Author Topic: Assist Perks  (Read 2874 times)

Offline cav58d

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Assist Perks
« on: November 16, 2005, 03:02:34 PM »
Any chance of getting 1/4 or 1/2 perks for assist?
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Offline cav58d

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« Reply #1 on: November 16, 2005, 03:03:15 PM »
In addition correct me if Im wrong but in WWII to 1/2 assist = a kill right?
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Offline Rino

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« Reply #2 on: November 16, 2005, 03:52:34 PM »
And you would think having guys chase crippled enemy down to the
ground to killsteal now is bad :rolleyes:
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Offline lasersailor184

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« Reply #3 on: November 16, 2005, 10:35:33 PM »
While it does seem like a good idea, you can only guess how the masses would game it.


Everyone would do all they can to try to land hits on any airplane.  Any airplane, no matter who is on it, how many are on it, and where it is will gain more and more chasers to chase it down and just land hits.
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Offline SuperDud

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« Reply #4 on: November 16, 2005, 11:05:12 PM »
Quote
Originally posted by lasersailor184
Everyone would do all they can to try to land hits on any airplane.  Any airplane, no matter who is on it, how many are on it, and where it is will gain more and more chasers to chase it down and just land hits.


Sounds pretty much how it is now lol. I think those that steal kills will continue to do so, and those that don't, won't. If the assist serves      no real purpose, why even have it? All it does is aggrivate me by taunting the fact that I hit the bastage, but not  good enough, thx for playing  :mad:
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Offline Gato

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« Reply #5 on: December 13, 2005, 05:18:06 PM »
If we got points for assists, then it should only be 1 assist allowedfor kill.  So the one who does the most damage gets the kill, and the second most gets an assist.  That would work for me.
In WWII, you could have 1/2 and 1/3 kills, which were assists.

Offline Debonair

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« Reply #6 on: December 13, 2005, 05:42:16 PM »
Quote
Originally posted by lasersailor184
While it does seem like a good idea, you can only guess how the masses would game it.


Everyone would do all they can to try to land hits on any airplane.  Any airplane, no matter who is on it, how many are on it, and where it is will gain more and more chasers to chase it down and just land hits.


Not too bad to have a bunch of guys surrendering their altitude & not watching their tails while they chase a cripple with predictable flight path

Offline Arcades057

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« Reply #7 on: December 13, 2005, 09:23:37 PM »
The whole "don't shhot my kill" thing is overrated.  It seems that some of the best in the game will check-six you when you're on a con, or hop in front of you to snag your kill;  God forbid you return the favor a minute later!  Then they cry on local about n00b kill-stealers.

I like the idea of assist perks for that reason:  I can hit an LA with my Zero's 20mms a whole bunch of times, have some "good stick" pop in front of me in his Spit and steal the kill because he hits a wing with his 3 rounds and all I did was light up the rest of the plane?  Heck, sign me up!

Offline Mr No Name

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« Reply #8 on: December 13, 2005, 10:48:36 PM »
at first i was in the camp that said this would cause probs... but you know, such a program might actually encourage some to fly early war planes with a light punch like 109E, 202, spit & hurri1.  as it stands now you get a ton of assists but very few kills in these rides... a little compensation would promote their usage.
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Offline nirvana

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« Reply #9 on: December 13, 2005, 11:10:27 PM »
I thought you did get points for assists, granted probably not even .50 of a perk, but I believe if you land with at least 1 confirmed kill and an assist you will get a point for the assist.
Who are you to wave your finger?

Offline Skilless

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« Reply #10 on: December 13, 2005, 11:16:44 PM »
There should be X amount of perks per kill.  X should be determined by  What plane each is driving, and who got how many hits.  The majority of hits is awarded the kill, but the perks are awarded by percentage of hits and is divided among those who landed hits.

I
« Last Edit: December 13, 2005, 11:20:28 PM by Skilless »

Offline zorstorer

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« Reply #11 on: December 13, 2005, 11:35:35 PM »
Quote
Originally posted by Mr No Name
at first i was in the camp that said this would cause probs... but you know, such a program might actually encourage some to fly early war planes with a light punch like 109E, 202, spit & hurri1.  as it stands now you get a ton of assists but very few kills in these rides... a little compensation would promote their usage.


CC on this, I am getting about 2 kills for every assist with the Hurri Mk1.  The lighter punch birds are an odd lot.  Sometimes I will light a plane up and saw a wing off....assist.  While other times I have not done any apparent damage, but still get the kill later.  I think the game is correct in counting these it's just odd sometimes :)

BTW the Hurri Mk1 is a killer ;)  Get them at your conv setting and watch stuff fall of with every tap of the trigger :aok

Offline Schatzi

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« Reply #12 on: December 14, 2005, 03:32:01 AM »
Quote
Originally posted by zorstorer
CC on this, I am getting about 2 kills for every assist with the Hurri Mk1.  The lighter punch birds are an odd lot.  Sometimes I will light a plane up and saw a wing off....assist.  While other times I have not done any apparent damage, but still get the kill later.  I think the game is correct in counting these it's just odd sometimes :)

BTW the Hurri Mk1 is a killer ;)  Get them at your conv setting and watch stuff fall of with every tap of the trigger :aok



65 kills for 23 assists so far for me in Hurri1.


Get the convergence really close (mines at 175). This will put your main shooting range into the 'best punch range' of the 303s. Get very close and aim for cockpit. A 200 bullet burst (100 out of each set of guns) blows a 110 up.

I tried offline to set the convergence at 400 and shoot drones at that range. It doesnt seem to have the same 'punch' as it has at closer range. But maybe its just more difficult to hold the bullets on one point for the second you need to kill. Or its just my **** aim :D.


Avoid green hordes in those rides. every green icon around is a 'potential kill stealer' (and i dont neccessarily mean that in a bad way - theyre just faster on target and faster on kill).



zorstorer: i agree fully! PERK THE HURRI MK1!!!!
21 is only half the truth.

Offline zorstorer

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« Reply #13 on: December 14, 2005, 06:19:45 AM »
LOL Schatzi :)  It's good to find the other Hurri Mk1 killer out there....you know between us this tour we have about half of all Hurri Mk1 kills??   I am at 95 kills and i think 35 assists :D

Rog on the conv, I usually have it set for 150 and 175, for those close and dirty kills :)  Though for the past few days I set them both out to 300 to try to extend the killing range.  I am still getting the kills though I am not the one to bring them down.

Offline Schatzi

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« Reply #14 on: December 14, 2005, 06:45:27 AM »
Quote
Originally posted by zorstorer
LOL Schatzi :)  It's good to find the other Hurri Mk1 killer out there....you know between us this tour we have about half of all Hurri Mk1 kills??   I am at 95 kills and i think 35 assists :D

Rog on the conv, I usually have it set for 150 and 175, for those close and dirty kills :)  Though for the past few days I set them both out to 300 to try to extend the killing range.  I am still getting the kills though I am not the one to bring them down.


LoL, since im on my own half the time, having someone else get the plane down for me is not really an option ;). BTW, i love getting up close and personal way too much to kill from 'afar'...hehe.

BTW, wich country do you fly for? We can wing some if you want to :). Maybe we can get Four to come along.... three Hurri1-o-Doom bring terror to the MA :D.
21 is only half the truth.