Author Topic: OK what am I doing wrong? :)  (Read 368 times)

Offline Flayed1

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OK what am I doing wrong? :)
« on: January 30, 2006, 10:25:44 AM »
I have fields, towns, city and factories so I went to make my roads and that went fine. All the roads/tracks go to where they need to go.... BUT it says my factories have no objects in them to supply. So needless to say the convoys/trains won't work.
  I only have this issue with the factories, if i don't have them in the terrain the convoys work fine going to the fields.

  I've spent several hours trying to figure out why it says I have 0 objects in my factories but no matter what I try it still says I dont. :)  I've searched the forum but can't find any threads having to do with this problem.
 
   Probably something simple I missed, I hope. Thanx for any help.
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Offline Flayed1

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OK what am I doing wrong? :)
« Reply #1 on: February 01, 2006, 02:55:01 PM »
Ok I've narrowed it down as to why it's only having this error with the factories.  It seem to have something to do with the fact that with a factory the road/track is trying to resup an area. If I set a road to resup a field no error but if I tell the same road ro resup the area the field is sitting on I get that error.  I've tried different area to resup but no matter how small or big I make it I still have the same issue.
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Offline kanttori

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OK what am I doing wrong? :)
« Reply #2 on: February 14, 2006, 07:06:38 PM »
The best way to create roads and railways is use the editors default button "Create All" after you have placed all the fields, factories, cities etc. to your terrain.

It makes automatically 10 miles long tracks and roads with the convoys and trains to your terrain. All the paths are going straight to south from your targets, but then you can manually place them where you wish.

After every road changes you must push the "Redo Objects" and the editor is situating the convoys and trains to the new locations near the road's/track's first point.

If you do roads/tracks/rivers manually, you must use the editor's default convoy/train/barge Shape Groups and put them near the first points of the paths. Also after this method you must ALWAYS use "Redo Objects".

From the "Road Properties" you must check that fields (which use only the Roads) has correct destination numbers (field's number). Factories and HQ's must use the "Radius" which default setting is 0.5 miles.

Check also that the roads' and tracks' last points are in the same mile square where the destination field or factory is!

You must use the "Redo Objects" button also every time after you have made any elevation adjustments under the roads'/tracks' ways!

Notice:

Convoys, trains and barges are going their ways in 10 minutes regardless the tracks length. So don't make too long roads or you have really fast trains and trucks! :D

Suitable values are 7-10 miles to roads and railways and 3-4 miles to rivers.

There's an example picture from Radar Factory and "Road Properties" values:



Ps. If you want more roads as "eye candies" to your terrain, then you can use the "Visual Only" check mark. You can for ex. make "visual Only" road extensions to your supply roads or railways.
« Last Edit: February 14, 2006, 07:10:33 PM by kanttori »
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Offline Easyscor

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OK what am I doing wrong? :)
« Reply #3 on: February 14, 2006, 07:46:33 PM »
If you do them manually and add the "eye candy", be sure to name them something that will make since to you later.  "Track 10" isn't very useful when you have 200 roads to sort through.
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Offline kanttori

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OK what am I doing wrong? :)
« Reply #4 on: February 14, 2006, 08:15:49 PM »
Yes, that is very important Easyscor. I name those Visual Only roads with the historical names of the tracks last points. Karelia map is full of visual only railways and roads.

I hope that some day HTC's roads also includes the "intercardinal points" that we could for ex. make railways straight from NW to SE without those 90 degrees curves...
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Offline Easyscor

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OK what am I doing wrong? :)
« Reply #5 on: February 14, 2006, 08:45:21 PM »
Quote
Originally posted by kanttori
I hope that some day HTC's roads also includes the "intercardinal points" that we could for ex. make railways straight from NW to SE without those 90 degrees curves...
We can only hope.  Problem is the dang trees would be poping up in the middle of the tracks just like the roads now.  Wish that could be fixed first actually.
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Offline Bogie603rd

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OK what am I doing wrong? :)
« Reply #6 on: February 15, 2006, 09:43:44 AM »
Lol, I wish they would get smart and encode "bridges" into the Road, Track, and ramps into the river design. That way we can have convoys crossing water. Trains crossing water. And barges heading out to open sea.:cool:
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