Author Topic: What Makes A Good Map  (Read 815 times)

Offline mussie

  • Gold Member
  • *****
  • Posts: 2147
What Makes A Good Map
« Reply #15 on: November 10, 2005, 02:00:06 PM »
Quote
Indy007 Said A river system to run PT boats down through the canyons would be great also


This I Like

Or a river system on the main map area, would just have to make it to small for CV's

Offline Morpheus

  • Plutonium Member
  • *******
  • Posts: 10224
What Makes A Good Map
« Reply #16 on: November 10, 2005, 06:29:30 PM »
Quote
Originally posted by Ghosth


Personally I'd like to see more rivers & bridges. They become natural choke points and funnels. The bridges should also be able to be destroyed. Not easily, not by a single person in one plane. but possible with 2 or 3 people.  It should also rebuild itself after an hour.


EXACTLY. Make fuctional bridges that serve a purpose... ie. to get from spawn point to a town you must cross a bridge. Deffenders need to deffend the bridge and the attackers must over take it. They should also be able to be destroyed by friendly fire. Make them harder to kill also, say 4000 lbs. GV's are just so boring, with these horribly long drives to a town. I cant beleive I'm saying it but I might even play with GV's more if the terrain had objects such as bridges with rivers to cross, to deffend ect.
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Be A WARRIOR NOT A WORRIER!

Offline Panzzer

  • Gold Member
  • *****
  • Posts: 2890
What Makes A Good Map
« Reply #17 on: November 10, 2005, 06:45:09 PM »
Quote
Originally posted by Morpheus
Make them harder to kill also, say 4000 lbs.
How's that realistic? Yes, I know, you want them to be tough for game play purposes, but still... What bridge would take even a 1000 lbs bomb? Bridges being bridges and all, you don't need much explosives to detonate one.

But yes, bring bridges to the game - no matter what their toughness is. They'd be a nice addition to the ground war and the JaBo/bomber pilots.

About the maps... Well, the map doesn't matter as long as the fights are good. Some of the SEA/CT maps are pretty accurate, I like them more than the MA maps.
Panzzer - Lentorykmentti 3

Offline Morpheus

  • Plutonium Member
  • *******
  • Posts: 10224
What Makes A Good Map
« Reply #18 on: November 10, 2005, 07:31:18 PM »
Quote
Originally posted by Panzzer
How's that realistic? Yes, I know, you want them to be tough for game play purposes, but still... What bridge would take even a 1000 lbs bomb? Bridges being bridges and all, you don't need much explosives to detonate one.


So a vehicle hanger in AH1 took how many 1000 lbs of bombs to kill? And that was a net with bamboo. Only difference now is its made out of Tin.

Remember, game.

Seeing as it would/could be the only access point to a town for GV's I do think it needs to be hard to kill.
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Be A WARRIOR NOT A WORRIER!

Offline cobia38

  • Silver Member
  • ****
  • Posts: 1258
What Makes A Good Map
« Reply #19 on: November 10, 2005, 07:48:34 PM »
the best map has a nice thick crust,lotsa cheese,mushrooms,pepperoni,and really deep canyons !!!!
                      Pizza !!!!!!  :D


  Harvesting taters,one  K4 at a time

Offline Morpheus

  • Plutonium Member
  • *******
  • Posts: 10224
What Makes A Good Map
« Reply #20 on: November 10, 2005, 07:55:35 PM »
Equinsux leaves me longing for pizza.
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Be A WARRIOR NOT A WORRIER!

Offline Booz

  • Nickel Member
  • ***
  • Posts: 371
What Makes A Good Map
« Reply #21 on: November 11, 2005, 12:28:42 AM »
I like any map that makes the ADHD kids scream like Beavis