Author Topic: How about changing the town capture mechanics?  (Read 2093 times)

Offline E25280

  • Gold Member
  • *****
  • Posts: 3475
      • http://125thspartanforums.com
How about changing the town capture mechanics?
« Reply #15 on: January 15, 2006, 09:07:08 PM »
I like the thinking that went into this.  If nothing else perhaps it could change the c-47 = m3 dynamic we have now.  C-47 carrying 20 troops or 2 field supplies vs. m3 with 10 troops or 1 field supply would be a good start.

In other threads there are discussions of adding jeeps.  With this type of complex capture, jeeps could be added for support as well.
Brauno in a past life, followed by LTARget
SWtarget in current incarnation
Captain and Communications Officer~125th Spartans

"Proudly drawing fire so that my brothers may pass unharmed."

Offline Booz

  • Nickel Member
  • ***
  • Posts: 371
How about changing the town capture mechanics?
« Reply #16 on: January 15, 2006, 09:33:51 PM »
I just picture bishops running pell mell all over the map persistently trying to capture undefended bases, I dont think it does much to encourage air combat.
« Last Edit: January 15, 2006, 09:37:18 PM by Booz »

Offline Mugzeee

  • Silver Member
  • ****
  • Posts: 1650
How about changing the town capture mechanics?
« Reply #17 on: January 16, 2006, 06:51:30 AM »
Quote
Originally posted by Kweassa
I guess the most satisfactory result would be seen when troops change from the current passive status as an 'object' and move on to an AI 'being'..

 The whole point of this was to perhaps spark a bit of variation and a pinch of small realism to the town/city battles - but the real reason that makes brain storming difficult is that ultimately, the troops are totally passive..

Correct me if im wrong Kwe. You are not suggesting that base capture be tougher and the attacking force offer up more sacrificial lambs (6 or more C-47's)?
You are merely proposing that there be more stuff happening to take a town resulting in base capture?
I don’t think you are.
I think Tilt might be onto something. How’s about dropping 10 or 20 troops and the troops be the ones that go around destroying the town buildings?
JOBOS would be for field targets and GVs
(pros) 1. Cool stuff happening while you watch.(Buildings seemingly crumbling to the ground like magic.)
         2. A single defender wouldn’t put and end to 30+ minutes of hard work by one simple act of suicide of killing a poor C-47 in one pass. (They would have to seek and destroy every troop to stop the destruction completely.
(cons) gota run for now. I’m sure someone will think of them for me ;)
« Last Edit: January 16, 2006, 07:04:16 AM by Mugzeee »

Offline Mugzeee

  • Silver Member
  • ****
  • Posts: 1650
How about changing the town capture mechanics?
« Reply #18 on: January 16, 2006, 07:07:31 AM »
Quote
Originally posted by slimey_J
I really like this idea... one thing that it might do is allow the devs to open up the transport planeset a bit.

If I'm not mistaken, the C-47 could carry upwards of 25 soldiers. So, you could increase the number of soldiers a Goon can carry (maybe not 25, but at least 15 or 20, since the number of soldiers required is now a bit more dynamic depending upon the situation in the town). Then, perhaps they could add a new transport or two which sacrifice troop load for speed, etc. Maybe a late model Ju-52 carrying 10 or 15 soldiers, or maybe an Albemarle or a Caproni Ca 148.

 C47 could carry 14 Troopers.
Or a Crap load of fuel! LOL (Red gerry Cans)
I have had the pleasure of knowing a Skytrain pilot from WWII.
The stories of hualing fuel in a SkyBomb are chilling indeed.:noid
« Last Edit: January 16, 2006, 07:35:05 AM by Mugzeee »

Offline slimey_J

  • Zinc Member
  • *
  • Posts: 50
How about changing the town capture mechanics?
« Reply #19 on: January 16, 2006, 11:23:19 AM »
Quote
Originally posted by Mugzeee
C47 could carry 14 Troopers.


You sure about that? Pretty much every reference I've seen has it listed as 25 or 28 soldiers. The CG-4A glider, on the other hand, could only carry 13 or 14.

Offline Mugzeee

  • Silver Member
  • ****
  • Posts: 1650
How about changing the town capture mechanics?
« Reply #20 on: January 16, 2006, 02:02:26 PM »
Just going by what a WWII vet at an airshow told me when i walked through a C-47. There were 14 seats not including the Pilot CO-Pilot and i think there was even a navigator,(Not sure bout that). Im sure you could pack em in on the floor if you wanted.
« Last Edit: January 16, 2006, 02:04:40 PM by Mugzeee »

Offline E25280

  • Gold Member
  • *****
  • Posts: 3475
      • http://125thspartanforums.com
How about changing the town capture mechanics?
« Reply #21 on: January 16, 2006, 02:29:22 PM »
Found on the web -- 14 to a side, 2 "sticks" (squads) of paratroopers.

Technical Details
The C-47 typically carried a crew of 3, pilot, co-pilot and navigator/radio operator. When dropping supplies a loadmaster and two handlers were kept busy pushing loads out the door over the target. It was powered by a pair of 1000 hp (880 kW) Pratt & Whitney R-1830-92 engines. These power houses gave it a maximum speed of 228 mph (368km/h) with a ceiling of 23300 ft (7100m) and a range of 1500 miles (2400 km). As a freighter it could carry 10,000 lb (4500 kg, including 6 crewmen) or 28 seats (including pulling a glider full of men).
Brauno in a past life, followed by LTARget
SWtarget in current incarnation
Captain and Communications Officer~125th Spartans

"Proudly drawing fire so that my brothers may pass unharmed."

Offline Mugzeee

  • Silver Member
  • ****
  • Posts: 1650
How about changing the town capture mechanics?
« Reply #22 on: January 17, 2006, 02:01:17 AM »
Quote
Originally posted by E25280
Found on the web -- 14 to a side, 2 "sticks" (squads) of paratroopers.

Technical Details
The C-47 typically carried a crew of 3, pilot, co-pilot and navigator/radio operator. When dropping supplies a loadmaster and two handlers were kept busy pushing loads out the door over the target. It was powered by a pair of 1000 hp (880 kW) Pratt & Whitney R-1830-92 engines. These power houses gave it a maximum speed of 228 mph (368km/h) with a ceiling of 23300 ft (7100m) and a range of 1500 miles (2400 km). As a freighter it could carry 10,000 lb (4500 kg, including 6 crewmen) or 28 seats (including pulling a glider full of men).

LOL must been 14 per side. Maybe i have Ronald Regans "I dont recall" desise? :D
There ya go. :aok

Offline SAS_KID

  • Silver Member
  • ****
  • Posts: 1098
      • http://www.myspace.com/saskid
How about changing the town capture mechanics?
« Reply #23 on: February 08, 2006, 12:14:47 AM »
I like the idea but the 20mm flak from all those buildings if someone just sets up a whole bunch of goons in there to defend could be horrendous. But it could be like different types of troops.
5 Light troops=303. machine gun
5 heavy troops=7.62mm or something a bit bigger caliber bullet
^^^mainly for anti troop defenses^^^^

Also, we could different types of troops like rcon troops which can go scout out and mark gv's and stuff on the map or sappers and stuff to take out hangers and buildings. In addition, we could have it so we would have to take the map room and the tower by amounting attack troops and stuff to atack and the defenders can let out "defense troops from M3's where they get dropped off and set up a "defensive" position. But to make sure this doesn't turn into a shooter or get critizized for this just make it simple and not over do this and turn it inot counter strike and stuff. But just to make base caputuring more strategic. In addition, more enjoyable to watch and to give a capped field a chance to defend until friendly planes arrive and what not.
Quote from: hitech on Today at 09:27:26 AM
What utter and compete BS, quite frankly I should kick you off this bbs for this post.

The real truth is you do not like the answer.

HiTech