Author Topic: ch manager problem  (Read 340 times)

Offline Dream Child

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ch manager problem
« on: December 21, 2005, 05:26:12 PM »
I have recently purchased a CH Fighterstick, throttle, and rudder for my system. I've spent some time mapping the units for Aces High, but when I use the CH manager mapped mode, my right mouse button no longer functions when in flight. (can't use my maps, etc from the clipboard). It works normally if I'm in the tower, or if I'm using direct mapping mode. Is there a cure for this?

Offline doc1kelley

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Re: ch manager problem
« Reply #1 on: December 22, 2005, 10:21:44 AM »
Quote
Originally posted by Dream Child
I have recently purchased a CH Fighterstick, throttle, and rudder for my system. I've spent some time mapping the units for Aces High, but when I use the CH manager mapped mode, my right mouse button no longer functions when in flight. (can't use my maps, etc from the clipboard). It works normally if I'm in the tower, or if I'm using direct mapping mode. Is there a cure for this?


I run a CH Fighterstick USB and Pro Throttle USB and CH analog pedals (through a game port-USB adapter), and I chucked the CH manager software years ago!  I calibrate everything in Winblows and map all my buttons in AH using the stick manager mapping in AH and it all works quite well.  Why add the overhead with third party mapping utilities when we have a robust internal manager?

All the Best...
Jay
awDoc1
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awDoc1
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Offline USHilDvl

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ch manager problem
« Reply #2 on: December 22, 2005, 01:43:13 PM »
FWIW...I second Doc.

I run a USB Fighterstick, pedals and Pro Throttle, calibrate and map w/ Win and AH, and ditched the CH software.

No muss...No fuss.

Best of Luck  

Offline Dream Child

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Re: Re: ch manager problem
« Reply #3 on: December 22, 2005, 03:11:10 PM »
Quote
Originally posted by doc1kelley
I run a CH Fighterstick USB and Pro Throttle USB and CH analog pedals (through a game port-USB adapter), and I chucked the CH manager software years ago!  I calibrate everything in Winblows and map all my buttons in AH using the stick manager mapping in AH and it all works quite well.  Why add the overhead with third party mapping utilities when we have a robust internal manager?

All the Best...
Jay
awDoc1
BOPS- it's like the Man's Show


The CH manager has 3 modes that can be switched easily. I've mapped them for fighter, bomber and GV use, so having the CH manager properly working would be nice.

Thanks,

Kevin

Offline Rolex

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ch manager problem
« Reply #4 on: December 23, 2005, 06:14:27 PM »
Obviously you're set on using CH Manager, so good luck. But most of us ditched it after finding that all the settings you really need for bombers, fighters and GVs can also be mapped through AH directly - without the slight (annoying) delay of going through CH manager. AH is uniquely CH friendly through the game mapping.

Offline doc1kelley

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ch manager problem
« Reply #5 on: December 24, 2005, 09:17:30 AM »
Quote
Originally posted by Rolex
Obviously you're set on using CH Manager, so good luck. But most of us ditched it after finding that all the settings you really need for bombers, fighters and GVs can also be mapped through AH directly - without the slight (annoying) delay of going through CH manager. AH is uniquely CH friendly through the game mapping.


You be a wise man Rolex!

All the Best and Merry Christmas or Happy Holidays...

Jay
awDoc1
BOPS- It's like the Man show in the air
:cool:
awDoc1
The Flying Circus Rocks! We're clowns of a different color!

Beer! helping ugly folks get laid!

Offline Hajo

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ch manager problem
« Reply #6 on: December 24, 2005, 06:20:02 PM »
I use control manager for the game versatility.  I have a map for each game that I play.  No muss no fuss and Control Manger works just fine.
For the newer versions one can actually "code" a button.  Works just super if you take the time to read the manual
:aok
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Offline Murdr

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ch manager problem
« Reply #7 on: December 26, 2005, 11:55:21 AM »
I use CH manager only to set my throttle/stick/pedals as one 8-axis 32-button device under windows.  I assign all the functions through the AH stick mapper.  I have yet to find a function I want that the AH mapper isnt capible of.