Author Topic: WWIIOL for sale in e-bay  (Read 3405 times)

Offline Fury

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« Reply #45 on: October 10, 2001, 12:22:00 PM »
Quote
I harbor no ill-will towards anyone at WW2, but the BBS/community will keep me from ever even trying the game.  

Bingo!

I had a similar problem when I flew FA....to read the FA BBS and to actually fly in the game were two different things.....if I were not familiar with the game and read the BBS, I would have never tried it.

Same with WWII -- most of the stuff on the BBS is, well, no comment.  And yet, when I'm in the game playing, I don't see the same attitudes all the time.  I think there's always a vocal part of any community tht can trash a BBS and give a bad impression; with WWII there are a lot of vocal people.  

In all honesty, between AH FA and WWII, this board here is by far the best of the three (in my experience).

Offline AKDejaVu

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« Reply #46 on: October 10, 2001, 12:32:00 PM »
Czeptr,

I have not played WW2OL in the last month.  I don't believe I've said anything in regards to game play in this thread.

I have stopped by the WW2OL bbs in the last month.  That hasn't changed at all.

The reasons for not liking the game are mine and mine alone.  I do find your referance to AH having a "QUAKE" arena quite humorous.  I guess it all boils down to definition.  Basically, its how you define the environment the game is played in.  If I were to play WW2OL off-line against computer AI, I would find it immersive.  But playing in the environment that is provided is anything akin to playing quake.  Its not what the enemy is wearing or driving that does/doesn't make it more like quake... its how the game is played.  WW2OL is no more/less an "arena" environment that AH.  In both games you do what you want to do, play how you want to play and are not accountable for your actions in any tangeable capacity.

About the only truly emersive games I've played were racing sims... GPL, NASCAR 4 and Indy Racing.  The rest are just games... "Quakefests" if you will.

AKDejaVu

Offline Swoop

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« Reply #47 on: October 10, 2001, 02:37:00 PM »
I've been a beta tester for CRS for a few months now........and....um.....I dont exactly go back there much anymore.  Every time CRS release a new update I try it out in the vain hope that there'll be some direction to the game at last but all I see is people running around like headless chickens complaining that there's too many panzers.

Apparently there's supposed to be a command staff planning stragety but I have seen zero evidence of any planning at all.  The radio channels SUCK big time, there's zero communication between different branches (eg, air force > ground forces), you hardly ever see anyone helping anyone else out.  The worst thing is the view system, that I dont even wanna talk about cos months ago I tried bringing it up on the BBS but got shouted down as usual.  Cheerleading bastards.


To have an entertaining experience in WW2OL you need to be part of a HUGE squad with a great bunch of lads you like.  That's the only way to get any co-operation.  However, I'm already part of a huge squad with some great lads in it over here so I see no reason to hang about in WW2OL any longer than necessary to find out the latest release sucks as bad as the last one.

The only good thing I'll say about it is that driving a tank is kinda cool....it just feels nice.  Doesnt look nice though......graphics are straight out of Walt Disney's book of colouring for 6 year olds.


Anyone who thinks the infantry combat in WW2OL is good should go play Operation Flashpoint for a while.......now when they get the netcode right in that game it's gonna be big (no software limit on players I heard).

 

Offline Kieran

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« Reply #48 on: October 10, 2001, 03:29:00 PM »
Since we are already discussing this, I will add my viewpoint (disclaimer: I intensely dislike Hatch and company et al, so take my points with a grain of salt. If this dissuades you from reading further, so be it):

The good:

Infantry- that the game has them at all is a plus. There are a small variety of units with clearly defined abilities and goals.

Tanks: These are the best in MMOG at the moment.

Atmosphere: It is an immersive atmosphere.

Flight: In appearance and "feel" (hehe) some aspects are good.

The bad:

Infantry: Modelling is stiff and unnecessarily clumsy. Infantry can/have done amazingly stupid stunts such as cling to the wings of planes, jump off tall buildings with a single bound, fly through the air...

Tanks: Horribly flawed damage models allow mg's to disable turret cannon. Silly.

Flight: The flight model is a joke. There is no drag modelled, or if it is, creatively so. I knife-edge flew a Stuka to 20K no problem. I dogfought Spitfires(with a Stuka) and currently hold something like a 200:1 ratio against Allied aircraft. I ain't that good.

The ugly:

Mismatch in numbers: It exists. Don't let anyone kid you, it exists.

Mismatch in equipment: This game cannot be played evenly, every major advantage has been handed to the Axis, including ahistorical ones.

Connections: Vary, but in many, many cases terribly frequent CTD's. This has gotten better for some, worse for others. No full answer has ever been given. It might also be noted it happens to too many people to just lay it on the ISP's.

Accountability: CRS to this day continues to lead the industry in averting blame for problems of their creation. They are also becoming world famous for hiding behind the skirts of their fans while the complaints roll in.

Demands (system and otherwise): This is not a game for the casual user- it just isn't. No matter what the box says, or the supportive players say, there is a very good possibility if you buy this game, even if you have a top-of-the-line-system that plays everything else, that the game will not work for you. You will be told it is your fault and that you are stupid. CRS will probably do nothing to help you while you become more and more incensed by the fanbase that will butt-rape you for even suggesting something is wrong. In short, a newbie walking in there will quickly learn to close his mouth and toe the party line.

Summary: If you just have to play a game like this and you are certain you won't have trouble tweaking your rig enough to get it to work, go ahead and buy it. It's like a '57 Chevy; in some ways it feels good to have one, but the cost and time of keeping it working just ain't worth it for many.

[ 10-10-2001: Message edited by: Kieran ]

Offline Gadfly

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« Reply #49 on: October 10, 2001, 06:01:00 PM »
Good points, Kieran, all of them.

I understand some of the Rats reasoning about the communications, but I am not sure I agree with it.  It is a simulation, and there was no instant communication between the air and ground forces, and usually not much in the way of instant, direct communication between the commanders and the troops.  It actually models this very well.  The question is do we want that aspect modeled?

I think not, and it is just stupid to be looking at a friendly(or enemy, for that matter), and not be able to converse with him.  

I have to admit that I have never played a first person shoot game, so I can't reference the genre.   I find myself using cover, pacing myself, and a lot of times, I make(to me) a successful mission of scouting without ever firing my gun.


I don't play very often, but when I do it is usually just one 60-90 minute mission, then I'm done.  I have never seen a flying tank, truck or Infantry, although I know they exist.  I have seen some funny, odd and annoying things, but then, I see those everywhere.
 

Hey AK, come play at Growl: http://vpaddock.com/modules.php?op=modload&name=Forums&file=index&action=viewforum&forum=6&158

Offline Kieran

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« Reply #50 on: October 10, 2001, 07:32:00 PM »
That is fair too, Gadfly. Hey, a lot of people really like the game- who am I to tell them they are not having fun? When it is all said and done it either adds up to more fun than friction, or vice versa. For me it was the latter.

Offline Czpetr

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« Reply #51 on: October 11, 2001, 12:55:00 AM »
<S> to all who tried the game personally, no matter if you like it or don`t like it. Everybody has right to have different opinion. The biggest fault of CRS IMHO is that the game was put for sale in such unfinished stage instead of release it as free download and free beta for all. Nobody could complain than about high price and broken one's promises. The good point is that the development of the game is continuing and most of the bugs and bad things is solved or will be solved soon. No MMOG is perfect from beginning. Don`t you remember beginning of AH (Confirmed Kill, WB, Ultima Online? The only difference is you need not buy it or pay for download (except UO I think). The point of this thread is: is it worth to buy WWIIOL for $ 1 or so? I am convinced it is worth. It`s almost the same as to download free demo, try it for month and if you don`t like it you can throw it to trash without any money loss. It is more honest than to laught and bush something someone never tried and know it only from BSs of BBSs.

czpetr

Offline Nifty

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« Reply #52 on: October 11, 2001, 10:28:00 AM »
Keiran, it's because the majority of people playing the game have no concept of how to fly.  The Spitfire requires some degree of rudder control to get off the ground.  Many times I've heard people complaining that they can't take off.  If they can't even do that, how are they going to fight?  Most everyone just turns one direction in a fight; they pick left, right or up and stick with it the entire fight.  Look at my AH stats for the past couple of tours, you can see I'm pretty mediocre.  I've been shot down twice in all my WWIIOL time.  Once was a pilot hit on me, poor pilot died before I hit the ground.  The other time was the first time I learned you can lose external sounds.  I had no clue someone was hitting me!  LOL, figured out what was wrong when I re-upped and heard no sounds from the flaps and gear.  Anyways, I've only seen two smart 109s out of the past 20 I've encountered.

Can you take out the Allied tanks with a 109?  We can't hurt the panzers with the .303's, unless the guy leaves his windows open and we get lucky.  LOL
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline Kieran

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« Reply #53 on: October 11, 2001, 11:23:00 AM »
I've heard you can take out tanks with a 109, but I have never knowingly done it. I know it is near impossible with the Allied aircraft, as it should be. Understand, I spent the last month playing the Allied side exclusively.

Yes, the pilot skill level in WWIIO is laughable- I can kill about anyone I have met or they have to run. My point on the Stuka is that in 200 pilots I should have run into someone that understood their plane, yet I was able to outfly them in an aircraft that was considered a deathtrap to Allied air after the BoB. Simply put, if the other guy had any clue at all what his plane could do, I should have no chance. Yet I could consistantly go hunting for dogfights in my Stuka. I had to laugh every time I heard someone yelling for a gunner- even refusing to lift off until they could find one. I would always yell "Why? You don't need one, dogfight 'em!" I even made one of our "generals" mad when I lit out after a Spitfire that was vultching our field. "You can't dogfight in a Stuka, you'll get slaughtered!" I shot the Spit down and returned for another bomb....

Which brings me to another account. I once made a Wiltz/Bert run, dove on the hangar and pulled out. As you say, you often lose sound so I didn't think anything of not hearing the bomb drop. I continued to fight in the area, dogfighting a variety of the Allied samplings until I was sure I was out of ammo. When I was nearly back to Wiltz I happened to look at the floor window, and noted the point of my bomb was still visible. That's right, I had killed 3 Allies outright and damaged 5 more, all with the bomb attached. No arguing that, the flight model is FUBAR.

Offline texace

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« Reply #54 on: October 11, 2001, 09:01:00 PM »
Kieren, that is correct. The Stuka was a deathtrap. In a dogfight it would always loose, mainly becasue of weight and manuverability. If you were able to kill several Allies WITH the bomb, something is screwed. <G>

Offline VFJACKAL

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« Reply #55 on: October 11, 2001, 10:15:00 PM »
I played it of  a while. In fact (Says with grimace) I bought a new computer system just for that game. I bout more than Double what they recommended and yet my FPS was bad. I put in more ram , tweaked til it was tweaked beyond belief and still , FPS and Lag and CTD's.
Aksed a few time why got hammwered and told I was a Computer Dumb Ass. (Which I am but do not need to be told). Infantry is not my thing. Oncxe in a while it was fun , but not often. Driving a tank for 10 minutes to get to a battle to die with 1 shot is not EVEN fun. SO , I played what I played and liked the most. Flying.  But alas in a big fight the FPS was a slide show and that is simply unacceptable to me. I don't fly Luftwobble planes and the SPit was absolutley the easiest to kill in. I am like most in here. Just a half bellybutton pilot who flyies for fun and an occasional good fight. I had 3 GREAT fights in WW2 that each lasted about 20-30 minutes. (Feul was unlimited). My KD was like Kierans and I'm not that great.

Just cant see paying for that type of frag fest as they call it when I can come here and learn from the best Online Pilots of them all.

            Jackal

Offline Possi

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« Reply #56 on: October 12, 2001, 06:11:00 AM »
WW2online is better than AH of course!
There also more Players like in AH of course!
AH is for Newbies and American :O)

Offline Mighty1

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« Reply #57 on: October 12, 2001, 11:28:00 AM »
I love it when the people who play Axis on WWIIO come on and defend the lack of balance in the game.

Ya know what? I refuse to play on a side that has no chance what so ever of winning and I refuse to play on a side that has all the advantages the programmers(I use that term loosly in CRS case) can give them AND the majority of the people playing.

The Axis side has screamed from day 1 that the Allies were to stronge and that they should be able to run all over them so what does CRS do? They take every chance the Allies had away from them and call it SPAWN LIMITS!

Sorry this game had a lot of potential but CRS screwed it up(worse than they did their code) so there is no way in hell it will work.

Just look at the numbers 7.8% of 2400 playing right now. 192 people! The most you ever see is 40% or 960 people. Yeah they are going to make it with those numbers!
I have been reborn a new man!

Notice I never said a better man.

Offline Nifty

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« Reply #58 on: October 12, 2001, 01:02:00 PM »
hehe, actually, I like playing on the Allied side.  Target rich environment up in the skies.  Oh well, I'm done playing though.  It goes pay for play over the weekend, and I'm not paying, so I ain't playing.
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline Gadfly

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« Reply #59 on: October 12, 2001, 06:23:00 PM »
3600 per server, CRS says.

I started playing Axis, because in the beginning, there were a lot more Allies.  Just as in any game, the majority will move to the side that has (percieved) uber-equipment.  When they fixed some things, it gave the Axis an advantage that is historical(ignoring what equpment is modeled).  The ignorant masses moved to the Axis, and there are probably a good bit more of them now than Allies.

Putting in a way to determine the split would make it worse, trust me.

Me, I play Axis, just because I am used to it.