Author Topic: v2.06 Bf109 series modeling bugs  (Read 317 times)

Offline GRUNHERZ

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v2.06 Bf109 series modeling bugs
« on: November 12, 2005, 08:02:05 PM »
New 109s look good, here are some tweaks to make them more accurate models.

Add 30mm shell ejection to the Bf109K4.  The K4 had a different setup on the engine gun than 109G and it permitted shell ejection for the 30mm. Shell should ejectet from mid left side of panel (viewed from rear) where the two 13mm eject - basically have the 30mm eject left and a tiny bit back of the 2 13mm. This should not be done on G14 w/30mm or G6 in case it ever gets the 30mm option back.

Change Bf109G6 tailwheel to the same type as in G14 - including covering the cutout. The G6 had a fixed tailwheel but in AH now it retracts then pops back out to simulate fixed tailwheel.

Change Bf109G6 and G14 20mm capacity to 200 rounds instead of 150. Thge ammo box and is the same as F4 and G2, which now have 200 rds of 20mm.

Offline Bruno

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v2.06 Bf109 series modeling bugs
« Reply #1 on: November 12, 2005, 09:02:12 PM »
The G-14 wing has the late war wheel fairing instead of the half-moon wheel bulge... All the images and drawing I have seen show both the Late and eary G-14s with the half-moon bulge like the G-6.

Also, in addition to the 200 rounds of MG151/2cm, the gondolas could carry a max of 140 rpg.

Offline Shane

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v2.06 Bf109 series modeling bugs
« Reply #2 on: November 12, 2005, 09:23:06 PM »
I analyzed the shells ejected...  i've determined they are modeled .08946453mm over-scale.  :furious
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Offline Larry

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v2.06 Bf109 series modeling bugs
« Reply #3 on: November 12, 2005, 11:59:05 PM »
Once again shane trys to hiack a thread. I wonder why they changed the ammo loadouts, I think it should have been fixed in the patch.
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