Author Topic: perk planes....LA-7 SPIT16  (Read 2839 times)

Offline Saxman

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« Reply #30 on: January 26, 2006, 02:24:47 PM »
Ki-84 should be perked LONG before the Spit 16. Only problem I have against 16s is that no matter what my e state and position (above, behind, below, 3 oclock, 9 oclock whatever) they ALWAYS seem to be forcing me to HO (grrrrr!).
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Iceman24

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« Reply #31 on: January 27, 2006, 02:52:46 PM »
get em both slow and pretty much any ally plane with flaps can out maneuver them both

Offline Saxman

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« Reply #32 on: January 27, 2006, 03:41:33 PM »
Conversation from the main country channel last night:

Part of the complaints of the Spit XVI may have nothing to do with its real life performance, but of its ACES HIGH capability. A lot of guys I was talking to think that some of the 16's performance may be punked.

I've seen 16s do some seriously fubar things. I've been in 450-500mph dives, when a Spit 16 latched onto my tail, FROM LEVEL FLIGHT, and immediately began closing distance on me. Top level speed in a 16 is what, ~360-380mph at the atlitudes most fights take place in the MA? And yet these guys are closing distance entering a diving tailchase from level flight within only 2-3000ft, against a target that ALREADY had a serious head of steam (and when I need to jet, I go down full power/WEP)? Other guys in the MA have seen the exact same thing happen against aircraft that are supposed to be among the best divers (P-47s, F4Us, Doras, etc), so I KNOW it's not me (well, diving may not be a good example as it's been frequently reported the whole dive model is porked, but there were other examples of 16s doing things that they really shouldn't).

So there MAY be something to the complaints over the 16, but the best approach would be to fix the flightmodel, THEN see if it should still be perked.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline ujustdied

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« Reply #33 on: January 28, 2006, 12:05:07 AM »
ya but im just sick of upping and seeing 25 la7s, way over used. would b nice to c a person fly a real plane for a change. as for spit 16s they aint hard to kil at all. u can simple dodge a HO. but all LA7s do is run when nothing goes way just alot boring seeing them.

CATFISH6

Offline Widewing

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« Reply #34 on: January 28, 2006, 12:41:10 AM »
Quote
Originally posted by Saxman
Ki-84 should be perked LONG before the Spit 16. Only problem I have against 16s is that no matter what my e state and position (above, behind, below, 3 oclock, 9 oclock whatever) they ALWAYS seem to be forcing me to HO (grrrrr!).


Well, the Ki-84 has some notable weaknesses. Among these are the inability to follow most aircraft in a dive without risking the loss of control surfaces. It also displays wicked stall behavior under loads of three Gs and above. It suffers from stiffening elevators above 350 mph, requiring a lot of up-elevator trim, which in turn requires constant adjustment or physically carrying down elevator most of the time. I don't think it requires perking and its relatively light usage backs that up.

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline Saxman

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« Reply #35 on: January 28, 2006, 01:22:23 AM »
Oh, I agree that most everything, especially the American iron, SHOULD run from a Ki in a dive. However I disagree with you on whether it actually HAPPENS.

I'd have to say the only Spitfire I like is the one that's hung himself nicely on his prop while zooming up on a target (those wings sure do pop off easy). That and the friendly one shaking off the other Spit that's latched on to my six.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline SuperDud

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« Reply #36 on: January 28, 2006, 10:43:31 AM »
Quote
Originally posted by Saxman
I'd have to say the only Spitfire I like is the one that's hung himself nicely on his prop while zooming up on a target (those wings sure do pop off easy). That and the friendly one shaking off the other Spit that's latched on to my six.


P38 is probably the best fight for the KI84. Both are known UFOs in the game and have simular performance in a lot of catagories. Makes for a good fight.
SuperDud
++Blue Knights++

Offline ZENMS

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« Reply #37 on: January 29, 2006, 09:34:13 AM »
Is there a list of the planes and what their perk value is? Outside the game, maybe on the website or readme file? Cant get my game to run so if it is in the hangar or something I cant see it lol! Just wondering.....