Author Topic: My front end, your front end  (Read 2866 times)

Offline TequilaChaser

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« Reply #30 on: January 28, 2006, 07:09:22 AM »
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Originally posted by Elyeh My connection is fast, computer fast, I'm just wondering why no matter the situation, angle or cause I crash and the con survives.:confused:

you can find your answer in your writing here
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Originally posted by eilif
this has nothing to do with the colision model this has to do with server latancy.

yep
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Originally posted by KniteThe higher the "lag" between these two users, the more likely/possible this becomes. ....

I am all for this except, the person with the faster connection will end up getting damaged even though he does not see the collision visually, it is the slower connected players that seem to always fly away unscathed even if they are the ones who did the actual ramming/colliding.......and to add, I have seen films of where the film showed a miss but the FE registered a "you have collided" or a " has collided with you"  message. I also have asked players what there ping was, mine normally anywhere from low 30s to mid 60s depending on time of day on cable, the other guy would usually respond with 200 or 300+ numbers ........just my personal view, YMMV
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Knite

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« Reply #31 on: January 28, 2006, 07:13:39 AM »
You know TC, that actually make sense, because it's STILL .2 to .3 seconds between him turning and the server seeing it, so maybe it's only dependant on one of the two parties, which would mean the lagger would have more reaction in "lag time" than the higher speed connection putting the higher speed guy in more danger?
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Offline TequilaChaser

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« Reply #32 on: January 28, 2006, 07:46:30 AM »
here is a theory/scenario:  ( will not call it an example, until I dig thru my films, if people wan tot see this)

recently Fork had friendly collisions turned on in the " old CT Arena".....

you and your wingy went to take off same time, you having faster connect loaded was on runway and all of a sudden get a so and so has collided with you, both your FE and the server sees this, but the wingys FE never saw you there when he took off, you was no where to be found, and when the 1st guy loaded to take off he never saw the other guy, because wingy's (2nd pilot's) FE was slower loading so you both on each FE never saw the other, yet the server and the faster guy recognized the 2 being in same spot at same time...........well wingy#1 is now back in the tower, and wingy#2 is taking off wondering where the heck wingy #1 went, ROFL

best I can do describing it, am out the door for a short work day....
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline GunnerCAF

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« Reply #33 on: January 28, 2006, 10:28:04 AM »
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Originally posted by Elyeh
Ok I guess I used poor examples.

My last 3 collisions occured by getting rammed from behind

Why am I the one going down and not the guys who shoved his prop in my arse??

My question is why is my "front end" seeing this and the other guys computer isint??

You have to believe that at least once out of those 3 times it would be the guy who ran into me, right?  or no??


What difference does it make if the rammer goes down unless you were using collision to down his plane?  Your rammer did not see a collision, so is it fair for him to go down because he avoided you?

The way this works gives you the most control of the situation because it is as you see it in your reality.  This does not mean you can avoid every danger in your reality.  Is it fair you get shot down from a bullet you could not avoid?

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Offline The Fugitive

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« Reply #34 on: January 28, 2006, 10:36:31 AM »
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Originally posted by Elyeh
Ok I guess I used poor examples.

My last 3 collisions occured by getting rammed from behind

Why am I the one going down and not the guys who shoved his prop in my arse??

My question is why is my "front end" seeing this and the other guys computer isint??

You have to believe that at least once out of those 3 times it would be the guy who ran into me, right?  or no??


My guess is as you saw the guy coming up your "6", you tried to avoid, there by crashing into him, so you took the damage. Had you not tried to avoid, you most likely would have receive minimal damage.

Trying to figure all this "latancy" and timing and other info...while good and most likely correct.... is confusing. Keep it simple avoid running into others and you will avoid taking damage, its as easy as that.

Offline SlapShot

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« Reply #35 on: January 28, 2006, 10:37:54 AM »
why is that its always my front end that sees the collision.

Ummmm ... because every time YOU collide YOUR front end sees it ... very simple.

I mean I would think once in awhile I would come out of a collision but every time I'm the one going down.

Tell ya what ... take your car down main street at +200mph and run into 15 other cars ... then report back to us, of the 15, how many did you drive away from undamaged.

Same thing applies here ... you collide ... oops ... your damaged.
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Offline MrRiplEy[H]

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« Reply #36 on: January 28, 2006, 10:50:37 AM »
Elyeh are you saying that you never got a message saying 'playerxx has collided with you' without receiving damage?

Because that's when the other guy gets shafted and you fly away.
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Offline Tilt

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« Reply #37 on: January 28, 2006, 11:42:53 AM »
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Originally posted by eilif
this has nothing to do with the colision model this has to do with server latancy.


Net latency............... server represents a miniscule part of total lag
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Offline SlapShot

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« Reply #38 on: January 28, 2006, 11:53:37 AM »
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Originally posted by Tilt
Net latency............... server represents a miniscule part of total lag


and the server only reacts to what was sent to it.

If my packets are recieved in the blink of an eye ... and my packets report "collision" ... then that is what happens. Now if the guy that I collided with, his packets are received in 5 blinks of the eye ... the server will react at that time and if the packets report "collision" then that is what happens.

Net latency only plays into when the server reacts to what is reported, it never determines if collision damage will occur or not ... all that info is contained in the data packets and the servers will react to what it reads when it gets the data.

I have lost my tail to gunfire, shortly AFTER I have passed/merged with the con ... first reaction is WTF ... he is beyond me ... how the hell did shoot my tail and cause it to come off ... then I remember what I stated above and then I am not so confused.
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Offline Tilt

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« Reply #39 on: January 28, 2006, 12:06:22 PM »
TC ..........

one players connection speed (ie server ping) being shorter  or longer has no bearing............



FE1>>>>>slow con>>>>>>>server>>fast con>>FE2
FE2>>fast con>>server>>>>>slow con>>>>>>>FE1


Total error is the same for each player between the two FE's

To test it fly side by side (or in the same space)on one FE then side by side on the other....in both cases the error on the FE not showing side by side will be the same. That error will represent the total lag between the FE's


Packet losses could have a bearing.

Smoothing coad may have a bearing if it uses CPU clock speeds somehow.(ie one FE can put more smoothed points in than another) It depends how HT smooths stuff.
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Offline Tilt

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« Reply #40 on: January 28, 2006, 12:14:28 PM »
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Originally posted by SlapShot
and the server only reacts to what was sent to it.

 


The server (in this instance) is a conduit.....it does not react to events.........other than communicate them to other FE's

It does not decide you have had a collision.......your FE does..which then updates the server which updates other FE's.

This game is played on FE's not on servers.
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Offline SlapShot

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« Reply #41 on: January 28, 2006, 01:30:39 PM »
which then updates the server which updates other FE's

Which was what I meant by ... "react".
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Offline hitech

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« Reply #42 on: January 28, 2006, 01:46:42 PM »
Hehe Tilt, SlapShot  you guys are saying the same thing and arguing about it.

Offline Paul

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« Reply #43 on: January 28, 2006, 01:51:43 PM »
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Originally posted by hitech
Hehe Tilt, SlapShot  you guys are saying the same thing and arguing about it.


Welcome to planet earth, lol.

Offline Schatzi

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« Reply #44 on: January 28, 2006, 01:55:15 PM »
Well, love makes people do funny things.... :D
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