Author Topic: General scoring question  (Read 594 times)

Offline Donzo

  • Gold Member
  • *****
  • Posts: 2355
      • http://www.bops.us
General scoring question
« on: November 28, 2005, 11:17:55 AM »
How is a hit percentage >100% possible?

I notice this in the bomber and attack vs. objects category.

Offline SkyLab

  • Copper Member
  • **
  • Posts: 131
General scoring question
« Reply #1 on: November 28, 2005, 11:25:12 AM »
Lets say you drop one bomb on a town and blow up 4 buildings, you would have a bombing percentage of 400%.

I am pretty sure thats how it works but I am not an expert.

Offline Balsy

  • Nickel Member
  • ***
  • Posts: 717
General scoring question
« Reply #2 on: November 28, 2005, 11:26:28 AM »
Scoring with 2 women at the sametime = 200% hit rate

balsy

Offline Swarmed

  • Copper Member
  • **
  • Posts: 164
      • http://www.myspace.com/kazuoson
General scoring question
« Reply #3 on: November 28, 2005, 11:50:57 AM »
Balsy....

that was niiiice... :aok

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
General scoring question
« Reply #4 on: November 28, 2005, 12:03:12 PM »
Quote
Originally posted by SkyLab
Lets say you drop one bomb on a town and blow up 4 buildings, you would have a bombing percentage of 400%.

I am pretty sure thats how it works but I am not an expert.


That's correct. The best thing to do when rank whoring for the bomber category is to take a 1800kg Stuka egg to a factory and drop it in the middle of the biggest cluster of buildings you can find. It is usually good for 15 buildings, that a %1500 hit %. So, it's how many buildings destroyed PER EGG, so fewer, bigger eggs is better than alot of smaller ones for hit %.

Zazen
« Last Edit: November 28, 2005, 12:05:21 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
General scoring question
« Reply #5 on: November 28, 2005, 12:16:16 PM »
Zazen,

I think it counts damage as a hit too, not just destruction.

That said, bigger blast radius on fewer bombs is still better, just not quite to the degree you suggested.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Wilbus

  • Platinum Member
  • ******
  • Posts: 4472
General scoring question
« Reply #6 on: November 28, 2005, 12:48:22 PM »
Believe Karnak is right.

Whatever the actual "blast" touches counts as hit % so you don't actually have to destory the buildings. (making big eggs even more effective for hit %).
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline Morpheus

  • Plutonium Member
  • *******
  • Posts: 10227
General scoring question
« Reply #7 on: November 28, 2005, 12:49:27 PM »
Quote
Originally posted by Balsy
Scoring with 2 women at the sametime = 200% hit rate

balsy

lol:aok
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Be A WARRIOR NOT A WORRIER!

Offline whels

  • Silver Member
  • ****
  • Posts: 1517
General scoring question
« Reply #8 on: November 28, 2005, 01:04:33 PM »
Bombing and jabo scoring needs alittle changing.

as stated above 1 big egg in middle of cluster and u get
out landish hit%s.

Change: ( i able to be coded)
Hit % should never be over 100%. the bomb or rocket should
actually have to hit a building/GV/ship to be counted in the hit%.

if u miss but close enough to do damage/destroy said target then
put the % in a new category called collateral damge % (this could
go above 100% depending on how many targets damaged per bomb).


id say drop the attack category on fighter sorties, and just add the
sub category to fighter stats.  this would stop the gaming of fighter/jabo modes for rank purposes. if ur in a fighter and die, it should count as a death in ur fighter stats, even if u jaboing.

Offline dedalos

  • Plutonium Member
  • *******
  • Posts: 8052
General scoring question
« Reply #9 on: November 28, 2005, 01:28:36 PM »
Quote
Originally posted by whels
this would stop the gaming of fighter/jabo modes for rank purposes. if ur in a fighter and die, it should count as a death in ur fighter stats, even if u jaboing.


Absolutly.  I am sick and tired of vulching people repeatedly with no effect to their score since they were upping in attack mode.  More over, it is total BS that just because I took a few bombs to hit the FHs with me, and happened to find a few people on the runway, my 10 killzzzz wont count towards my fighter score.  I mean, the WTFGs on 200 are good, but I want my name on the front page too.

Change it or I will quit :furious
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
General scoring question
« Reply #10 on: November 28, 2005, 06:25:35 PM »
Quote
Originally posted by Wilbus
Believe Karnak is right.

Whatever the actual "blast" touches counts as hit % so you don't actually have to destory the buildings. (making big eggs even more effective for hit %).


Yea, that is probably correct, I recall doing the PT boat rocket thingy and getting 200% hit % with one rocket. I know for a fact the rocket only actually destroyed one building, so it must have 'splash' damaged an adjacent one without actually destroying it.

Zazen
« Last Edit: November 28, 2005, 06:51:01 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
General scoring question
« Reply #11 on: November 28, 2005, 06:46:28 PM »
I'm torn on the Fighter/Attack issue. There's a couple of problems how it plays out. First, if you merge fighter into attack the timidity factor of the MA will increase, those that would use their fighter sorties to vulch and attack sorties to mix it up may be less inclined to mix it up if every death screwed their fighter rank. The same goes for base defense, those that would only attempt a desperate base defense under attack mode, may not want to do so if it screwed their fighter rank.

Certainly, merging them would have one opposite and nice effect. It would decrease the suicide jabo dweebs. If everytime you 'followed-thru' on your FH pork your fighter rank got screwed a rank conscious person would probably not do it anymore. Overall, I think merging them would increase timidity, decrease porking and increase vulching, so kind of a lose/win/lose scenario, not a very compelling situation.



Zazen
« Last Edit: November 28, 2005, 06:49:54 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Hornet33

  • Gold Member
  • *****
  • Posts: 2487
General scoring question
« Reply #12 on: November 28, 2005, 08:09:06 PM »
Why can't it be set up that anything you kill with external ordance is counted as attack and anything with internal guns is counted as fighter. If you up for base defense from a porked field you can't take ordance there for your a fighter.
AHII Con 2006, HiTech, "This game is all about pissing off the other guy!!"

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
General scoring question
« Reply #13 on: November 28, 2005, 08:39:43 PM »
Quote
Originally posted by Hornet33
Why can't it be set up that anything you kill with external ordance is counted as attack and anything with internal guns is counted as fighter. If you up for base defense from a porked field you can't take ordance there for your a fighter.


Then what about strafing ground targets?
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline dedalos

  • Plutonium Member
  • *******
  • Posts: 8052
General scoring question
« Reply #14 on: November 29, 2005, 04:28:24 PM »
Quote
Originally posted by Hornet33
Why can't it be set up that anything you kill with external ordance is counted as attack and anything with internal guns is counted as fighter. If you up for base defense from a porked field you can't take ordance there for your a fighter.


Well, its easyer than that, no?

If it is on the grownd, then it is scored as attack.  Even planes.  Planes destroied on grownd = attack.  That may be hard to do (for what ever reason) so, everything but planes.  If it is on the grownd score it as attack.  If you had a nice fight with a church at 10K then score it as fighter.

Only issue I see is the hit%.  Wont know what to score it as in a low fight.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.