Crumpp, I give up. I showed you that turn radius does depend on wing area, if you want, through reducing the "power required", but you refuse to listen.
Find where I disputed you on this bozon??
I haven't and your correct. It is exactly what I have said from the begining. Wingloading is a reflection of the power available to power required.
Only thing I claimed is that addition of thrust improves turn performance and a small increase in weight can be overcome with additional thrust. Designers were well aware of this.
Generally speaking, If you track the weight increases of most designs you will find they are accompanied by a power increase of appropriate magnitude.
The FW-190A8 gains 3.8% weight over the FW-190A5. It gains 22.7% more horsepower and a 10% more efficient propeller to increase it's effective thrust.
I have also said from the begining exactly what is in Perkins & Hage. Turning is a fundamental relationship of power available to power required. That relationship is the basis for turn performance. Not wingloading. Looking at wingloading alone is like looking at piece of the pie and not the whole thing.
Everybody keeps looking at this from the POV of which matters more, wieght or thrust. It's completely irrelevant. They both influence turn ability.
It uses finite wing so it's 3D.
Is not a finite wing. It's an area. Any shape can have an equal area. Finite defines the
shape of the wing. Not just a random area.
If your not including the effects of induced drag along with the AR, it's not 3D.
Hm... Actually I pointed out in that thread that Wood's formula for rectangular wing was used wrongly. It's not for other wing types nor for entire airframe.
Right. Fortunately people can read the thread. If they want to muddle through it.
Even if the canopy frame looks thinner (because it's shifted due to the refraction) you are not going to magically get more feild of view from a flat piece of glass.
Nobody is claiming you are but the fact remains you can place a coin of the nose of the FW190 against the cockpit and see it. In AH, the bottom of the "frame shape" prevents this from happening. It's not the same FOV.
I don't think your an expert on the physics of light nor am I. I suspect those that built and designed the cockpit knew what they were doing inspite of what some gamers in this thread want to claim and that goes for all cockpits too, not just the Luftwaffe ones.
All the best,
Crumpp