Author Topic: Make Town Acks Manable Instead of Puffy  (Read 1337 times)

Offline SirLoin

  • Platinum Member
  • ******
  • Posts: 5705
Make Town Acks Manable Instead of Puffy
« on: February 01, 2006, 06:49:22 PM »
What do u guys think?

EG..small feilds would have no puff ack...but you could man a gun for town killrs & target practice on running troops?

More fun?


**JOKER'S JOKERS**

Offline bagrat

  • Silver Member
  • ****
  • Posts: 1936
Make Town Acks Manable Instead of Puffy
« Reply #1 on: February 01, 2006, 08:24:36 PM »
actually i would like all field ack to be manned AK.  If you ever try to sneak a gv onto a base, it is impossible unless AK is down because it always knows where you are at all times.

also some others may agree that when a enemy plane is at the base they would rather attempt to shoot it down themselves rather than relying on AI.
Last post by bagrat - The last thing you'll see before your thread dies since 2005.

Offline SMIDSY

  • Silver Member
  • ****
  • Posts: 1248
Make Town Acks Manable Instead of Puffy
« Reply #2 on: February 02, 2006, 01:20:33 AM »
i say go even further: fortified AT guns at towns such as the 75mm PaK 40, the 2, 6 and mabey even 17 pound AT guns. in addition to machinegun emplacements within the town to gaurd against troops.

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Make Town Acks Manable Instead of Puffy
« Reply #3 on: February 02, 2006, 07:20:02 AM »
Agreed, all ack should be mannable.
Including the puffy ack. Should be the same as a 5" single on ships. So you can choose between AA rounds & HE for gv defense.

Offline WMLute

  • Platinum Member
  • ******
  • Posts: 4512
Make Town Acks Manable Instead of Puffy
« Reply #4 on: February 02, 2006, 09:57:58 AM »
I've always thought HQ ack should be mannable, and wouldn't mind a couple mannable 5" guns at the HQ's either.
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
— George Patton

Absurdum est ut alios regat, qui seipsum regere nescit

Offline thndregg

  • Platinum Member
  • ******
  • Posts: 4027
Make Town Acks Manable Instead of Puffy
« Reply #5 on: February 02, 2006, 01:01:24 PM »
I like the manned puff-ack idea at bases and/or towns in general.
Former C.O. 91st Bombardment Group (Heavy)
"The Ragged Irregulars"

Offline SirLoin

  • Platinum Member
  • ******
  • Posts: 5705
Make Town Acks Manable Instead of Puffy
« Reply #6 on: February 02, 2006, 01:51:26 PM »
I agree..I wouldn't mind puff ack at all if i knew it was manned by someone trying to shoot me.
**JOKER'S JOKERS**

Offline bagrat

  • Silver Member
  • ****
  • Posts: 1936
Make Town Acks Manable Instead of Puffy
« Reply #7 on: February 02, 2006, 07:47:02 PM »
alright! well now that everyone agrees with the idea and with no opposers it will be put into the game.

whats the next step to gettin idea applyed to the game?

oh and quad .50 cal gun emplacements too, and quad 40mm!

agreed sirloin ive lost 262 to town puffy ack, one time goin 520mph 5k up and  3 miles off of base first puffy catches me on fire. SUX!
« Last Edit: February 02, 2006, 07:52:21 PM by bagrat »
Last post by bagrat - The last thing you'll see before your thread dies since 2005.

Offline SMIDSY

  • Silver Member
  • ****
  • Posts: 1248
Make Town Acks Manable Instead of Puffy
« Reply #8 on: February 03, 2006, 12:57:54 AM »
no dice, there were no stationary quad ma duce emplacements. and quad 40mm were only used on ships because they were too cumbersome to be used on land. the germans, however, did field a quad 20mm (which is ingame but unmannable).

Offline Casper1

  • Nickel Member
  • ***
  • Posts: 376
Make Town Acks Manable Instead of Puffy
« Reply #9 on: February 03, 2006, 08:26:48 AM »
No - ack already sucks.

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Make Town Acks Manable Instead of Puffy
« Reply #10 on: February 03, 2006, 09:52:34 AM »
All ack should be AI until someone wants to jump into the gun ... also all ack should be mannable ... not just one or two ... once you jump out of the gun, it should go back to AI.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline thndregg

  • Platinum Member
  • ******
  • Posts: 4027
Make Town Acks Manable Instead of Puffy
« Reply #11 on: February 03, 2006, 05:10:09 PM »
Quote
Originally posted by SlapShot
All ack should be AI until someone wants to jump into the gun ... also all ack should be mannable ... not just one or two ... once you jump out of the gun, it should go back to AI.


Sounds good.:aok
Former C.O. 91st Bombardment Group (Heavy)
"The Ragged Irregulars"

Offline SMIDSY

  • Silver Member
  • ****
  • Posts: 1248
Make Town Acks Manable Instead of Puffy
« Reply #12 on: February 03, 2006, 06:32:38 PM »
but i dont know if that is possible. does AH have an upgradable game engine?

Offline bagrat

  • Silver Member
  • ****
  • Posts: 1936
Make Town Acks Manable Instead of Puffy
« Reply #13 on: February 03, 2006, 07:17:10 PM »
I dislike AI ak all around, dont you guys hate getting shot down by your computer while ur tryin to kill someone?

I mean atleast if its manned an you get shot from 2k out you could say "that guy is a damn good shot", but if its AI well its programed to hit you. (AI could hit you whenever it wants).
Last post by bagrat - The last thing you'll see before your thread dies since 2005.

Offline Rino

  • Plutonium Member
  • *******
  • Posts: 8495
Make Town Acks Manable Instead of Puffy
« Reply #14 on: February 03, 2006, 09:49:17 PM »
Quote
Originally posted by SMIDSY
no dice, there were no stationary quad ma duce emplacements. and quad 40mm were only used on ships because they were too cumbersome to be used on land. the germans, however, did field a quad 20mm (which is ingame but unmannable).


     Well the M-51 mount could be stationary, or I suppose you could tow
it around behind an M-3:D
80th FS Headhunters
PHAN
Proud veteran of the Cola Wars