Author Topic: Vehicle Wrecks  (Read 628 times)

Offline E25280

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Vehicle Wrecks
« on: January 20, 2006, 07:11:13 AM »
Could we have vehicle wrecks that stay on the map after a gv is killed?  

We already have have bomb craters and shellholes that stay on the map for quite a while after ord is used.  Adding a vehicle wreck I would think could be done in a similar way.

In addition to asthetics and visual realism, there would be other "advantages."  If they could be set to block line fire as well as line of sight, it may help aleviate some of the spawn camping.  It would also help alert gvs friendly to the killed comrade where a well-hidden foe is camped out along some of the longer drives that exist on some maps (Hmm . . . three flaming wrecks just past that hedgerow. . . think I will go another way).
Brauno in a past life, followed by LTARget
SWtarget in current incarnation
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Offline Waffle

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Vehicle Wrecks
« Reply #1 on: January 21, 2006, 12:55:51 AM »
there'd be a framerate toll -

the difference between 1 polygon there for a little bit (crater) and then having 250 polygons. (burnt hull)..

so you could imaging a spawncapers framerate would go down the more and more dead tanks build up....where his pc couldnt keep up with the spawning tanks


Hey! That might be a good idea! lol :D

Offline SAS_KID

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Vehicle Wrecks
« Reply #2 on: January 21, 2006, 05:12:02 AM »
o god my laptop can barely count for all the Ltar's Gv's on one base...
Quote from: hitech on Today at 09:27:26 AM
What utter and compete BS, quite frankly I should kick you off this bbs for this post.

The real truth is you do not like the answer.

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