Lagger, you'll find basic landings get real easy after a while and as you improve your skill you'll want to learn what others have mentioned...that is coming in fast and breaking over the field for a combat landing.
A mistake lots of folks make is to slow down too early which makes them grapes and easy picking for a typical P51/190/109 zipping in the pork the field. Coming in as fast as you can gives you some options if there's an nmy in the vicinity so you need to learn it. In RL the pattern is called the "Break" if you're Navy and the "overhead" if you fly corporate jets like the USAF.
Here's how you do it. Come screaming in down the center of the runway at 500 ft (lower is fine also but don't be any higher, it makes slowing down harder), make a last visual check to make sure there are no nmy in the vicinity. If there are then kill them and re-enter the break. A little past mid-field chop your throttle to idle, roll 90deg (usually to the left) and pull hard enough to be at the edge of blackout. This is called the Break. Remember, you want high G and throttle at idle since the most important thing is to bleed off your excess airspeed. Keep your turn in and G on until you've turned 180 degrees and are headed back the way you came but offset to one side of the runway. Keep your engine at idle and start dropping flaps as soon as you get below 160. You don't really need flaps in AH but they do help you slow down. Just past the end of the runway (the 180) roll toward the runway and turn in as you continue to slow. Play the turn a bit to line up, drop your gear, use a little throttle to keep from stalling if necessary and plant it on the runway. Like the others said, get your stick all the way back as soon as you can to lock the tailwheel, this will help keep you straight as you roll out.
Do pretty much the same thing when you land on the boat except drop your hook (shift G) before you come in over the ship. Come in behind the boat at 500 ft or lower, break left one or two ship lengths ahead, slow on downwind, and turn to land when you're abeam the ramp (aft end of the ship). Turning while landing lets you keep sight of the ship as you slow unlike a straight in where you can't see it because of the nose of your plane. Remember the ship is heading away from you at about 30 kts so turning abeam the ramp works well.
Again, this isn't the way to learn at first but it's a good tactic for later... with some practice you'll find you can scream in at 400 mph and still land on a dime and be in the tower before the badguys can vulch you. Also, remember some planes slow down better than others. Spits, P51's etc. can be hard to slow down so chop throttle early (ME 262 is the worst). Typhoons, Hurricanes, Hogs (with gear down) all drop speed like rocks.
Good luck, have fun.