Originally posted by Zazen13
Whoa nelly. I never said flying smart was harder per se. It's a very different game but not necessarily harder. Flying smart only requires more discipline, patience and mental accuity during a typical sortie than flying 'un-smart'.
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Here's the problem I see with your basic premise: almost nobody flies in a wholly "un-smart" way. Almost nobody flies in a completely "smart" way. Just to use myself as an example, I'll fly "smart" and select targets accordingly, pick the order in which I engage enemies based on threat prioritization, maximize my own plane's advantages and minimize those of the enemy, etc. Should circumstances change, I don't worry as much as others about the odds, because at some point I am capable and willing to fly "un-smart" if necessary. By un-smart, I mean that I am willing to engage at a disadvantage, but during this engagement I continue to assess the threat from each enemy, attempt to maximize my own plane's advantages and minimize those of the other planes, note the situation around me (proximity to the enemy field, proximity to friendlies, altitude of the fight, the terrain, etc), and I act accordingly.
Flying "un-smart," if one hopes to succeed with some regularity, requires an enormous amount of situational awareness, quick decision-making, threat assessment, and the like. In other words, it requires many of the things you attribute exclusively to flying "smart" while also requiring all of the manual/agility skills noted for flying "anti-smart." What you attempt to establish as a dichotomy is, in fact, a hybrid, and I'd venture to say that those who fly "smart" also mix a strong element of "anti-smart" flying into their behavior.
Also, I simply cannot agree with you about the ego-salvaging nature of "anti-smart" flying. While that may hold for some players, I have consistently stated for years (and I'm sure even on these forums if you want to look it up) that I blame nobody but myself for dying.
I expect to win every engagement, even the ones I lose. At some point I make a bad decision, didn't check my six enough, didn't pull hard enough or pulled too hard, didn't achieve enough distance from the enemy base, and I die. I know I'm to blame for that, but what I don't do is get all wrapped up in blaming myself or others for the failure; it is a game, after all, and I see it as a learning experience more than anything. Shouldn't we all?
-- Todd/Leviathn