Author Topic: I need landing info  (Read 1375 times)

Offline lagger86

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I need landing info
« on: June 12, 2006, 08:04:01 PM »
I have tried and tried, but I always wreck or overshoot the runway and get personal with a tree., I am the master or crashin a perfectly good airplane....The only one I've managed to get on the ground was a B17....I'm a rookie and I suck, but I've finally got a couple kills and I would like to rtb safely. Can someone just give me a landing checklist of some sort...I keep trying but I'm missing something.
thanks all
Lagger

Offline DamnedRen

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I need landing info
« Reply #1 on: June 12, 2006, 08:17:09 PM »
1) start from a few miles out at 1000 ft
2) go level
3)cut power
4) when plane slows to 160 hit q key to dump flaps. If you are flying a Mustang or a few other planes you can put flaps out as high as 300 without issue. Just hit the q key until they drop. Hit it until they are fully deployed.
5) begin a decent to 500 ft
6) adjust throttle to maintain an approach speed of 120 mph
7) a 1/4 mile out hit g key to extend the gear
8) use your gunsight and aim for the near end of the runway
9) close throttle more to come over the numbers (end of runway) at 90-100 mph
10) Now that you have cleared the runway ease of throttle off to 80 mph
11) Use the far end of the runway for alignment and let her ease onto the ground.
12) just as you touch down ease the joystick back and chop throttle all the way off.
13) pull stick all the way back to lock the tail wheel steering
14) press and hold the space bar for ground braking

Hope this works as a checklist

Offline lagger86

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I need landing info
« Reply #2 on: June 12, 2006, 08:37:23 PM »
yes that helps a bunch....I may actually make it home in one peice, unless of course I get shot out of the sky(which happens far too often).
Lagger

Offline Tarmac

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I need landing info
« Reply #3 on: June 12, 2006, 09:39:43 PM »
How I land (slightly gamey, in that it's risky)

-line up with runway, chop throttle
-mash the rudder and do hard turns until I've bled enough speed to drop gear
-drop gear, start banging the "flap down" button until I've dropped a notch or two, line up on runway again
-when I start to stall, give it some power to stay aloft.  
-when I'm over the runway, make sure throttle is at 0 and level off (flare if speed is low enough)
-pull up flaps one notch at a time to settle onto the runway.  

It's gamey in that it's unsafe and risky, since I'm flying on the edge of a stall pretty much the whole time.  But it's easy to throttle up if you're coming in short, and raising the flaps plops you on the runway as soon as you're over it.

Offline SAS_KID

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I need landing info
« Reply #4 on: June 12, 2006, 10:16:19 PM »
Yes! i love rudder and turning to bleed E i can land a 350mph plane with about 1/4 of space to the runway. Usually encorporate a lot of roll. And then land with gear up >.> don't try its not right!
Quote from: hitech on Today at 09:27:26 AM
What utter and compete BS, quite frankly I should kick you off this bbs for this post.

The real truth is you do not like the answer.

HiTech

Offline Stoney74

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I need landing info
« Reply #5 on: June 12, 2006, 11:09:38 PM »
I guess its too much to ask to try and teach him the traffic pattern and proper way to set up a landing...

Offline bkbandit

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I need landing info
« Reply #6 on: June 13, 2006, 01:15:12 AM »
Certain planes for some reason my brake wont work.  My mustangs brakes work but the plane i spend 90% of the time in doesnt work, the f4u.  This is what i do, I glid very slow into the area with the hangers touch down and just turn it side ways, ur wings will break along with ur gears but aslong as u stop on the grey it will count as a longing. Its kinda a sad but this is what works, i have tryed to land 5 6 kill sorties and just ended up slideing of the runway and then it counts as a ditch. Learn how to long the rite way but just so u noe u have options:lol

Offline HeLLcAt

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I need landing info
« Reply #7 on: June 13, 2006, 03:52:46 AM »
I like to do the victory rolls with my rudder before I go land. I feel like a real ace when I come in for a pass at the runway lol

Offline Schatzi

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I need landing info
« Reply #8 on: June 13, 2006, 04:39:52 AM »
Quote
Originally posted by lagger86
yes that helps a bunch....I may actually make it home in one peice, unless of course I get shot out of the sky(which happens far too often).



LoL, i know that feeling... its been a while i landed in the MA as well.

Best is to go offline or hop into the Training Arena and practice you take off and landings every now and then. Ask around in the TA, im sure you can find a trainer or a vet that can show you and talk you through a landing if you still have trouble.

Once you manage to stay on the runway.... start looking out for CVs (carriers) to land on :)


Try Seafier or a Hurricane Mk2 for first landings... in my experience, they are among the easiest ones, due to their good low speed handling.
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Offline trianglemoon

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I need landing info
« Reply #9 on: June 13, 2006, 02:12:19 PM »
And remember, It's much easier to add power if you're short than bleed energy if you're long!

Offline Stoney74

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Here's Some Help Hopefully
« Reply #10 on: June 13, 2006, 11:52:51 PM »

Click here for a generic explanation of the traffic pattern


1.  Figure out the field elevation from the map (right click/show field elevations)

2.  Approach your intended field at 1000 feet + field elevation.  This puts you in a good altitude to set up a controlled landing.

3.  Line your plane up along the runway you want to land on.  Maintain field elevation plus 1000 feet.

4.  Fly down the length of the runway, maintaining altitude.

5.  At the end of the runway (or midfield as you get more comfortable with the process) turn left 90 degrees.  Chop your throttle.  Pull some g's on the turn and this will help start to slow you down.

6.  Once you're established 90 degrees left of the runway, slowing down, this is called the "crosswind" leg.  Maintain altitude either by using the "x" key or pitch back on the stick.

7.  Turn left another 90 degrees, pull some g's again to continue to slow down.  At this point, you should be 1000 feet above the runway, flying parallel to the runway, in the opposite direction you intend to land.  This called the "downwind" leg.  Your turn downwind should be made soon enough to keep you inside the airfield area, i.e. don't fly crosswind for more than 10-20 seconds or so.

8.  As you fly downwind, you should be able to throw in a couple notches of flaps, and if slow enough, drop the gear.  If you haven't slowed enough, don't worry.  Maintain your altitude, and you will slow as you fly downwind.  

9.  Look out your back-left view, (keypad 1) and you should see the runway you want to land on as you fly parallel.  Once the tire marks on the runway are approximately halfway between the trailing edge of your left wing and the left side of the fuselage (approx. 45 degrees behind and to your left) begin another left-hand, 90 degree turn.  This is called turning base, or turning to the base leg.  

10.  Once you're established on the base leg, you should be slow enough to throw almost all the flaps in, and drop your gear.  At this point you will probably need to add some power to compensate for all the drag caused by the flaps and gear.  I'll give an example at the end.

11.  Look out your left forward view or left view (keypad 7 and 4 respectively) and watch the end of the runway as it gets closer.  You should be flying approximately perpendicular to the runway you want to land on.  Anticipate when you need to make the final 90 degree left-hand turn based on your speed.  As you approach that point, begin the last, left-hand turn where you should roll out lined up with the runway, above the runway, and a short distance before the approach end of the runway.  This is called turning base to final, or turning final.

12.  The final leg of the pattern is used to do your fine-tuning on heading, throwing in the last of the flaps necessary, and adjusting power to maintain a stable descent to the runway.  If you haven't yet, drop your landing gear, and confirm you have green lights indicated.  You've got approximately 7200 feet on the diagonal runways in AHII to land, which is more than enough in normal fighters and bombers.  The east/west runways on medium and large fields are a little shorter, around 5000 feet long, which again is plenty of runway, just not as much as the diagonals.

13.  At this point, check your speed which ideally is 1.2 times the stall speed of your airplane.  A good rough rule of thumb in AHII is 120 mph indicated, which covers most planes.  Maintain enough power to keep the plane from dropping too fast, but not enough that your speed starts increasing.  Once you're over the end of the runway, reduce power, and let the plane glide down to the runway.  Once you're just above the concrete, chop the throttle and pull slightly back on the stick, and the plane will settle down and hopefully you get a quick chirp confirming the wheels are down.  Don't slap on the brakes, just slowly press the space bar until the plane is slowed sufficiently to apply constant brake and bring it to a stop.

14.  If you're too high once you cross the end of the runway, reduce power, but maintain your pitch attitude, and you will lose altitude without increasing your speed.  If you're too low, add power, but maintain your pitch attitude, and you will gain altitude without increasing your speed.  This is counter-intuitive, as you will want to either push forward on the stick (too high) or pull back on the stick (too low).  Don't do this when you're landing, because the results will be just the opposite of what you want.  If you pull back on the stick, you will slow the plane down, and drop faster.  If you push forward, you will speed the plane up, and land long.  Remember, at this point, make all your adjustments with power only, maintaining about 120 mph indicated.

Now, all of this is really difficult to comprehend by reading my post.  Hopefully, combined with the graphic in the link above, you can at least visualize what I'm trying to teach you.  Landing a plane is THE most difficult part of flying, and don't forget that as you thrash the plane into the ground as you practice.  But, once you finally figure out how to do it, its like riding a bike, you never forget how.

EXAMPLE (How I land a Corsair):  

I'll come screaming in flying runway heading at about 300-450 mph sometimes.  At midfield, I chop the throttle, and turn hard left (crosswind), pulling some G's (almost to blackout) and drop the gear as I do the turn (something typically only the Corsair can do at this speed).  I fly crosswind for a few seconds and then turn left 90 degrees again (downwind).  By this time, the gear is down, and I'm slowing rapidly.  I can get in at least 2, if not 3 or 4 notches of flaps as soon as I'm established on the downwind leg.  Once the flaps are going down, I watch the airspeed get down around 140-120, and set 25" of manifold.  As I turn left again (base), I'll throw in the rest of the flaps, and start looking for the runway.  As I'm established on the base leg, I'm usually showing gear down, full flaps, 25" of manifold, and about 110 mph indicated.  The plane is also descending at the rate I want.  As I turn final, speed is stabilized between 100-110 mph, and I'm settling down to the touchdown point.  I then adjust my power down (if I'm high) or up (if I'm low) and continue to jockey the throttle to maintain my approach.  Once I'm just above touchdown, I chop the throttle and pull back slightly (this is called a "flare").  The wheels almost always chirp as I flare, and the stall horn should be starting to sound.  I then maintain back pressure on the stick to lock the tailwheel straight, and then begin to work the brakes to slow down.  I adjust my direction on the runway with the rudder.

Now, most of the U.S. planes are not the easiest to land once you're on the runway, but I think they are some of the easiest to set up to land.  Also, while the Spitfire may be the easiest plane to learn ACM's in, I think it is also difficult to land because of the narrow gear track--I think they are easy to tip over if you come in a little hot.  What I recommend is taking up a D3A1 "Val" to practice your landings, as they are slow, maneuver at slow speeds well, have fixed gear with a wide track, and are easy to handle on the runway.

I hope this helps, and if you ever see me in the TA, I'd be more than happy to let you jump in my cockpit, and take a circuit around the landing pattern with you, to show you how I set all this up.  As you gain experience, you'll be able to "cheat" your landings, doing things like making straight in approaches, coming in with slips, and all other manner of higher order techniques.  Hopefully this will help you "land" your kills, and not ball the plane up off the runway...

Cheers

Offline Stoney74

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One other thing
« Reply #11 on: June 14, 2006, 12:04:18 AM »
My example is not necessarily the recommended technique for learning.  When you're practicing, don't come in at 400 mph.  I just mentioned that as something you can become capable of.  It helps out around a HOT air field or if you want to check your six before you land.  

Another thing, the P-38, with its tricycle gear and counter-rotating props is another good plane to practice in.  There is no torque effect, and the tri-gear makes every landing look polished.  But only move up to higher performing planes after you get the basics down.

Others will have their opinions, so YMMV...

Offline RTR

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I need landing info
« Reply #12 on: June 14, 2006, 12:29:46 AM »
okay, I had to dig a bit, but here is a post I made a while back about landing.

It was originally for a Hog (F4U) but the principle is the same for all tail draggers (and if you don't pull back as hard, suffices for the tricycle geared A/C as well), and will plant you on the runway with all 3 wheels rotating.

Forgive the cut and paste please:

Here's what I do when landing, and it works for me.

Hog seems to be one of the harder to land and hold straight. Here's the secret.

You want to set your approach up so that as you pass the threshold of the runway, you are no faster than 110 mph or so. I use full flaps.

As you flair your airspeed will drop below 100 pretty quickly. Now as you are dropping below that 100 mph mark you should find that you are very close to touch down. If you can hold the nose a little high you can settle quite gently on all 3 points.

Once you are on the ground your speed will decay rapidly to the point that your wings won't generate enough lift to get you airborne again. Somewhere around 80 mph. Pull back on the stick. It willl lock the tailwheel, helping you to track straight, and allow you some limited steering via your rudder pedals. Apply brakes etc etc etc.

Now, If you find that you are a little fast on touch down and can't pull back on the stick to lock the tailwheel without becoming airborne again (bouncing down the runway), tap the C and V keys (left and right brakes) to keep straight untill you are slow enough to lock the tail wheel. (tap the left one first, and it is just a short tap).

If you are really fast and find yourself floating down the runway (in ground effect really) raise your flaps a notch and you should settle on to the cement.

The biggest thing to remember is that you want to make as near a 3 point landing as possible. Landing a hog on two wheels and trying to hold it straight is difficult to say the least. (although it is much improved over the old AHI Hog). It is a hvy lady and will want to swing around like a 300 pounder at a polka party.

hope this helps.

Cheers,
RTR
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Offline lagger86

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I need landing info
« Reply #13 on: June 18, 2006, 03:21:44 PM »
I've gotten much better at landing now, thanks for all the good tips. I appreciate the fact that the people on here are willing to help others out. This game is really hard to play, but it's so fun...I'm hooked.
Lagger

Offline Schatzi

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I need landing info
« Reply #14 on: June 18, 2006, 07:19:40 PM »
Quote
Originally posted by lagger86
I'm hooked.


soul count +1 :t


Kidding. The challenge and the great community make this game what it is... a great WW2 online flight sim and an uncurable addiction :).
21 is only half the truth.