Author Topic: Runway Cratering.  (Read 1489 times)

Offline Sundiver

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Runway Cratering.
« on: January 05, 2006, 01:49:13 PM »
Pyro, might have been you I was talking with on the phone yesterday and you said you didn't recall runway cratering? Here's the thread it it.

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=2965&highlight=crater

One of the few features that have gone away that I really miss. Gives another alternative for closing a field.

Offline nirvana

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Runway Cratering.
« Reply #1 on: January 05, 2006, 05:15:50 PM »
No wonder I don't remember them having any effect, that thread is from 2000!  In my opinion is just an easier way of closing the hangers with 1 or 2 100lbs bomb rather then actually disabling the hangers altogether.
Who are you to wave your finger?

Offline Sundiver

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Runway Cratering.
« Reply #2 on: January 05, 2006, 06:40:31 PM »
Yeah, it was a really nice effect I wish could be reinstated. 1-2 100'lbers would not close a field. A string of them down a runway would close that runway for 15 minutes or so. To me it was always more realistic than watching myself roll over a crater with no effect on takeoff or landing.

In the end let's face it, if you roll over a crater left from a 100lb bomb it WILL adversely affect the performace of your aircraft.

Downtime? 15 minutes seems reasonable in terms of gameplay if not RL. It can represent the SeaBees out there filling in holes.


Bring the perked SeaBee to AH2!! :D :rofl

Offline Tails

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Runway Cratering.
« Reply #3 on: January 05, 2006, 07:32:16 PM »
The problem with cratering was that, if you put the bomb RIGHT on the spawn spot on the runway, then aircraft would die as soon as the spawn. This also applied to the spawn-hanger. Five light caliber bombs could shut down a medium airfield to fighter use, if one knew where to aim.

Having said that, if they could find a way to fix instant death on spawn with the killer craters, then I say bring it on! Might start seeing the fast light-weight bombers like Ki-67's getting used more, at the least in the role of runway denial.
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Offline hubsonfire

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Runway Cratering.
« Reply #4 on: January 05, 2006, 07:59:51 PM »
This was a horrible "feature".
mook
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Offline sullie363

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Runway Cratering.
« Reply #5 on: January 05, 2006, 08:31:09 PM »
Warbirds III did this and I never thought of it as a headache because Warbirds did something that AH does not.  In WB you didn't have to be on the runway to get a successful landing, only within the boundaries of the base.  However you would role slower when moving through grass so landings and takeoffs off the runway were more interesting.  Still, I don't think it's something that AH needs.  In the end it would probably not add to the enjoyment of the game, realistic or not.
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Offline hubsonfire

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Runway Cratering.
« Reply #6 on: January 05, 2006, 10:00:48 PM »
Consider the scenario that 2 La7s could shut a field down completely (regarding Aircraft) in a single pass. Bad.
mook
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Offline CAV

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Runway Cratering.
« Reply #7 on: January 06, 2006, 07:10:02 PM »
"Fighter Aces" had this, and worked well. You was able to close down a base and not kill all the stuff you needed after the capture... AH/BH, ammo, fuel etc.

And it don't stop you from taking off, but you had to be careful. Checking the runways or looking for clear grass free of cratering. The trick was just not hitting a crater moving to fast!

And best of all it gave the bomber Sqdns a good target/mission that helped move the maps.... Carpet bombing the base into the stoneage, because two or three fighters with bombs did little to the gameplay.... large formations of bombers did, leaving 100's of craters all over your base! Besides if you let a Sqdn of Bombers hit your runway with a boat load of 1000 lders you don't have the right to be using that runway anyway.

CAVALRY
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Offline hubsonfire

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Runway Cratering.
« Reply #8 on: January 06, 2006, 08:28:39 PM »
Problem being, this isn't FA. It didn't do anything good for gameplay here. No reason to bring it back.
mook
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Offline Bullethead

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Runway Cratering.
« Reply #9 on: January 06, 2006, 09:18:47 PM »
Runway cratering in WB sucked, which is why HT didn't put it in AH.  As hub said, it was WAY too easy to pork fields that way.  You'd spawn at a field, thinking all was fine, no vulchers around even, and snap your wheels before you even got the tail up.  Now imagine in AH where porkdweebs are much more common, especially in buff formations, and you have a total mess for gameplay.   Whoever got in the air first would shut down most fields of the nme and dominate from then on.  Either that, or all sides would go on a cratering binge and there'd be no useable fields within 3 sectors of the front anywhere on the map.

It's already a big enough problem with kamikaze jabo porkdweebs taking out the supplies and ord at fields all over the map.  If they could totally shut down fields....

Offline CAV

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Runway Cratering.
« Reply #10 on: January 06, 2006, 09:23:08 PM »
Quote
Problem being, this isn't FA. It didn't do anything good for gameplay here. No reason to bring it back.



It is all in how you look at it....

I was here when AH had it before... and like it.  

Besides who said all gameplay improvements have to be just for the Furballers? Odd are the guys who play to move the map would like to see this added.

CAVALRY
"THE BATTLE Of BRITIAN" Scenario - RAF 41 Squadron

Offline Saxman

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Runway Cratering.
« Reply #11 on: January 07, 2006, 12:50:15 AM »
Bravo, Cav!
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Delirium

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Runway Cratering.
« Reply #12 on: January 07, 2006, 07:05:13 AM »
Currently, it takes a single guy with buffs to drop all the FH at a field, plus a little extra to kill radar, troops, and maybe a fuel tank or two. Now you want to be able to completely deny the use of afield with a single bomb?

This is what you need.





Why don't you keep this 'win button' and play offline instead, you can even change the hardness on the runways. Its obvious you don't want to have to FIGHT anyone...  however, some of us do.

Why do I care about this discussion? HTC would never enable that again anyway, but feel free to have your precious hopes unfulfilled...
« Last Edit: January 07, 2006, 07:12:14 AM by Delirium »
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Offline hubsonfire

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Runway Cratering.
« Reply #13 on: January 07, 2006, 11:35:54 AM »
Quote
Originally posted by CAV
It is all in how you look at it....

I was here when AH had it before... and like it.  

Besides who said all gameplay improvements have to be just for the Furballers? Odd are the guys who play to move the map would like to see this added.

CAVALRY


So, only furballers like to fly planes? How will you intrepid barnbattlers win your war from the tower?
mook
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Offline Saxman

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Runway Cratering.
« Reply #14 on: January 07, 2006, 12:14:18 PM »
By carrying a little extra gas and upping from another base.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.