Author Topic: Two thing about killing CVs  (Read 2131 times)

Offline Captain Virgil Hilts

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Two thing about killing CVs
« Reply #15 on: December 21, 2005, 10:36:23 AM »
:rofl :rofl :rofl
"I haven't seen Berlin yet, from the ground or the air, and I plan on doing both, BEFORE the war is over."

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Offline Oleg

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Two thing about killing CVs
« Reply #16 on: December 21, 2005, 12:45:13 PM »
Quote
Originally posted by Hornet33
The Tirpitz raid was conducted by 2 specialized squadrons of Lancasters dropping single "tall boy" bombs, and it was sunk by level bombers when it was all said and done.


Best bombers squadrons got only few (1 in first try, none in second and 3 in third if i dont wrong) hits in stationary target 250x35 meters size. Hell, in AH any dweeb will land all his bombs in 30x30 meters square with first try.
"If you don't like something, change it. If you can't change it, change your attitude. Don't complain."
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Offline Lye-El

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Two thing about killing CVs
« Reply #17 on: December 21, 2005, 05:07:00 PM »
Quote
Originally posted by Captain Virgil Hilts
[B

. A pilot facing a ship or a ground gun is risking a death, the person manning the gun is risking nothing. Hardly a fair exchange. [/B]


That why pilots get paid the big points. :D


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline Billy Joe Bob

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Two thing about killing CVs
« Reply #18 on: December 22, 2005, 12:16:16 AM »
*off topic*

as for " (resupply?) " we need a way to resupply ships. you can resupply a field but not ships. supply ships existed for a reason.   Gah. that was one of my "im getting tired" moments of briliance

Offline Easyscor

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Two thing about killing CVs
« Reply #19 on: December 22, 2005, 08:06:13 PM »
There is nothing wrong with the CVs or the level bombers in this regard.

In the MA, a CV was usually as good as dead the minute my wheels left the runway.  I say usually because the people in command usually were clueless.  Then on a rare occasion I'd run into someone like Gypsy B and no matter how many times I went after him, even at the peak of my game, I couldn't sink him.

Just like fighters, it isn't the vehicle, it's the pilots' skill and knowledge folks.
Easy in-game again.
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Offline Roscoroo

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Two thing about killing CVs
« Reply #20 on: December 23, 2005, 12:38:51 AM »
Keep turning them cv's guys .. makes them really easy to sink then .

:noid
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Offline MOIL

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Two thing about killing CVs
« Reply #21 on: December 24, 2005, 09:52:27 PM »
Funny how (although these kinds of threads always pop up) people seem to want a bit more "realism" from AH.

While I still don't regard this game as a Sim, it's getting closer and closer.

The ideas from everyone is just what HTC needs IMO, I believe over time and through trial and error HTC will continue to make changes for the better with regards to "realism" and game play.

I will be the first to addmit that sinking carriers in this game is far too easy. While I don't bomb them myself, my bomber crew can drop any CV, anytime, anyday with little or no effort.

While this is cool and all they have stated many times "man that's just too easy" and joke about who gets to the fleet first.

I honestly believe that most (not all) people who play this game fit into a very small genre of players. One of the reasons that games like this one and WWII Online are still around is that they are challenging.
It seems the harder the game is to master or learn the more the guys like it, hence "Sim"  If it were like Quake it would loose it's appeal real fast and players (as they do now) simply move onto the next shooter.

I too would like to see the fleet play a more active and historical role in the game. I would love to see the CV groups set up with accurate historical loadouts (just as we have in planes and GV's)
I dont see any N1K's carrying 2-1000lb bombs, 8-wing rockets and 6 .50cals???

Then why should the CV be armed with a 1/4 of the fire power it actually had ?

MIDWAY CLASS (3 ships)
CORAL SEA (Aprl 2, 1946)
FRANKLIN D. ROOSEVELT (ex- Coral Sea, April 29, 1945)
MIDWAY (March 20, 1945)
Displacement: 45,000 tons (55,000 full load)
Complement: 4,085
Length: 968 ft (o.a)
Beam: 113 ft, 136 ft (max.)
Draught: 32 ft 9 in
Aircraft: 137
Guns:
18 - 5 inch, 54 cal.
84 - 40 mm AA quadrupled
82 - 20 mm AA

Armour: side, deck
Machinery: Geared turbines.4 shafts. S.H.P.: 200,000 = 33 kts.Boilers: 12.

ESSEX CLASS (24 ships
Displacement: 27,100 tons (33,000 full load)
Complement: 3,240
Length: (p.p) 874 ft, 888 ft (o.a)
Beam: 93 ft
Draught: 29 ft
Aircraft: 82 (103 have been carried)
Guns:
12 - 5 inch, 38 cal.
72 - 40 mm AA quadrupled
52 - 20 mm AA quadrupled

Armour:
2.5" - 4" side amidships
1.5" flight deck
3" hangar deck
1.5" main deck
1.5" tower
Machinery: Geared turbines.4 shafts. S.H.P.: 150,000 = 33 kts.Boilers: 8 Babcock & Wilcox..

This is just SOME of the info on these geat ships of WWII, you can read about them HERE

All in all I think the carriers should play a more important role in the game (IMO) and it should take some serious planning if a group of planes want's to try to attack it.

My 2 cents

Offline lasersailor184

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Two thing about killing CVs
« Reply #22 on: December 24, 2005, 10:45:12 PM »
Well, as I see it, currently there are a bunch of problems.

The first of which is the full speed 100% of the time.  The next problem is the inability to directly control the CV.

As it stands currently, all we can do is point at the map and let it go.  I think that you should possibly be allowed to join the CV much like you can join a field gun.  You would have controls over velocity, and rudder direction and angles.  You wouldn't have direct control like a PT boat.  You would just set the angles at your discretion.

The next problem are the radar puffy ack.  I believe that all guns should be modeled, some should be AI, but most should be slaved.

I.E. For the midway class, there are 18 5inchers.  3 should be Auto Ack.  There should then be 3 choosable positions.  Each position would have 4 other guns slaved to that position.

So there wouldn't be 84 positions open.  There would be roughly 4 spots, with 20 guns slaved to each spot.

Also, the puffy ack should not be radar seeking.  It should have to be set for time in air.  A perfect way to do this is to bind the throttle to the distance it explodes.  Full throttle is roughly 6.0k distance til it puffs.  No throttle is 100 yards til it puffs.

The last problem is the lack of alternate fleets.  Not every fleet should be a CV fleet.  I believe there should be Destroyer Fleets, as well as Submarine fleets.
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Offline MOIL

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Two thing about killing CVs
« Reply #23 on: December 24, 2005, 11:30:25 PM »
Those are some good ideas, I like the idea of having to "drive" the ship.

Next, the guns, currently we have pellet guns to shoot at planes with. Sure the 5" guns do some damage, but we have only what, 2 or 3 positions avail?
What about the 40mm "pom-pom's", the most popular and effective AA gun on the ship. We have like 3 or 4?  Comes up about 60 guns short.

Now of course in WWII we didn't have dive bombing Lancasters hitting the fleets, however we did have the Kamikaze's.
This was a new and scary tactic and proved effective against the ships.

However, both suffered trmendous losses and it took on an agerage of firing 2600 rounds to down one plane.


HERE are some films posted earlier by a member of actual WWII carrier footage and other WWII fighting.

More WWII footage

Offline Skilless

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Re: Two thing about killing CVs
« Reply #24 on: December 25, 2005, 09:48:51 AM »
Quote
Originally posted by sullie363
First, can we get more perks for killing CVs please.  I killed one tonight in a PT and got 2.33 perks.  Something about that seems odd.

Also, I know this one has been said before, but could whoever kills the CV get system recognition.  joesmith sunk C14 in a P40B of The Dentists
The "something odd" aboout this is that you can actually kill a cv with a pt boat.  The fact that you can spawn and respawn, throwing dozens of torpedos at the carrier is rediculously gamey.  The system recognition should say something like, "joesmith totally gamed the game and is a dweeb".  Negative perks awarded.

I don't have an answer to this, I just thought I would let you know that I know that you know that I know that this is a silly loophole in the game.

Merry Christmas

Offline tatertot

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Two thing about killing CVs
« Reply #25 on: December 26, 2005, 02:29:39 PM »
i personaly think cvs should have a little more armor little less guns.And if you do sink it i whant the kills either guys in the guns or possibly in the towert would make it a little more fun huh??:D
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Offline Skilless

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Two thing about killing CVs
« Reply #26 on: December 26, 2005, 03:06:58 PM »
Quote
Originally posted by tatertot
i personaly think cvs should have a little more armor little less guns.And if you do sink it i whant the kills either guys in the guns or possibly in the towert would make it a little more fun huh??:D
I like that.  You should also get kills for taking out manned ack at bases.

Offline MOIL

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Two thing about killing CVs
« Reply #27 on: December 26, 2005, 03:48:05 PM »
Quote
Originally posted by tatertot
i personaly think cvs should have a little more armor little less guns.And if you do sink it i whant the kills either guys in the guns or possibly in the towert would make it a little more fun huh??:D


That's a good idea, as long as the bombers only get a loadout of one 500lb'r and one tailgun.

That sounds reasonable:aok

Offline tatertot

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Two thing about killing CVs
« Reply #28 on: December 26, 2005, 04:57:18 PM »
ya would be nice woulodnt it take over base anyone still in tower scalp be yours biggest thing is the ack guns they kill us they get kill why not the other way around
THE NAME TATERTOT IS NOT FROM MY FAV FOOD !!!!!!

Offline MOIL

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Two thing about killing CVs
« Reply #29 on: December 26, 2005, 08:30:14 PM »
Quote
Originally posted by tatertot
ya would be nice woulodnt it take over base anyone still in tower scalp be yours biggest thing is the ack guns they kill us they get kill why not the other way around

I was going to try and answer back, however,  I have no idea what you just said:huh