Originally posted by Kweassa
I guess the most satisfactory result would be seen when troops change from the current passive status as an 'object' and move on to an AI 'being'..
The whole point of this was to perhaps spark a bit of variation and a pinch of small realism to the town/city battles - but the real reason that makes brain storming difficult is that ultimately, the troops are totally passive..
Correct me if im wrong Kwe. You are not suggesting that base capture be tougher and the attacking force offer up more sacrificial lambs (6 or more C-47's)?
You are merely proposing that there be more stuff happening to take a town resulting in base capture?
I don’t think you are.
I think Tilt might be onto something. How’s about dropping 10 or 20 troops and the troops be the ones that go around destroying the town buildings?
JOBOS would be for field targets and GVs
(pros) 1. Cool stuff happening while you watch.(Buildings seemingly crumbling to the ground like magic.)
2. A single defender wouldn’t put and end to 30+ minutes of hard work by one simple act of suicide of killing a poor C-47 in one pass. (They would have to seek and destroy every troop to stop the destruction completely.
(cons) gota run for now. I’m sure someone will think of them for me
