Author Topic: A couple of ideas for CM tools that might help  (Read 378 times)

Offline Karnak

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A couple of ideas for CM tools that might help
« on: November 30, 2005, 12:44:06 PM »
1) In the arena settings a binary switch to enable or disable gun jams.  One of the problems with the Hispano is that only three of it's historical shortcomings are modeled (higher weight, lower rate of fire and fewer rounds) and they play the lesser part.  In Spitfires the Hispano jammed once every 1500 rounds fired, a 0.000667% chance of a jam per round.  The MG151/20 was much more reliable and while I don't have those numbers, I am sure they are out there.  This could, to a degree, reduce the desirability of Spitfires and the Allied side.

2) A tool that would allow aircraft ratios to be set.  We have all seen setups where it was all Spitfires or all Me262s despite the availability of a wide range of aircraft.  This tends to result in a static feel to setups and a heavy disinclination to use the more popular fighters.  Using the RAF in the Battle of Britain as an example the CM would set Bish Plane #x (where x = the Hurri I's number) to .66 and Bish Plane #y (where y = the Spit I's number) to .34.  The effect would be to limit the percentage of Spits and Hurri's in the air at a given time.  If only one RAF player was on, (s)he would only be allowed to take a Hurri I, two players and a Hurri and a Spit are allowed or two Hurris, three players and two hurris and a spit are allowed, four players and three Hurris and one Spit, five players three Hurris and two Spits, six players can have four Hurris and two Spits, ect, ect all the way up, but keeping the numbers of aircraft types in perspective.  The Luftwaffe would likewise have a breakdown between Bf109s, Bf110s, Ju87s and Ju88s (Ju88 inclusive of He111s and Do17s).

What do you think?
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Offline Kweassa

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A couple of ideas for CM tools that might help
« Reply #1 on: December 01, 2005, 04:51:20 AM »
I wholeheartedly agree Karnak. Very good idea!

 I'm beginning to think you're my kindred spirit, or we share a same brain, or something :D

Offline Mister Fork

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A couple of ideas for CM tools that might help
« Reply #2 on: December 01, 2005, 10:52:56 AM »
I like the idea too. Post it in the Wishlist forum!
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Offline Karnak

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A couple of ideas for CM tools that might help
« Reply #3 on: December 01, 2005, 11:32:08 AM »
I did post it in there yesterday under the same thread title.  No response thus far, but most players are MA players and these are not issues for the MA.
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Offline Krusty

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A couple of ideas for CM tools that might help
« Reply #4 on: December 01, 2005, 12:13:54 PM »
I don't think I like the ratio idea. It screws folks over on the low end of the spectrum, and lets face it the CT has the low end of the spectrum locked in permanently :P

Rather than a % ratio, what about an absolute top limit? Mind you I wouldn't like this in most cases, but there are some times I think it would be most helpful. Say you lock in spits' top limit at 36 planes, but leaving hurr2 unlocked. Then up to 36 you can fly whatever ya like, after that it depends. I don't think it will ever get implemented, but it's a good idea. It's just too complex to track/police/code/debug, IMO.

Offline Reschke

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A couple of ideas for CM tools that might help
« Reply #5 on: December 13, 2005, 03:59:28 PM »
For not having played in a while this is a kick butt idea. When I was setting up fights it was a pain in my rear to try and get them lined up properly and perked if you needed them that way. Something like Karnak's idea would simplify the entire setup process once it was debugged properly.

Good Idea Karnak. I wish it would have been around when I was a CT Staffer. It certainly would have made our rears less chewy to the dogs who constantly want to take a bite out of the staffers a**.
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Offline straffo

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A couple of ideas for CM tools that might help
« Reply #6 on: December 13, 2005, 04:39:48 PM »
Quote
Originally posted by Kweassa
I wholeheartedly agree Karnak. Very good idea!

 I'm beginning to think you're my kindred spirit, or we share a same brain, or something :D



hahem ... don't you think a brain for two people is a bit ... well ... not enought ?
 :D