Author Topic: Indirect Fire  (Read 872 times)

Offline 84Delta

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Indirect Fire
« on: January 05, 2006, 11:19:31 AM »
Would the creation and utiliaztion of artillery pieces be possible?  Having something like German 88s, and Allied 105 howitzers on the game could have potential right?

Offline USHilDvl

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Indirect Fire
« Reply #1 on: January 05, 2006, 01:16:28 PM »
I've always liked the idea.  Would really be interesting to find out how to fit Artillery in the tactical picture.

Do a quick search on this board, and you'll find the topic discussed at length.

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Offline 84Delta

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Indirect Fire
« Reply #2 on: January 05, 2006, 04:23:36 PM »
I was thinking, that if you installed Artillery Batteries at the Vehicle Bases and Large Airfields they could be utilized.  Now i'm not a programmer, but couldn't you use the same programing for the Crusiers of shore Gunnery?

Have like 4 guns per battery, 1-3 batteries per base depending on the size of airfield or Vehicle base.  105s  for the Airfieldsand German 88s for the vehicle bases.

Offline Nosara

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88s
« Reply #3 on: January 05, 2006, 05:21:45 PM »
the 88s would drill the incomining GVs like a hot knife...perk em like a tiger.

Offline Waffle

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Indirect Fire
« Reply #4 on: January 05, 2006, 07:41:55 PM »
get a jeep or 1/2 track or tank...

tag a perked artillery piece to it....

spawn - find you a nice piece of land to set up shop..
switch to arty like you switch to different bombers.

You could even drop the arty off then go attack with tank...if you died - or lost your vehicle you'd goto your artillilery where you left it - kindalike jumping bomber drones when one dies.

Offline MOIL

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Indirect Fire
« Reply #5 on: January 06, 2006, 04:18:40 AM »
I kinda like that

Offline Bullethead

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Indirect Fire
« Reply #6 on: January 06, 2006, 08:36:43 PM »
Long, long ago in early DOS AW, HT himself figured out a way to do "indirect" fire.  In those days, the map was only about 30 miles square, and there was a GV field in the middle of it.  In those days, we had a T34 with unrestricted gun elevation so it could shoot over most of the map.  HT somehow hacked into AW and developed an interface that allowed him to lay his gun on the exact spawn points of all airfields in range, which was most of them.  Then he'd sit there and rain shells on the spawn points and rack up huge numbers of kills.  :rofl   Kesmai responded, not by fixing the T34, but by adding a randomizer to the shell flightpath :furious.

Every weapon we have in the game currently is direct fire, meaning you see the target and aim at it like you would with a rifle.  Even naval battles are this way.  Seems to me most of you all are talking about using artillery weapons as another direct fire platform.  

Indirect fire, however, is shooting blind at a target you can't see, relying on somebody who can see the target to give you aiming corrections.  We already have a weapon designed for this:  the 75mm howitzer in the LVT(A)-4.  However, it can't be used effectively for indirect fire at present.  For that to work, we'd need a map system where people could get their own positions down to a gnat's ass, a way to measure distances and azimuths on the map, a way to shoot azimuths (in mils) to objects in the game, a Commanche board to convert the FO's LOS to the target (and thus his corrections) to the gun's line of fire, and a way to level the gun on sloping terrain (up to a point).  Without these essential interface tools, indirect fire in AH is an exercise in futility even with trained gunners and FOs doing it.

Offline Hornet33

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Indirect Fire
« Reply #7 on: January 06, 2006, 08:43:42 PM »
« Last Edit: January 06, 2006, 08:48:06 PM by Hornet33 »
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