Author Topic: What if the perk multiplier acted this way?  (Read 862 times)

Offline Kweassa

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What if the perk multiplier acted this way?
« on: January 05, 2006, 12:56:49 PM »
They respond not by the ratio of total friendly numbers to enemy numbers, but by local friendly numbers to local enemy numbers?
 
 In other words, something like 20 Rook planes attacking 5 Knights in the vicinity of their airfield radar ange = 5/20 = 1/4th of perks one would normally get?

 If I understand it correctly, the perk multiplier was added in to balance out country numbers. But honestly, from what I've seen after its implementation, all it does is limit a few plane types and reduce the perks earned a little bit - which none of it IMO is enough to pursuade people to change sides, except perhaps a few righteous or fun-loving veterans.

 So...

 If that be it, why not just make it a straight-up risk to reward ratio tool instead?

* Fly at roughly even numbers as the enemy and survive and land kills - you get normal perks.

* Fly at superior horde numbers and you'll get very little, or almost no perks.

* Fly against odds and survive and you get mucho perks.


 Sound good to anyone?

 This won't effect the country numbers, but I'll bet it'll at least have some kind of small effect on evening out the numbers on the fronts, instead of encourage the massive forming of hordes only to avoid enemy hordes and go for undefended places again and again.

 

 If we may go a step further, perhaps the ENY limiter itself can be made active locally. With some kind of standard to measuring the 'vicinity' of hostile and friendly bases, if there are more significantly superior number of friendly pilots in that area, than the enemies, then the ENY limiter kicks into action..... so forming a too big horde to hit too small enemy numbers would be a bad bad thing... but this idea would probably be open for debate.

Offline Midnight

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What if the perk multiplier acted this way?
« Reply #1 on: January 06, 2006, 07:05:20 AM »
IMO - until perks are used for something other than getting certain aircraft, nothing done to change how perks are earned will effect any sort of real change.

The majority of the 412th FS only flies P-51s. We also do our best to find the spots on the maps where the enemy is plentiful and friendlies are in limited numbers, so we are already doing what your perk idea would be trying to persuede others to do.

But in any event, Perks are still mostly without value to many players.

Offline straffo

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What if the perk multiplier acted this way?
« Reply #2 on: January 06, 2006, 07:15:36 AM »
this ?

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=150579


Btw you should have soon a fax from my lawyer about your minor (I mean less than $100 000 ) copyright violation :D
« Last Edit: January 06, 2006, 07:17:57 AM by straffo »

Offline Kweassa

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What if the perk multiplier acted this way?
« Reply #3 on: January 06, 2006, 07:57:30 AM »
Arrrrrggggh!!

 Anyone know a good lawyer? :D

Offline moot

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What if the perk multiplier acted this way?
« Reply #4 on: January 06, 2006, 09:11:16 AM »
MrBlack is cheaper and more effective
Hello ant
running very fast
I squish you

Offline Hap

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What if the perk multiplier acted this way?
« Reply #5 on: January 06, 2006, 12:46:42 PM »
K, here's one i've never seen which the fuballers, to my knowledge have never desired, which i dont' think i would but they might enjoy,and is along the lines of your suggestion--kinda.  With regards to perks, eny controls etc, let base count control plane availability by country or by zone.  Could go in either direction too.

hap

Offline Saxman

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What if the perk multiplier acted this way?
« Reply #6 on: January 06, 2006, 01:31:43 PM »
Hell, that might make the furballers more interested in actually helping the capture guys if they lose their ElGays as bases are given up.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline hubsonfire

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What if the perk multiplier acted this way?
« Reply #7 on: January 06, 2006, 03:07:00 PM »
If you mean the fewer bases one controls, the fewer planes are available, that's an absolutely horrible idea.
mook
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