As so many old sticks have so elagantly put it:
LEAD TURN LEAD TURN LEAD TURN
Try to manuever slightly lower vs dweeb1 as a HO attempt becomes apparent at med range. (3-4k)
As he tries to get "guns on nose" try to maintain 10-15deg offset vert/horiz plane with the bogy in the left quadrant.
Setup for a left turn at the merge, most single prop aircraft have a better roll rate left due to engine torque.
Maintain nose offset down/right to deny the face shot.
Maintain speed control w/ throttle/pitch inputs.
You want to execute your lead turn at your aircraft's best cornering speed.
Planes "rate their nose" best at a unique speed for each type of aircraft.
"Rate" refers to degrees of turn rate per sec your nose moves in the turn.
You must know what your plane's best corner speed is beforehand and execute your lead turn at that speed.
BTW, I hardly ever flat lead turn.
Slightly negative AOA helps maintain your energy thru the turn. (slightly pitch down)
If I can haul my nose around at 35deg/sec and the bogie is only pulling 30deg/sec then I am gaining angles that eventually will turn into a gun solution.
Rate kills.
When range ~=1.0K begin your best lead turn below him as he passes above.
Maintain visual in your views as he passes.
Ride the "blackout tunnel" thru the turn while maintaining best cornering speed.
Now the goal is to put your lift vector on his noggin. (Pure Pursuit)
Try to fly your gun sight to his aircraft while maintaining your best turn rate with throttle/wep.
After this it depends on what dweeb1 does.
You will have to adjust your turns (lead,pure,lag pursuit) based on how he defends in order to manuever to a guns solution.
Most of the time he has now expended the full measure of his ACM skills with his HO attempt and is now flying around with a big question mark over his cockpit wondering how you "cheated" and got around on his six so quick.
Also watch for him to try to lead turn at the merge.
If he does, he's not a dweeb.
Your in luck...your in for a fight.
Regards
Sun