i have the plan in my head for the "ultimate" map... and i really think almost everyone would love it.
if i could only work the TE better, never was good at figuring that kind of stuff out.
making the hills and mountians si why i gave up.
anyway, imagine FESTERMA inversed. the outter edge is 10k+ mountians. the center is a small ocean, islands like NDISLES abound, in the middle is a tank town like on TRINITY. the mid part around the ocean and the mountians is rolling hills like MINDANAO.
there are rivers going through the middle of each country, that a CV can traverse. on the outter edge of the map are the HQ's close to sore enough to actually be shelled by CV's if the enemy gets the CV that close.
on the map the bases in the middle are nice and close, and all mostly below 1.5k
the "middle ring" bases are a bit further apart, and average 3.5k alt
the "outter ring" bases are all above 8k in the mountians and at least 2 sectors apart. they are strategically very significant, as you can launch attacks from above to all the middle / lower bases. bomber guys would have a starting point, so they wouldnt have to grab alt as long, and be able to bomb the middle ring, along with all the strats.
this gives the land grabbers something really important to go for, but hard to capture at the same time.
the middle "furball" area has all the stuff you'd want, islands, CV's, low bases, close bases, all that.
the lowlands just on shore would be GV deserts, and put some space between the center and the "middle ring" there would be airbases in the area, but not many.
oh well, that was my dream until i found i know **** about math and making elevation files for the TE
