Author Topic: TOD and general arena expansion  (Read 792 times)

Offline Krusty

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TOD and general arena expansion
« on: December 08, 2005, 10:41:22 PM »
The way TOD is going, it's going to be a big bomber scenario. MA also has a lot of missions and squad events where lots of bombers all head to the same target.

SEAs use bombers a lot as well.

For massive bombing missions the one major problem is this: They all have to calibrate and drop on their own. They can't just fly in formation and drop on the lead's command because:

1) the town is too small, they might miss entirely

2) small net lag means they are never where they think they are, could show 70 yards on one end and 250 yards on the other end. (distance/formation spacing, that is).

So here's a suggestion.

Allow a formation of bombers to be the lead. You can attach 2 other full formations (2 other "pilots" -- whether they have 1, 2, or 3 planes in their group) to the lead. They would be attached just like drones are. In fact, use the drone code. Only when the drone would normally go "POOF" for distance issues and whatnot, when that happens the pilot that "snapped off" simply regains control of his formation.

This would allow multi-leveled box formations (each layer taking max of 3 pilots -- from 3 to 9 planes). This would work like this.

Take off.. Form up. Close distance. Inside 1k you can form on a bomber pilot with ".formation ".

PlayerID then must ".acceptformation " Then the drone movements take over and the player that joined can move full attention to manning guns. If the lead is taken out, he shifts to plane #2. If #2 is taken out he shifts to #3. If he's totally dead, the "link" snaps and the formation wingmen revert to level autopilot. They then must designate a new wing leader and rejoin him/her.

On the target, formation leader must calibrate, line up the attack, and drop bombs. All bombers in the formation will drop on command, BUT, they will drop as they are placed (the 3 formations would be in chevron positions, left and right and behind) so that if the lead drops dead on the other 2 formations drop to the left and right and too soon. This would mean larger salvos and carpet bombing would be the order of the day. Imagine 3 bomber leaders, partially staggered, it would be awesome!

The result: More gunners spread out, but without being too gamey (it simplifies formation flying and dropping as one). You COULD do this without this command, as-is, but this makes the bomb drop more coordinated, and basically gives defense in numbers (which is what real bombers had).

I think it's do-able. Just slap some drone "following the leader" code on it, add a few dot commands and viola!

Also means taking out the leader just before drop is a good way to prevent drop. Planes would have to re-form and recalibrate, which means another pass on target, but you'd have to kill all 3 of the bomber leader's formation to "break the link" to the wingmen.

Offline TequilaChaser

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TOD and general arena expansion
« Reply #1 on: December 08, 2005, 10:51:42 PM »
Interesting concept .........
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Krusty

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TOD and general arena expansion
« Reply #2 on: December 08, 2005, 11:23:38 PM »
Quote
Originally posted by TequilaChaser
Interesting concept .........

Interesting in a thumbs up kinda way, or a thumbs down kinda way? As in "Spare his life" or "Feed him to the lions"?

Offline Bad31st

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TOD and general arena expansion
« Reply #3 on: December 12, 2005, 12:25:43 AM »
:aok

Offline 2Hawks

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I Love the Idea...
« Reply #4 on: December 13, 2005, 12:46:11 AM »
But I think I can guess what HT's response wioll be based on previous requests for manning all the gun positions on bombers with different players. I could be wrong though, It would be interesting to see his response.

Dan.

Offline Geary420

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TOD and general arena expansion
« Reply #5 on: December 13, 2005, 02:45:15 AM »
I just don't see the need.  IMO it's pretty easy to fly buffs in formation and thats half the fun of a bomber mission, keeping em locked up in a box gives me something to focus on during the long flight in.  Also I trust my own calibration, and if I miss it's my own damn fault.  How would you feel if you spent 30 or 40 minutes flying to target only to find out you have this guy for you leader?


Offline *NDM*JohnnyX

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TOD and general arena expansion
« Reply #6 on: December 13, 2005, 07:11:21 AM »
Now THAT'S a funny pic!

BTW Krusty it's a very good idea, but I too like to fly tight on my own, it's half the fun....it would probably be helpful in ToD though.

Offline Krusty

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TOD and general arena expansion
« Reply #7 on: December 15, 2005, 09:46:46 PM »
*I remembered I posted this and had to come back and check responses lol*

Johnny I understand that, and for the most part you could, but for the bomb drop, unless every bomber in the air wants to calibrate independently, 99% of all bombers will miss if they drop on the lead bomber's command (due to lad distances, out-of-place bombers, and different speeds of bombers). The screenshot posted (while funny!) illustrates part of the problem -- note that one bomber landed hits on the factory (just a few hits, but hits nonetheless) and I assume the entire group following missed horrendously.