Author Topic: Torpedo question  (Read 575 times)

Offline zarkov

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Torpedo question
« on: February 04, 2006, 05:19:16 PM »
I'm trying to figure out torpedos and anti-maritime missions in AH.

1)  How fast do torpedos go?

2)  How fast do ships travel?

3)  How long are ships?

4)  What units are icons in?

Thanks!

Offline Mugzeee

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Torpedo question
« Reply #1 on: February 04, 2006, 06:54:25 PM »
1. 39 to 40 mph. Im within .5 mph on this
2. 35 mph.
3. bout 1330 to 1350 ft.
4. Yards.
« Last Edit: February 04, 2006, 06:57:38 PM by Mugzeee »

Offline Seagoon

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Torpedo question
« Reply #2 on: February 04, 2006, 09:45:16 PM »
Quote
Originally posted by Mugzeee
3. bout 1330 to 1350 ft.


Wow! :eek:

Yamato - 863 Ft. Long
Iowa Class BB - 887 ft.
Bismarck - 823 Ft.
Hornet (CV-12) - 889 ft. Long
NIMITZ CLASS CV (MODERN) - 1100 FT!

Apparently our very own HT has the new record for the longest fighting ships in world history. :aok

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Offline Raptor

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Torpedo question
« Reply #3 on: February 04, 2006, 09:47:29 PM »
Also there are certain speeds for certain alts that dropping torpedos works.
In a TBM I tested speeds that one can drop a torp.
Below 300ft: any speed should work, did not try above 450mph (Unlikely you will get a TBM at these speeds for a drop)
300 - 500ft: less than 200mph
500-1000ft: less than 100mph

I did that test a while ago and not sure if it still is accurate.

Offline Mugzeee

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Torpedo question
« Reply #4 on: February 04, 2006, 10:28:27 PM »
Quote
Originally posted by Seagoon
Wow! :eek:

Yamato - 863 Ft. Long
Iowa Class BB - 887 ft.
Bismarck - 823 Ft.
Hornet (CV-12) - 889 ft. Long
NIMITZ CLASS CV (MODERN) - 1100 FT!

Apparently our very own HT has the new record for the longest fighting ships in world history. :aok

- SEAGOON

LOL rgr dat. Nice sarcasim Sea. It was an approx based on the Offline tank that floats in front of the ship. I just tried to help is all. I read his question...went offline and conducted the test. Went out in PT boat...went external view and checked the distance of that floating tank, and guessed on the CV length. Then i launched a PT Boat, launched a Pedo and followed it in external view untill i matched speed with it and checked speed on the PT Boat Speedometer. For the CV speed. Its simple as pie...Launch onto the flat top..bring up the E6B feature and see the speed readout there in digital form :)
I have now measured it more accuratly with the help of a squad mate in GVs on the Flat Top.
We got 820 ft.
So. revised.

1. 39 to 40 mph. Im within .5 mph on this
2. 35 mph.
3. 820 ft.
4. Yards.
Im afraid this is as close as your going to get unless HTC post a reply for you sir  
« Last Edit: February 04, 2006, 10:40:00 PM by Mugzeee »

Offline Rino

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Torpedo question
« Reply #5 on: February 04, 2006, 10:33:59 PM »
Quote
Originally posted by Seagoon
Wow! :eek:

Yamato - 863 Ft. Long
Iowa Class BB - 887 ft.
Bismarck - 823 Ft.
Hornet (CV-12) - 889 ft. Long
NIMITZ CLASS CV (MODERN) - 1100 FT!

Apparently our very own HT has the new record for the longest fighting ships in world history. :aok

- SEAGOON


     Well there isn't a Panama canal to worry about online ;)
80th FS Headhunters
PHAN
Proud veteran of the Cola Wars

Offline Mugzeee

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Torpedo question
« Reply #6 on: February 04, 2006, 10:37:43 PM »
Quote
Originally posted by Raptor01
Also there are certain speeds for certain alts that dropping torpedos works.
In a TBM I tested speeds that one can drop a torp.
Below 300ft: any speed should work, did not try above 450mph (Unlikely you will get a TBM at these speeds for a drop)
300 - 500ft: less than 200mph
500-1000ft: less than 100mph

I did that test a while ago and not sure if it still is accurate.

Cool. Thanks Raptor.

Offline Sundowner

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Torpedo question
« Reply #7 on: February 05, 2006, 05:51:36 AM »
Hey Zarkov,
Here's a great article on torp and maritime ops:

http://www.virtualpilots.fi/feature/lento_ohjeet/ah_torpedoguide/

Miscellaneous advice on using various torpedoes and PT rockets against marine targets in Aces High

Preface:
Sea is vast. Ships are small. You can not expect to hit a ship by simply throwing your weapons in the general direction of the enemy. Anything but about one vector will give you a miss. Below is advice on finding that vector.

Written by: zxs a.k.a. -oklok

Content:

Aces High torpedo sight
Aiming PT's torpedoes
Air attacks
Range finding
Aiming PT's rockets
Some tricks&advice
Some figures

Aces High torpedo sight

Download Aces High torpedo sight with online guide: Click here to download

Help on use and installation inside zip package. ........

http://www.virtualpilots.fi/feature/lento_ohjeet/ah_torpedoguide/

Regards
Sun
Freedom implies risk. Less freedom implies more risk.

Offline Schutt

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Torpedo question
« Reply #8 on: February 05, 2006, 07:17:57 AM »
not 100% sure but i think german, japanese and us torpedos are diffrent.
Drop alt and drop speed wise at least. Will test it out.

Offline Saxman

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Torpedo question
« Reply #9 on: February 05, 2006, 10:11:20 AM »
They should be. US Mark XIII was notorious for failure when air-dropped even at correct altitudes and airspeeds (ironically, it was more successful launched from the PTs than the aircraft for which it was designed).
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.