Author Topic: More realistic scores  (Read 2326 times)

Offline Treize69

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More realistic scores
« Reply #15 on: November 07, 2005, 10:18:55 PM »
Supposedly the practice of dropping your gear to surrender fell into disuse after a 100th BG B-17 accidentally lowered its gear (hydraulics were shot out) and kept fighting. The Germans, according to the story, saw this and thought they had been tricked, and didn't trust a bomber with its gear down after that.

Incidentally they also started to, according to "legend", target the 100th extra hard after that, which also supposedly led to the "Bloody Hundredth" nickname.

Probably someone made it up after the war, but still an interesting story.
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Offline slimpikn

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« Reply #16 on: November 08, 2005, 09:12:11 PM »
The issue is not just points. It's also perks. I don't care much how they score it but no one should be able to rack up perks by vulching ina F4f or spit5. It defeats the whole purpose of perks in the first place.

Offline Shane

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Re: More realistic scores
« Reply #17 on: November 08, 2005, 09:44:01 PM »
Quote
Originally posted by slimpikn
This will piss a lot of people off, but suppose you only get credit for a kill if the target is wheels up?


so what happens if i fly wheels down?  what about stukas and  vals?
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Offline slimpikn

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Re: Re: More realistic scores
« Reply #18 on: November 08, 2005, 11:54:20 PM »
Quote
Originally posted by Shane
so what happens if i fly wheels down?  what about stukas and  vals?


Please oh dear God PLEASE read all the posts. By Gear Up I meant wheels off the ground. In other words they have to be flying to award perks/scores. Not so concerned about scores, but perks should not be awarded for duck shoots.

Offline DREDIOCK

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Re: Re: More realistic scores
« Reply #19 on: November 09, 2005, 12:47:06 AM »
Quote
Originally posted by Lye-El
So would better anti aircraft. More and harder to kill Field Ack and harder to kill VH.


Maybe not harder to kill VH bt have more then one VH per feild similar to what the Vehicle bases have

Perhaps one VH at the feild and another one near the town.

As it stands now there are some bases where its a shorter drive to the town from the spawn point then it is from the feild thats supposed to be protecting it
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Offline Shane

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« Reply #20 on: November 09, 2005, 06:31:52 AM »
what if you fly with your sarcasm meter turned off?

:aok
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
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Offline Blammo

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« Reply #21 on: November 09, 2005, 10:06:05 AM »
OK, so the guy is sitting on the runway and starts his roll...someone comes into vulch him from the vulchees front quarter.  The guy on the ground hits and kills the guy in the air (doesn't happen often, but it does happen...I have done it and had it happen to me).  At that point, does the guy on the ground earn perkies?  If he does, why does he earn them (when still wheels on the ground), but the guy in the air does not?  Would this be restricted to the runway, and "concrete" location or any ground level location (for instance, if I was ditched in the middle of the ocean)?  Would the same rules apply if I was landed and rolling to a stop or sitting on the runway?
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Offline slimpikn

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« Reply #22 on: November 09, 2005, 10:43:15 AM »
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Originally posted by Blammo
At that point, does the guy on the ground earn perkies?


Sure. Why not? If it only happens rarely and he dies anyway his perkies will be what, .5? Not a lot to be concerned about, as opposed to someone who spends the evening perk farming at heavily capped bases. All I am saying is motivate people to play the game, not game it. And on the subject of gaming, I don't think sight bombers should be able to release bombs if they are not level. But that should be a different post.

Offline Rino

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« Reply #23 on: November 09, 2005, 06:11:05 PM »
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Originally posted by Krusty
Was watching a show on Boyington, and how he claimed 4-5 kills (out of 6) but they were on the ground. The Navy didn't count aircraft kills if the plane was on the ground, though.

So if the navy didn't, I don't think others did as well. Sure they counted them as "destroyed" but why give a pilot credit for killing a plane with nobody in it?


     Because ground attack is alot riskier than air to air.
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Offline Blammo

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« Reply #24 on: November 09, 2005, 11:08:31 PM »
Quote
Originally posted by slimpikn
Sure. Why not? If it only happens rarely and he dies anyway his perkies will be what, .5? Not a lot to be concerned about, as opposed to someone who spends the evening perk farming at heavily capped bases. All I am saying is motivate people to play the game, not game it. And on the subject of gaming, I don't think sight bombers should be able to release bombs if they are not level. But that should be a different post.


What about my other questions?

Two things:

1)  His perks will be whatever it would be if it was an air to air kill.  All based on eny, stuff.

2)  And I mean no offense by this, but if some idiot wants to keep upping and getting repeatedly vulched at a capped field, then why can't the guy vulching him get the credit and the perkies for it?  All that has to be done to stop the vulchfest is up from a nearby uncapped field, fly over and break up the party.  What's so tough about that?  Why penalize the guy that is suppressing the field?

If we want to talk realism, then lets do away with anything but K/D and that should be reset evertime you die.  After all, in "the real world" your record only last as long as you live.  And lets do away with perks because, in "the real world", fighter pilots don't get extra points so they can choose what plane they want to fly just because the shot down other planes.

No offense intented, just think it really would do nothing but give HTC more stuff to code.

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Offline slimpikn

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« Reply #25 on: November 10, 2005, 12:17:59 AM »
Quote
Originally posted by Blammo
What about my other questions?

If we want to talk realism, then lets do away with anything but K/D and that should be reset evertime you die.  After all, in "the real world" your record only last as long as you live.  And lets do away with perks because, in "the real world", fighter pilots don't get extra points so they can choose what plane they want to fly just because the shot down other planes.


I think I hit a nerve. I am not argueing realism. It's really a question of whether or not you think it's alright to find every weakness in a sim and exploit it or whether you think you want to try to stay within the obvious intent of a game. We used to have a game called FA18 Hornet where you could turn off damage and crashing. Guys would fly along the ground until they reached 2000 knots (a bug in the game), pull straight up until they ran out of energy, drop their bombs, dive to the deck until they hit the ground (but not die cause damage was off) then see how close the bombs hit to where they were. Entertaining no doubt, but not what the game was meant to be. They called them Stupid Hornet Tricks. Vulching for perks is stupid AH tricks.

Offline Blammo

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« Reply #26 on: November 10, 2005, 07:33:00 AM »
Nah, no nerve hit

I appreciate the thought you put into the suggestion.  However, if you are proposing this for the sake of realism, then I am simply stating why stop there?  What you are saying is you "want realism to that point and not any further" concerning scoring.  My point would be, if you are going to make that drastic of change to the scoring system, then go for broke!  Get rid of all those other posted and tracked attributes for the sake of a simple K/D.  If your point is realistic scoring, then that is more appropriate that an artificial "wait till his wheels are off the ground" method.

Like I said, the only things that would change would be the amount of coding HTC would have to do and that the poor dolt trying to roll from a capped field would live long enough to die in the air.
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Offline slimpikn

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« Reply #27 on: November 10, 2005, 10:16:57 AM »
Isn't that a bit like saying there's a bit of rusty ibeam in the golden gate bridge, so don't try to fix it, just have the whole bridge down? Joe has the beginnings of a cancerous tumor in his brain so let's put a bullet in it. Seems a bit extreme. If the scoring system needs tweaking, let's tweak it, not put a bullet to it.

Offline Bonzzz

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« Reply #28 on: November 11, 2005, 04:31:11 PM »
Quote
Originally posted by SlapShot
Dead is dead ... wheels up ... or not.

I would still vulch the crap outta ya ... cause I don't care about "score".



Thats all well and good cause I'm not real interested in "score" either. I'd just like to get in the air and fight sometimes. I'm not the best pilot on there and its real frustraiting to some of the new people that come on to try and have a good time and they can't cause the vulchers wont let them off the ground.

Are the vulchers that affraid that someone might get better and actually challenge them in the air?

Offline Blammo

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« Reply #29 on: November 11, 2005, 05:12:14 PM »
Quote
Originally posted by Bonzzz
Thats all well and good cause I'm not real interested in "score" either. I'd just like to get in the air and fight sometimes. I'm not the best pilot on there and its real frustraiting to some of the new people that come on to try and have a good time and they can't cause the vulchers wont let them off the ground.

Are the vulchers that affraid that someone might get better and actually challenge them in the air?


Simple answer, go to a different field and up if you don't want to be vulched.  That way you can find out for yourself if the vulchers are "affraid" of anything or now.  From my point of view, if someone keeps putting food in front of me, I'm gonna keep eating! :aok

Seriously, since someone invoked the word "realism", so will I.  For realism sake, it was not very often that a pilot would up from an airfield he knew was capped.  Also, since we are talking realism, if such a pilot did try to up from a capped field, he generally had a very short flight (and a painful one at that).

As my dad would say, use your* head for more than a hat rack.  Don't up from a capped field if you con't want to die in the process.

*I mean this in the general sense and not just you specifically
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