Author Topic: AH RPS (Fun not Historical)  (Read 4399 times)

Offline Ram1

  • Zinc Member
  • *
  • Posts: 66
AH RPS (Fun not Historical)
« Reply #45 on: January 21, 2001, 03:19:00 PM »
Lazs:

I like your big arena idea, it would certainly solve alot of issues.

As for your comment on how WB is doing, the players base is increasing. Between all the arenas as well as Dawn of Aces arena there are well over 300-400 flying every night at peak hours.

Ram1

[This message has been edited by Ram1 (edited 01-22-2001).]

Offline Yeager

  • Plutonium Member
  • *******
  • Posts: 10164
AH RPS (Fun not Historical)
« Reply #46 on: January 21, 2001, 04:10:00 PM »
Damn Ram1....

I guess Im gonna have to step up my AH Recruitment program over on AGW  

jk....of course  

Yeager
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline gatt

  • Gold Member
  • *****
  • Posts: 2441
AH RPS (Fun not Historical)
« Reply #47 on: January 22, 2001, 02:57:00 AM »
I'd like to see a good RPS. I'm sure we'll have this choice soon.
"And one of the finest aircraft I ever flew was the Macchi C.205. Oh, beautiful. And here you had the perfect combination of italian styling and german engineering .... it really was a delight to fly ... and we did tests on it and were most impressed." - Captain Eric Brown

lazs

  • Guest
AH RPS (Fun not Historical)
« Reply #48 on: January 22, 2001, 08:45:00 AM »
ram... solving issues is what it is all about.   I've watched so many RPS ideas tried and fail that I think I have a feel for em by now.   Much as I like early war I have to admit that the numbers go to mid war.... Where the biggest amount of parity and variety is.

AH has canyons and water etc.   Imagine a map with an early war canyon area and 3-6 fields.  turn and burning early war planes through those canyons.... tire of that?   Look at the map and see some carrier action in the Mid war (largest area) and do that or.... join a bombing escort or whatever mission in the late war area...  Not what you expected?   Ok, click on back to canyon world... Talk a few buddies into going with you.

Any new plane can be introduced and be instantly useful... die hard one plane guys can more easily experiment with new AC.... New guys will be able to find their nich easier.... everyone will have all the choice and parity they want.... Best of all it will make the idiotic and unfair perk system obsolete.
lazs

Offline Torgo

  • Zinc Member
  • *
  • Posts: 23
AH RPS (Fun not Historical)
« Reply #49 on: January 22, 2001, 10:43:00 AM »
An RPS will inevitably fail if you don't have enough Early/Mid War AC.

Implementing one too soon is what kills it. People just start thinking "RPSes are bad" instead of "This particular RPS is bad."

The more AC, the more gradual the "rolling" and the less sharp the peaks of uber-planeness and the shorter the periods of uber-planeness.

Perk can also save RPS. Inevitably you have stretches of uber-aircraft.....Use of Perk for certain new aircraft (like the Focke-Wulf when it first shows up, for example) that is gradually removed as the RPS rolls along (and, incidentally, as the numbers of the aircraft grew in reality) can help limit the problem.

So we're obviously ages and ages from one in AH.

Ice

  • Guest
AH RPS (Fun not Historical)
« Reply #50 on: January 22, 2001, 12:07:00 PM »
Shame on you Hang!!! I cant't believe you would speak your mind or for that matter, feel qualified after only 10yrs or so of living what some here are advocating. You are way out of line!

Look...this community is diverse...some early war guys, some late war guys, some nice guys and some simpleminded folks, and a whole bunch in the middle. Everyones opinion is valid to the extent that it should be expressed.

RPS? Not enough planes for it to happen....yet.

Perk thingie? Who knows? Time will tell that one.

What do we do in the meantime? Whatever floats out boats!

Hang is right about one thing for sure...some folks here feel that in order to validate themselves, they have to try and coerce others into playing or flying or takin a whiz the way they think it should be done.

If I had a dollar everytime someone spouted off about no skill ack huggin alt grabbin runnin away 51 pilots, I'de play this sim for free

Fact of the matter is, I don't fly this sim to make others feel good...I fly it to kill the enemy, if others don't like that, then I consider that a good thing. It makes killin them that much sweeter for me.

RPS...Perk...whatever HTC chooses to do, I'll make my choice...but to say that Hangs opinion is not valid, or anyone elses for that matter is.....well.....not nice

Ice

lazs

  • Guest
AH RPS (Fun not Historical)
« Reply #51 on: January 22, 2001, 12:16:00 PM »
torgo...WB had 50 planes and their RPS was/is allways unbalanced,unfair and unfun for a lot of people.   For people who hate early war planes there is NO choice but to abstain during early war periods plus..... There is very little choice.... Not a good thing.   Introducing a 190 in '42 makes FW guys happy but everyone just flies em or leaves.   There is no balance at all.  Every set save a very few is just the same old problem.... No choice and no parity.

New guys have it even worse.   The idiotic perk system assures that the arena is unfair AT ALL TIMES for everyone but even more so for new guys..  Anyone who can't see that is either lying to me or lying to themselves.  If you absolutely must have tha ultra late war uber rides then I suppose you could (cough) "perk" em for the late war area in the arena.... I mean... I don't care how bad you screw up that area anyway.

RPS doesn't work but... you need a way to introduce early and late war planes without losing parity or choice.... "perk" loses parity.... RPS loses both parity and choice.

My idea loses neither.
lazs

Offline -tronski-

  • Gold Member
  • *****
  • Posts: 2825
AH RPS (Fun not Historical)
« Reply #52 on: January 22, 2001, 09:45:00 PM »
I personally think RPS is the way to go, and because perks are coming no matter what, the original idea of 'buying' newer a/c seems the way to satisfy both ends of the argument. But RPS is only suitable when earlier types are introduced.
I still play WB on occasion, and because I'm not strapped into the "my fav a/c or nothing" syndrome..i couldnt care less if the Chog/Stang wasn't available on demand cause some of the best fights happen in early war a/c..that have no E, and you really do need to wooddonut someone to death.
Thats when that thing called..umm skill is called upon, and you have to be flexible in your tactics..
But cause every prototype/sub variant of the '44-45 range is to be modelled first..we won't have to worry bout it..

-tronski-
486 Sqn (NZ), "Hiwa hau Maka"
God created Arrakis to train the faithful

sky_bax

  • Guest
AH RPS (Fun not Historical)
« Reply #53 on: January 23, 2001, 02:18:00 AM »
"Yep. I'm one-dimensional. I happen to like flying the P51D. When it became available for 9 days outta every thirty, I left that sim."

"Instead of flying spit v 109, it was spit v spit or 109 v 109. I thought it sucked, frankly."


Hang, P51 is 9 days out of 21. And no such thing as a 109 vs 109 or Spit vs Spit in Warbirds.

"WB had 50 planes and their RPS was/is allways unbalanced,unfair and unfun for a lot of people."

I don`t agree Lazs. To each his own. What you find boring I find fun. (60 aircraft BTW not 50) For what we have to work with I think the community did a fantastic job with the Axis vs Allied RPS making it as balanced as possible:

Warbirds RPS

"For people who hate early war planes there is NO choice but to abstain during early war periods plus..... There is very little choice.... Not a good thing."

I could say the same for AH being all later war planes and having deal with the same old same old 24/7. Very little choice...not a good thing.

See my point? Always 2 sides.

I am a Pony driver, but to be honest with you after 9 days of it I`m ready to take a break. I love the RPS, never the same when I go on-line. I love early war and flying the underdog P-40 against 109E`s. It is a great match-up. With an all out arena I would never get a chance to fly my P-40 against competitive counterparts. And after 4 days of the P-40 I`m ready to jump into a P-39, then P38, then P-47 and so on. When the Stang comes out I`m ready to rock-and-roll he he    

And I also have my regular fix of awesome scenarios throughout the 3 weeks of RPS.

A comment on everybody goes where the croud it. That is true only to a point. The last time the WB Axis / Allied Arena crashed, (due to over population    ) guess where everybody went? Not the MA. 80% went to the Historical Arena, 15% went to the Advanced Arena, and 5% went to the MA.

That tells me that most would prefer a historical match-up of aircraft than an all-out pick-up game of basketball as HTC described the MA.

IMHO I don`t think AH is ready for an RPS.

But let me know when you do, I will try out that free trial on-line    


------------------
Skybax
328th Fighter Squadron
 www.352ndFighterGroup.com
Blue Nosed Bastards of Bodney


[This message has been edited by sky_bax (edited 01-23-2001).]

lazs

  • Guest
AH RPS (Fun not Historical)
« Reply #54 on: January 23, 2001, 02:32:00 PM »
sky with a one big "area" arena early war planes would only fight early war planes mid would only fight mid and late would only fight late.   Without an axis vs allied same ol same ol you would have some variety not simply fighting the same ol 109 190 over and over.   What could be more fair than a P40 vs a P40?  

The times in a RPS that are unbalanced so far as plane performance go, make for WB like numbers of 30 vs 100 or so... Who likes that?  To say that WB does the best it can to create balance (with ONLY 60 planes!) is correct.... They do try.... but that's all they do is try... They never succeed.   RPS just doesn't work for most people.  

Look... I don't want to force anyone to fly the planes or even the way i like to fly... I want them to have as many choices as possible and to choose whatever planes/style they like.   So far..... My idea for an area arena seems to be the only solution that is even remotely close to achieving this as far as I can tell.  

Everyone else seems content to keep making the same mistakes over and over.... Some, just trying to be as fair as possible whjile others are simply (and transparently) hoping that they can sneak in their preference before anyone notices that they have been scammed and it is too late..... Like in WB.
lazs  

Offline Ram1

  • Zinc Member
  • *
  • Posts: 66
AH RPS (Fun not Historical)
« Reply #55 on: January 23, 2001, 02:36:00 PM »
Lazs:

I stole your idea and running with it over at AGW. Hope you don't mind, but the more I think about the more I think it will solve alot of issues.

Technically I'm not sure this can be pulled off yet, but we shall see.

Ram1

Offline miko2d

  • Parolee
  • Gold Member
  • *****
  • Posts: 3177
AH RPS (Fun not Historical)
« Reply #56 on: January 23, 2001, 02:51:00 PM »
 Raml, Lazs,
 Big arena idea is crap. It sounds noice but it is not feasable.

 It is a common knowlege that AH load is determined by the size of the arena and the total number of the objects in the arena. Not the best way to program but who am I to critique HTC for rolling out a brilliant product in six months!

 So I would either have a choice to fly my I-16 in a flat featureless arena with almost no buildings and other ground detail, or have my frame rate in single digits just because 262s have an opportunity to fly 1200 miles away from me?

 miko

Offline Wlfgng

  • Platinum Member
  • ******
  • Posts: 5252
      • http://www.nick-tucker.com
AH RPS (Fun not Historical)
« Reply #57 on: January 23, 2001, 03:34:00 PM »
This one is very easy to solve,
Once the planeset is larger...

Main arena - any plane
seperate arena - RPS or HA (or both)

The players that post on this BBS are a minority of the total players in AH.

Let the numbers speak for themselves.

A handfule of BBS'ers that write so adamantly and frequently do not necessarily speak for the whole.

Offline CptTrips

  • Platinum Member
  • ******
  • Posts: 7866
AH RPS (Fun not Historical)
« Reply #58 on: January 23, 2001, 03:42:00 PM »

At the risk of being called names:

I would like to see a RPS when there is a  sufficient plane set to support it.


Regards,
Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

lazs

  • Guest
AH RPS (Fun not Historical)
« Reply #59 on: January 23, 2001, 03:49:00 PM »
miko... addmitedly I am computer (and every other kind) illiterate but I have run this by people who are very well versed and... They see no problem with it.  The early and late war "areas" in the arena would be much smaller (less fields)  and that would be fine since less people would fly in em anyway.  The early war would be in the "canyon world" part of the map wher late war planes don't (or shouldn't) use as it is.  

Overall, the map for the "area" arena would not be much, if any, larger than the one we have now.   certainly, it would handle a couple hundred players.   As it is... a lot of fields are pretty much dormant in our arenas.   they are too far from the action to be used much.   It would take a little juggling but not much enlarging to effectively get 3 arenas (one mid size and two small) in one.

along the same lines... The BARE minimum I would ask for is that if we must have three seperate arenas is that.... the maps for each be accesable from each... Be able to view each arena map from any arena in other words and.... be able to "click" onto any airfield in any arena from any other arena to change from one arena to the next.   You would of course, have each arena's radar available when you brought up it's map.

Ram1.. Not sure it would work as well with axis vs allied.   There just isn't enough variety and/or parity with some parts of the rps and a two sided war just aggravates the numbers imbalance.   I fear that in an axis vs allied/two sided war, you would have three "areas" that were each unbalanced numbers and  ac performance wise.  In a WB situation of axis vs allied my idea would do nothing for numbers imbalance in each "area" and very little for variety.   All it would accomplish  would be to give people a choice of which unbalanced "area" they would like to fly in without them having to wait for that time to come up as they do now..
lazs