Author Topic: Altitude and Atmospheric Conditions Vs Ballistics  (Read 1186 times)

Offline Max

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #30 on: December 29, 2005, 09:26:24 AM »
Quote
Originally posted by hitech
Damge is less as the bullet slows down.


Granted that HT but I think what Morpheus is asking is if bullet velocity and kinetic energy impact are the same at 5K as say, 25K, assuming convergence and everything else being the same.

Max

Offline Morpheus

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #31 on: December 29, 2005, 09:32:51 AM »
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As in, the higher the altitude, the less atmospheric pressure, hence longer trajectory?


HT just said above that this is modeled in to the game . All it means (very basicly) is that the trajectory of the bullet is going to be flatter the higher up you go. In regards to advantages, no. Ballistic diferences at sea level between say, 30mm and .50cal will coincide with the rounds ballistics at 15k on a relative scale.

There is far more to it than just air density being used to equate ballistics of a given round. air density ratio, temperature, baro pressure, speed of sound. All of these parameters will be versus a given altitude.

Do these parameters exist in AH?
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Offline YUCCA

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #32 on: December 29, 2005, 01:19:52 PM »
Uh it's as simple as .target XXX

Offline YUCCA

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #33 on: December 29, 2005, 01:21:08 PM »
Past 15k the High Explosive properties on cannon would be effected severely correct?

Offline hitech

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #34 on: December 29, 2005, 02:43:53 PM »
Morph your making it more complicated than it is, Pressure and temp do not effect drag directly. They effect density. Desisty is what is used to compute drag.

HiTech

Offline Morpheus

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #35 on: December 29, 2005, 03:32:31 PM »
Not arguing here... Ballistics are computed from Density among others. But trajectory is  my only concern. Changes in either presure or temperature will reflect on density.
Temp differences aren't going to be a factor if they remain the same across the board. The same would (i imagine) hold true for b pres.

My basis for this thread is not to try to change or fix something. Its just to gain some more in-game knowledge in regards to gunnery in AH. I also find it an interesting subject. I think its remarkable that there are infact exterior ballistic variables in AH. Another one of those things that basicly go overlooked while playing...And do make a difference in knowing.
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