Author Topic: Code Smoothing  (Read 4390 times)

Offline Gianlupo

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Code Smoothing
« Reply #15 on: November 27, 2005, 11:04:49 AM »
LePaul, like Callisto said...

Quote
Ping, ping plotter and connection during the game is good, everything is smooth no problems, no packet loss, etc but as soon as i get close to enemy/friendly planes, the net status screen (upper graph) goes crazy, and planes start to warp.
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Offline DREDIOCK

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Code Smoothing
« Reply #16 on: November 27, 2005, 11:19:23 AM »
Quote
Originally posted by Tilt
How does smoothing effect gunnery?  

given that it is actually "smoother" ?

I have not noticed much change other than less warpage...........


then my gunnery sucks anyway


Actually for me "smoother" is the one thing it isnt

Framerates show as being up but there are moments when while it says they are up, looks like they are down.

Kinda,,slushy is about the best term I can discribe it as.
If you were to discribe it as a sound the sound would be the one they used to use in the 6 million dollar man when he was using his bionics

How that sound sounds is how the game at times looks.

All in all for me the game is les smooth and has more miniwarps

and yes gunnery does seem a bit..weird.

Also Im getting discoed ALOT more often since switch to new server.
Where before I could go weeks or months without getting discoed. Now its happening almost nightly.
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Offline DREDIOCK

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« Reply #17 on: November 27, 2005, 11:22:06 AM »
Quote
Originally posted by Krusty
My ping is less than 40ms, my net status is almost flat every time I check it. Tracert shows nothing major. I'm on 3.5MBps cable.


Yup. forgot to mention this.
Checking it out during and right after this happens 90% of the time everything is normal
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Offline straffo

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Code Smoothing
« Reply #18 on: November 27, 2005, 12:02:13 PM »
I'm not sure all is related to the new smoothing code ... I see packet loss from time to time in ATT part of the route.

Offline Delirium

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« Reply #19 on: November 27, 2005, 12:05:09 PM »
The ONLY benefit to the code smoothing is that gv turrets manned by other players move around rather than 'click' into place.

With planes flying in different directions from where their nose is pointed is NOT worth the eye candy.
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Offline Zazen13

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Code Smoothing
« Reply #20 on: November 27, 2005, 12:15:52 PM »
Quote
Originally posted by Wilbus
My gunnery has become "weird" after it. Planes pass right trough my bullet stream at 200 yards (my convergence range) without taking a hit.

And I got accused of "pulling my cord" last night. Also seeing more weird warps now, hardly ever saw warps before.


The same thing is happening to me Wilbuz. Anything very close and I see the bullets intersect with the target but no hits.

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Offline Wilbus

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« Reply #21 on: November 27, 2005, 12:38:09 PM »
Another thing I am noticing now is "lag" which I have more or less never gotten before.

I now often take hit 1 or 2 seconds after someone pass me or actually had the shot at me, probarly got nothing to do with game it self as much as the route which I am using but didn't have such happenings before. (except on rare occasion).

May the new route to the server have something to do with all of this?
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Offline Shane

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« Reply #22 on: November 27, 2005, 05:03:38 PM »
Quote
Originally posted by Wilbus
Another thing I am noticing now is "lag" which I have more or less never gotten before. I now often take hit 1 or 2 seconds after someone pass me or actually had the shot at me,


there's no such thing as "lag"  stop looking for an excuse!! :furious
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Offline 38ruk

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Code Smoothing
« Reply #23 on: November 27, 2005, 05:10:05 PM »
what really gets me is the weird flight path that planes appear to be on . Then they warp back to normal. My connection hasnt changed , i check it almost everyday with ping plotter . 38

Offline Mime

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« Reply #24 on: November 27, 2005, 05:17:51 PM »
I'm having problems similar to Wilbuz.  The smoothing code seems to have made gunnery more difficult.

Offline MOIL

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« Reply #25 on: November 27, 2005, 06:34:35 PM »
I'm not sure it's the "smoothing code" or traffic routing. I do know that since the last patch or two planes fly in very odd directions, nose pointing down, yet flying level or climbing.

Almost impossible to hit anything most of the time, planes seem to dive under the ground then reappear above the ground in another location.

NO, it's not my system or vid drivers or spyware or sound card or MB BIOS or router or memory leak or power supply or worn mouse button. It's something in the game/server or ISP traffic.

Hopefully it will be resolved soon.


Offline MrRiplEy[H]

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« Reply #26 on: November 28, 2005, 01:48:06 AM »
I've had major problems with it also. The most annoying 'feature' now is that the planes AOA changes inadvertedly with no relation to where the plane will move next. That makes predicting the fight extremely difficult and has lead to serious problems for me.

Also, unfortunately, the move to AT&T brought degrading net performance for me if you count out the last 2 weeks on SAVVIS. I was playing last night around 3am local time when our net is the least saturated and it was a major warpfest. 430 players online.
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Offline Mr No Name

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« Reply #27 on: November 28, 2005, 04:24:43 AM »
I have seen many more warps lately and the 200 yard gunnery thing... had several planes in a long steady stream at 200 zoomed in even and bullets pass clean through them
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Offline Kev367th

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« Reply #28 on: November 28, 2005, 05:28:14 AM »
Quote
Originally posted by MrRiplEy[H]
I've had major problems with it also. The most annoying 'feature' now is that the planes AOA changes inadvertedly with no relation to where the plane will move next. That makes predicting the fight extremely difficult and has lead to serious problems for me.

Also, unfortunately, the move to AT&T brought degrading net performance for me if you count out the last 2 weeks on SAVVIS. I was playing last night around 3am local time when our net is the least saturated and it was a major warpfest. 430 players online.


Yeah thats the wierdest one -
Planes do not seem aligned with their flightpath, they are slighly askew.
EG plane pointing slightly nose down going straight/level, and vice versa, even seen one flying SIDEWAYS.
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Offline zorstorer

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« Reply #29 on: November 28, 2005, 06:09:12 AM »
Quote
Originally posted by Kev367th
Yeah thats the wierdest one -
Planes do not seem aligned with their flightpath, they are slighly askew.
EG plane pointing slightly nose down going straight/level, and vice versa, even seen one flying SIDEWAYS.


Good thing I am not crazy ;)

Posted this awhile ago and HT said to send in the films, hope that it helps :D