Map/Gameplay theory
Well we have had for years the idea of captureing a town as the main point to fight and defend in AH
While playing NDisles I really enjoy the furball that happens over 'furball island' and the tank town there. I find it the most realistic low-alt fighting in AH/MA, as well as being action packed.
I feel takeing this model of three fields you could expand the idea and have multiple focus points over a map. All centered around a 'Tank Town'
Towns from surrounding fields could even be moved closer to the Tank Town, giveing further focus on this area. Moveing the towns of the airfeild near vehical bases might be a good idea with this theory.
What this can create is a ground war of significant importance, with airsupport playing a significat role in the ground war.
Just throwing out some theories and thoughts, I find the furball island of NDisles very fun and immersive for the MA. Would a fullscale map based on this model work? What do some mapmakers think? Maybe we could try something like this if some Map gurus like the idea, and HTC would accept it..?