Well, here it is, a first look at my map: ComSoPac.
There's not a WHOLE lot to see yet, so here's a little information.
One thing I've found a bit disappointing is the Euro-centricness of the maps. Objects, terrain, all seem inspired by the European Theater's Western Front. Even the maps that are supposed to be based around the PTO look like they could be dropped into the ETO and blend in.
As the name suggests, ComSoPac is being built to FEEL like the Pacific Theater. Carriers will be more important than before, as while on most maps bases are evenly distributed across the landmass, in ComSoPac the predominant feature is water. Lots, and LOTS, of water. There are three "mainland" areas, each with a dense concentration of bases. However out to sea, land bases will be largely scattered across miles of ocean with a few places where the islands are clustered (reminiscient of the Solomons and Phillippines). It will LITERALYL be the carriers that are going to make or break the fighting in the heart of the map.
However, ComSoPac will punish the poor useage of carriers so prevelant in the arenas. While parking a task group less than a third of a sector off a base may make it more convenient to head out on a strike, quite often the CVs are left sitting ducks for jabbos and buffs. Typically, the loss of a carrier is no more than a minor inconvenience. Bases are close enough one can just up from another field and continue the fight with only a slight increase in transit time. Not so in ComSoPac. The scattered nature of bases means that losing a carrier will be a SERIOUS setback, depriving a country of what may be its only front-line airfield.
Anyway, on to the pics!
Buffs beware. Each country HQ will be guarded by an additional battery of ack at an elevated position. Any bomber formation looking to milkrun the HQ better be prepared to fly into a flak barrage from guns at elevations of 10k feet.
I'm quite happy with the way the terrain came out. There's some very interesting features, like the "trench" in the bottom picture.
Welcome to the Jungle!
One ubiquitous image of the Pacific Theater is jungle, and ComSoPac will make EXTENSIVE use of forests. Ideally I'd like to modify the trees, both to types more appropriate to the setting, and MUCH denser.
F4U prepping to lift off from a camoflage revetment. While some bases will still be the familiar default large, medium and small airfields, there will be even MORE custom fields of a number of types. That will have to wait until the next pic update.