Author Topic: Anti-Tank Stuka  (Read 2641 times)

Offline lasersailor184

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Anti-Tank Stuka
« Reply #30 on: November 06, 2005, 09:39:34 PM »
You could give it a lot of perks to start off with, then lower it as time goes on.
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Offline DREDIOCK

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Anti-Tank Stuka
« Reply #31 on: November 07, 2005, 07:07:44 PM »
Quote
Originally posted by Kweassa

 The distance counters are in yards. If you see an enemy plane at "d400", he is somewhere between 400~600 yards in front of you - 365~550 in meters.

 It would be fair to say that indeed, AH2 has much improved in dealing with long range gunnery situations, looking back at how I'd probably be dead within 5 seconds when I see an enemy plane behind me at 500 yards, whereas in AH2, at a "400" marker, I still have a fair chance to jink slightly and evade the enemy attack long enough to accelerate away, if in a faster plane. Empirically, my opinion is that the "effective distance" - which you can expect to kill an enemy plane outright - of gunnery was between 500~600 in AH1, where as in AH2, it has dropped down to 300~400. But still, that's a bit too long to consider it realistic.


If it is indeed yards and not feet then I am of the opinion that the planes themselves look to be too large for the distance they are at.

Again I am thinking of when Ive seen my parked full sized van on about the goal line of a football feild facing me and me standing on the other end and looking at it.
Now its safe to say my van had a larger profile then a WWII fighter (fuselage) yet at 100 yards my van looked smaller then the aircraft here do at 100 yards.

Actually it spretty safe to say that a WWII fighter  fuselage could fit inside my van.

Just my opinion based on personal observation.
Perhaps if the size for distance were corrected the LRG would be improved.

but then again that would for many who's gunnery isn the greatest,
Im sure would make the game less "fun".

and the fun factor  has to be a consideration
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Offline Sandman

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Anti-Tank Stuka
« Reply #32 on: November 10, 2005, 10:56:37 AM »
Quote
Originally posted by Oleg
Nothing match 1000lb in terms of antitank effectiveness. Except for 4000lb :eek:

 


Yeah, but IMHO the 500lb is enough for everything but the Tiger.
sand

Offline Krusty

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Anti-Tank Stuka
« Reply #33 on: November 10, 2005, 11:50:15 AM »
Well it's a moot point because the only GVs I've ever seen are on a hill behind GV spawn points, spawn camping, or moving onto an airfield runway to spawn camp the ends of the runway. Any other time they're hiding in the trees (which block all bullets/bombs anyways) -- so what's the point? Can't launch GV to kill GV, because they're spawn camping. Can't up a plane to shoot/bomb GVs because they're spawn camping.

:P

Offline Bronk

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« Reply #34 on: November 10, 2005, 07:44:43 PM »
Quote
Originally posted by Krusty
Well it's a moot point because the only GVs I've ever seen are on a hill behind GV spawn points, spawn camping, or moving onto an airfield runway to spawn camp the ends of the runway. Any other time they're hiding in the trees (which block all bullets/bombs anyways) -- so what's the point? Can't launch GV to kill GV, because they're spawn camping. Can't up a plane to shoot/bomb GVs because they're spawn camping.

:P


Krusty  hasn't been like this for some time now.  You can now kill GVs that hide in woods.



Bronk
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Offline Krusty

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Anti-Tank Stuka
« Reply #35 on: November 10, 2005, 08:10:58 PM »
I dunno about that.. seems I've been seeing some whines posted recently about it. The rest of the stuff is true tho' (spawn camping)