Author Topic: My front end, your front end  (Read 2869 times)

Offline SuperDud

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« Reply #45 on: January 28, 2006, 01:56:00 PM »
Yeah all slap does is start fights and cause trouble. He's a real burden on sqaud cohesion:(
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Offline SlapShot

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« Reply #46 on: January 28, 2006, 02:27:15 PM »
Quote
Originally posted by hitech
Hehe Tilt, SlapShot  you guys are saying the same thing and arguing about it.


Your right .. but I wouldn't say we are arguing ... just a difference in wording ...  ;)
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Offline SlapShot

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« Reply #47 on: January 28, 2006, 02:32:29 PM »
Quote
Originally posted by SuperDud
Yeah all slap does is start fights and cause trouble. He's a real burden on sqaud cohesion:(


 :furious ... your confusing me with Morpheus.
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Offline TequilaChaser

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« Reply #48 on: January 28, 2006, 03:23:05 PM »
Quote
Originally posted by Tilt
TC ..........
one players connection speed (ie server ping) being shorter  or longer has no bearing............

FE1>>>>>slow con>>>>>>>server>>fast con>>FE2
FE2>>fast con>>server>>>>>slow con>>>>>>>FE1

Total error is the same for each player between the two FE's
 


I am not an Internet connection/ping plotting/latency detective/guru........but I do know what I see and what I have seen .........so I go on what my eyes tell me and not what  is explained in a scientific type way :D

If I hit the SW button on the clipboard at the same time as and hit the run way first, yet it says "you have collided with "  or it says " has collided with you" and I get sent back to the tower with out the 's plane ever being shown, and he never saw me and he still takes off, then what is the reason for us never seeing each other, what is the reason for me taking damage or a death, and why did he not receive any damage, because he never saw my plane and I never saw his, all we saw was the text that said we collided, and at that, sometimes only one person saw text saying anything regarding a collision (according to what the said when asked if got any type of collision message)........

as for fast and slow, everytime I have ever collided with someone and did not  think I did, or was hit by another and got the opposite message, that person when asked was most times on a slower connect, and most times never suffered any damage (unless everytime they was asked they lied?), yet I lost parts or was sent to the tower, regardless of who hit who....... so I am sticking to the thought that slower connection ( as in HIGH ping/variance/latency or what ever you want to call it) is better in this instance,  just from my personal experience.......

Tilt,
system: :t Total Error Reports, fast guy gets slammed, while slow guy flys away scotfree.......    :rofl

Here is a thought:
just thinking about this, remember when people was using 2400, 4800,9600 or 14.4 modems and the WorldWideWeb was introduced to the 28.8 and the 33.6? what did we all normally do back then? If I recall correctly we would log in using a slower connect on purpose I had a 28.8 & 33.6 but logged in using 14.4 and gameplay was so much better,  why is it so different now?

don't forget! I am not a internet guru, so that scientific explanation isn't going to work  :rofl

TC
« Last Edit: January 28, 2006, 03:25:48 PM by TequilaChaser »
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline MrRiplEy[H]

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« Reply #49 on: January 28, 2006, 05:16:44 PM »
You might experience better gameplay on slower speed because the analog connection (phoneline) loses less packets on slower speed.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline hitech

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« Reply #50 on: January 28, 2006, 06:26:59 PM »
Are you prechance playing H2h?

Offline GunnerCAF

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« Reply #51 on: January 28, 2006, 06:29:29 PM »
Quote
Originally posted by TequilaChaser
quote:
--------------------------------------------------------------------------------
Originally posted by Tilt
TC ..........
one players connection speed (ie server ping) being shorter or longer has no bearing............

FE1>>>>>slow con>>>>>>>server>>fast con>>FE2
FE2>>fast con>>server>>>>>slow con>>>>>>>FE1

Total error is the same for each player between the two FE's

--------------------------------------------------------------------------------

don't forget! I am not a internet guru, so that scientific explanation isn't going to work  :rofl

TC


What Tilt is trying to say, in a less technical way then pictures, is this:  If I walk from my house, to the store (for beer), then get in a car and drive to your house.  It will take me just as long to drive from your house, to the store (for beer), then walk to my house.
Gunner
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Offline TequilaChaser

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« Reply #52 on: January 28, 2006, 06:46:06 PM »
Nope HT,  but there was this one time in Band Camp ...... :D

I never claimed my comment or opinion was correct, is just how I viewed it.  I even asked  if someone could explain a couple questions regarding the reason why

I just was expressing how I  have experienced being hit/collided by some one or colliding with someone, I never said : NO, this is the way it is! heck, if I knew with 100% certianty why things happen in game the way they do sometimes, then I'd be Al Gore, he invented the internet right? hehe

We all view things different ways, figured we all could accept each others view

:)
 
MrRiPLeY,
My DSL phone line was more stable than my  6meg comcast cable connection


TC
« Last Edit: January 28, 2006, 06:53:23 PM by TequilaChaser »
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline MrRiplEy[H]

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« Reply #53 on: January 28, 2006, 11:50:10 PM »
Tequila DSL and analog 56k are two different things even though they use the same copper. :)

It's like comparing Hi8 video to DV using the same recording media (Hi8 tape).
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline TequilaChaser

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« Reply #54 on: January 29, 2006, 02:08:44 AM »
was meant to be funny, MrRiPlEy,  not a serious statement, nevermind,...

now you know why I am not a comedian :)  I would always be broke, I think I lost some packets some where. I do not seem to be getting thru host connection lost..............nite
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline GunnerCAF

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« Reply #55 on: January 29, 2006, 10:31:14 AM »
Here is a good example film I cliped from last night.

HO.afh

Turn on Icons, Chase View, and Zoom.  This is not a dweebish merging HO, and if I were the F6F pilot, I would have done what he did in this situation.  He was going up, and would have stalled if he didn't come around and dive back at me.  If he stalled, he would have been lunch for my hog.

You can see as we pass, I was under him and firing.  But I chose to push to avoid the collision and not pull up to put my guns on him.  As he passes, you can see the tip of his wing come off, and the collision message that he colided with me.  I did not see a colision as I avoided it.  I flew away undamaged.

I only have my view, but from his position, I would have been under his nose.  He pushed a bit too long to make a gun hit and clipped my tail on his FE.  This caused a collision for him.

As I see it, the way this works gives us the greatest control over what happens.  If you don't want to colide, then avoid collisions.  

Gunner
« Last Edit: January 29, 2006, 10:34:46 AM by GunnerCAF »
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Offline MrRiplEy[H]

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« Reply #56 on: January 29, 2006, 11:02:05 AM »
Heh Tequila the problem is that on the net you can never know if someone types that kind of stuff seriously.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Tilt

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« Reply #57 on: January 29, 2006, 02:19:33 PM »
Quote
Originally posted by TequilaChaser
If I hit the SW button on the clipboard at the same time as and hit the run way first, yet it says "you have collided with "  or it says " has collided with you" and I get sent back to the tower with out the 's plane ever being shown, and he never saw me and he still takes off, then what is the reason for us never seeing each other, TC


I dont know how opposing pilots spawn to the same point to envoke the collision.........like HT said is this HtH?

You duplicate it when in a mission.............

Missions are started off the server clock time ( I think)

So pilots spawn at the same (server) time yet for a brief moment see no one else at the spawn point..............why?

Well you spawn immediately but have to wait for the other FE's to communicate their positions to your FE via the server.

In HtH the server player always spawns first ................


Another that puzzles me is the claim that folk have incurred damage from rams from behind......... I would hold that it is not possible to incurr damage when someone has hit you from a pure 6 position unless air speeds are very slow.....or unless it was not a pure 6 hit but in fact a merge collision from side, top or bottom.
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Offline SirLoin

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« Reply #58 on: January 30, 2006, 08:44:39 AM »
had the weirdest thing happen to me the other day..forget who i was fighting but i went for the HO on an f6f and pinged him...but we collided & both he&I  died instantly.

i ended up bak in CV tower with not only the kill message on him but a"You have landed 4 kills in a F6F".

:confused:
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Offline bigsky406

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« Reply #59 on: January 30, 2006, 03:18:52 PM »
Maybe if they perked the 262 some more this would fix it?