanks

Offline The Fugitive

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ping rate
« Reply #1 on: November 04, 2005, 04:08:36 PM »
Think Skuzzy said any thing under 200 and your golden

Offline Sundiver

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ping rate
« Reply #2 on: November 04, 2005, 04:33:56 PM »
Honestly, many people play with pings around 300 with little or no effect. What matters more than anything else is dropped packets.

I played on a 50k connection through Savvis and averaged around 260-280. I'd see the occasional warp, assume it was my connection, land and reconnect. Just before HTC changed hosts my connection speed dropped to 28k. Savvis become totally unplayable with pings in the 600-800 range.

When they made the move to AT&T suddenly my 28k connection was averaging 230ms and zero packets lost and it's once more playable. I do occasionally see a warp and relog but it's much rarer these days then it was on 50k with Savvis.

So to make a long story short so long as you're not seeing alot of people warping or they're not complaining of you warping you're probably good to go.

Offline Elyeh

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ping rate
« Reply #3 on: November 05, 2005, 07:24:34 AM »
ok,
so a lower ping rate is better than a high ping rate, correct?

Offline Sundiver

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ping rate
« Reply #4 on: November 05, 2005, 07:39:24 AM »
IF and in general only IF there is no packet loss. If you have say a ping of 60 and 20 or 30% packet loss or a ping of 100 or even 200 and no packet loss. The higher pings will give better performance. Every lost packet must be resent. That's IMHO as per my understanding of the way the net works. I'm sure someone will correct me if I'm mistaken.

Offline Schutt

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ping rate
« Reply #5 on: November 05, 2005, 07:56:42 AM »
ping shows the time a verry small tcp packet needs to get from your comp to the pinged target and back to your comp. Lower time = faster round trip= you get the info better.

But AH is designed for internet playing and all pings below 200 are fine.

Now there are more things to take into account. One is packet loss, if you have any packet loss that is bad and will give you more trouble than fast or slow ping.

Next is packet size. Big packets like the transmitted game data might show diffrent round time and packet loss than small ping packets used.

Then there is variance. AH calculations work better if the packet needs the same time for the  round trip every time. That is basically the value that the in game variance display shows.

On some connections packets are grouped into big packets to recieve a higher throughput. That is great for videos but bad for the game, since it can transfer a lot of data but it will delay small chunks because they get grouped.

Offline Sundiver

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ping rate
« Reply #6 on: November 05, 2005, 08:21:03 AM »
Officially Skuzzy says anything below 300 is golden. With my rates running in the 230-260 range I rarely see any warpings.

Offline Skuzzy

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ping rate
« Reply #7 on: November 06, 2005, 07:51:32 AM »
Sundiver is pretty much right.

On the whole, consistent pings are far better than inconsistent pings.

A ping time of 10ms with variances up to 80ms is worse than a 100ms ping time with 10ms variances.

Unlike many other net based games, Aces High uses its own proprietary net code, which has had the benefit of many years of tuning/optimizing from HT.
Roy "Skuzzy" Neese
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