NHawk,
That is a good presentation of "transitions". I was merely trying to define "quadrant" and give some extra reference to its size with that comparison to a single transition size.
Easy,
IMO the game terms like sectors are quite ok there. They should not change, but they are not very useful here. For example a sector would be 1/3 of 25 miles times 1/3 of 25 miles.... something uneven for map making reasons.
Easy said:
"Place an object on the pad and place the pad on the tile."I find the "pad" a bit curious, but what would yo mean with "tile" in that sentence?

Also, have you noticed a "tiles" folder in the editor? It has the .til files for the OE. So it is pretty difficult not to use tiles for OE, unless HTC changes the names.

It seems that even we three understand "tile" differently. And the old help files dont help much. I dont think they have been updated after OE was released.
Here are FOUR interpretations of "tiles".. A, B, C and D:
What would you call them?
A) the texture which fills a quarter of the mile square, a "quadrant"?
(this is the most often called "tile"... "can someone give me some tiles?")
B) the object tile which produces the terrain objects for the quadrant
(actually only 1/4 of the whole object tile is used for that markes TE corner)
C) the quarter of the mile square in TE... made out of texture and objects
(so is this a quadrant or sub-tile even though it is made out of a texture tile and of a quarter of a object tile?)
D) the whole mile square
(it uses the same terrain type, if C is a sub-tile, is this then a tile?)
So... which one of those is "A TILE"? What are the other then? Should they all be called "insert name here"-tiles or shoud they be separated from each other with clearly different names and leave the name "tile" only if it really is a tile?
A) texture sub-tile / terrain texture file (4 files cover a whole tile?)
B) object sub-tile (the whole blue thing is an "object tile")
C) mile quadrant / terrain tile quadrant
D) mile square / terrain tile
This way it could be said that: "a terrain tile consists 4 quadrants, each of which are made out of 1 terrain texture file and of a quarter of an terrain object tile".
Currently people say: "A tile has 4 tiles which have 1 tile and a part of a tile".
