Author Topic: skin making problem  (Read 420 times)

Offline GlacierGirl

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skin making problem
« on: November 26, 2005, 03:14:36 PM »
Hi i finished making a skin for a p38j and when i tested it out i noticed that the rocket tubes are the same color as the fuselage, and i didnt see the rocket tubes on the template, is there a way i can fix this thanks

Offline Kev367th

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skin making problem
« Reply #1 on: November 26, 2005, 03:34:22 PM »
No ordinance can be skinned, its seperate from the actual aircraft model.
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Offline Octavius

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skin making problem
« Reply #2 on: November 26, 2005, 03:55:44 PM »
The rocket tubes on updated models are located inside the aircraft bitmap now.

For the P38J, when looking at the default texture, it's located in the darker green area below the red NO STEP area and above the vertical stabs.  

You might want to try creating a temporary 'mapping' layer over the entire bitmap with various colors, numbers, letters or grids.  This allows you to pinpoint which 3D parts correspond to what area on the 2D bmp.  I'd post the layer that I use for locating the texture map, but no hosting is available.  PM me your e-mail and I'll fire it over to ya. :)
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