Author Topic: Donut spawn bug  (Read 255 times)

Offline wrag

  • Gold Member
  • *****
  • Posts: 3499
Donut spawn bug
« on: February 15, 2006, 10:44:04 AM »
If you spawn to the east point from A134 on Donut map the vehicle rolls over,  it spawns on a TREE.
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline Nemeth

  • Nickel Member
  • ***
  • Posts: 413
      • http://603sqdrn.collectivelyspaced.com/intro.html
Donut spawn bug
« Reply #1 on: March 07, 2006, 08:26:02 PM »
I have the same problem will all big maps (Italy, Rhine, Fin-Rus, ect...)  I get other people to spawn at the same places and they have no problems, idk if its just me or wat, but its frustrating when trying to take feilds in GV.  Can any1 help w/ this or is it just a game bug 4 me (i lost everything cept 4 the last update and mitsu sound mod and im on DIALUP so im not downloading it agn)

Offline RSLQK186

  • Silver Member
  • ****
  • Posts: 823
Donut spawn bug
« Reply #2 on: March 07, 2006, 08:59:06 PM »
If you are spawning under ground than it's because longer spawn points are effected by how you "move time" is set. From your clipboard select "setup'. Then 'video" and "GUI". Pull the "move time" slider all the way down and clik OK. And tell your friends. It will also speed up the process of moving to hanger, another base and returning after death. Don't know what to do for spawning in trees.
« Last Edit: March 07, 2006, 09:02:33 PM by RSLQK186 »
Hacksaw- THE UNFORGIVEN
Founder- Special events contingent
"I'm very very sneaky"

Offline Nemeth

  • Nickel Member
  • ***
  • Posts: 413
      • http://603sqdrn.collectivelyspaced.com/intro.html
Donut spawn bug
« Reply #3 on: March 08, 2006, 05:44:25 PM »
Thanx 4 telling me that it doesnt happen anymore